# Gaia Sky 3.5.5 ## Features - add new user interface mode to replace the old controls window. The old UI is still available via a checkbox in the preferences. - add new 'play camera path' action, bound to `alt`+`c` by default. - controls window pane key bindings (time, camera, bookmarks, etc.) updated to not use the `Alt-L` key. - add better star close-up shader. - add new 'Scene settings' section in preferences window with an option to render stars as spheres. - revamp shader include directive to accept different extensions and file references in angle brackets. - move shader libraries to `shader/lib`. - retire Gaia FOV camera modes. - adjust default atmosphere exposure value. - disable fading scrollbars everywhere. - prepared PBR shaders to accept iridescence, transmission and thickness values (still inactive). - tune normal strength in tessellation shaders to map to elevation multiplier. ## Bug Fixes - enable full shader file names in raymarching shaders. - typo, 'user interface resetted' -> 'user interface reset'. - restore height sampling functionality to prevent clipping through tessellated terrain. - remove cinematic camera slow-down when close to the surface of a planet. - scale tessellation quality using the body size to prevent severe slow-downs in smaller bodies.