# Gaia Sky 3.4.0 ## Features - sparse virtual texture support. This unlocks new virtual texture (VT) datasets, where extremely large textures are split in tiles and loaded and streamed to the GPU on-demand. - add filter box to dataset lists in the dataset manager. - add 'clear' button to text fields to clear the contents at once. - add initial support for the JPEG-XL (.jxl) image format. - enable updating pre-loaded objects via JSON, add SVT (sparse virtual textures) component and loading mechanisms. ## Build System - upgrade build script to install4j 10.0.4. ## Documentation - flag Gaia Sky VR as alpha software. ## Bug Fixes - VR controller paths in VR context. Fixes [#702](https://codeberg.org/gaiasky/gaiasky/issues/702). - build task including certs and other unneeded stuff. - error computing mean position in particle set when there are no particles. - escape config file backup path in Windows. - implement bilinear interpolation on SVT, make interpolation generic regardless of data structure used. - skip only GB instead of GBA in RGB buffer readout in automatic tone mapping effect. ## Refactoring - move light glow code to own render pass class. - move shadow map code to own render pass class. - move source version to settings.