Gaia Sky 3.6.4
Features
- add location markers to pinpoint the exact position of each
location. Add custom marker textures and custom label and marker
colors.
- add new attribute to locations,
ignoreSolidAngleLimit
,
which disregards the limits when computing visibility. Cap angular sizes
for all locations.
- add location type attribute to location objects. This attribute is
used to categorize locations by groups in the individual visibility
window. Remove ‘cosmic locations’ content type, and move it to regular
locations (requires default data pack update.).
- separate scene frame buffer from meta-elements rendering (labels,
lines, etc.) to be able to apply different post-processing effects to
each.
- add an implementation of console/terminal, which accepts commands to
interact directly with the Gaia Sky API. Use
~
or
:
to launch the console.
- add a generic map in the base component to store ‘unrecognized’
attributes; these get displayed in the object info window.
- improve on-screen keyboard in controller UI.
- add session type (X11, Wayland) to system information (Linux
only).
Bug Fixes
- prevent virtual objects (hooks, invisibles, catalogs, etc.) from
appearing in the individual visibility window. Hide meta-components
(atmospheres, keyframes, etc.) from buttons list. Fix layout.
- always load HIP numbers if present in the STIL data loader, even if
there are other identifiers.
- update jEtty, JSON and XMLRPC libraries to secure versions (the old
versions contain known vulnerabilities).
- inform user of unsupported cubemap textured objects with procedural
generation.
Build System
- update versions of jCommander, STIL and ApFloat, remove Joise.
- update oshi library version.
Documentation
- add architectures to download table.
- fix typos and spelling errors in changelog file.
- move VR info into README.md from VR.md.