Gaia Sky 3.5.7
Features
- add surface exploration mode for planets, where the camera moves
relative to the position of the pointer when close to a planet or
moon.
- add floating-point completion rates to billboard datasets.
- combine SSR with cubemap reflections to fill in parts that reflect
to off-screen locations.
- add Debian build files. Add Makefile. Add
createDebian
task to gradle build script.
- updated Bulgarian translation
Bug Fixes
- crash when enabling ‘Others’ component type at startup in VR.
- sizing of datasets scroll pane with expand/collapse groups is
incorrect in some instances.
- add free space check before downloads, and clean up properly after a
failed extraction operation. Fixes #744.
- auto-scroll to target when cycling through UI elements with gamepad
left stick. Selection and action with gamepad in dataset manager
window.
- zero-length keyframed path crashes the ‘normalize times’ action.
Fixes #741.
- add missing, untranslated strings to I18N files. Fixes #740.
- start and dataset manager buttons do not scale horizontally with
content.
- ascending node parameter in rotation component does not apply
correctly. Bump source version to 3.5.7, for new data is needed.
- recursive tile lookup in sparse virtual textures module does not
work correctly.
- prevent SVT level overflows, and prompt for restart when tile cache
size is modified in preferences.
- remove custom amount of vertical scroll in scroll panes. Scrolling
should now be much easier.
Build System
- upgrade to LibGDX 1.12.1 and LWJGL 3.3.3.
Style
- add missing deprecated tags to deprecated items.
Merge Requests
- Merge branch ‘RacerBG-bg-update’