Gaia Sky 3.6.7
Features
- add composition of timed orbit coordinates and timed orbit
coordinates to enable changing orbits during an object’s lifetime.
- update app colors in metainfo file.
- update metainfo with better screenshots, appropriately sized for
flathub.
- update icons to higher resolution, add macos and round
versions.
- update pointers to project website and docs.
- add script to test frame output.
- add instructions to new website in release script.
- adjust star shader so that sunspots are more prominent. Enable hot
reload in star shaders (use
Ctrl
+Shift
+Y
).
- remove music classes and events.
- increase default line width of recursive grid.
Bug Fixes
- star velocity vectors in VR do not work.
- star’s proper motions do not work in VR.
stopRecordingCameraPath()
does not work.
- default to .jpg instead of .jpeg as file extension for screenshots
and still frames.
- refreshing orbits sometimes crashes the thread.
- constellation names sometimes not showing up with LOD catalogs.
FORCE_OBJECT_LABEL_CMD
now accepts an
Entity
type to work with
setForceDisplayLabel(name)
API call.
- adjust recursive grid labels and base model size.
- billboard rendering for single stars in VR mode.
- do not show component types with no style in visibility component or
gamepad GUI.
- focus orientation lock does not work consistently.
- trajectory scaling.
- missing translation keys for invisible component type.
- resotre motion blur settings crashes the app.
- changelog template contains wrong URL paths.
Code Refactoring
- clean up skins, remove unused icons.
Build System
- upgrade to gradle 8.10.
- remove old downloads-table template, update release script with new
instructions regarding release publishing on the new gaiasky.space
website.
- include metainfo file in tarball, flathub now requires this file to
come from upstream.
- remove 16 and 32 pixel icons from launchers. Use only 128px for
macOS.
Documentation
- update website pointers in readme file.