Gaia Sky 3.6.5
Features
- add support for volume rendering. The infrastructure is in place
with an new archetype
Volume
. This is necessary for the new
volumetric aurora dataset and volume nebulae in NGC2000.
- add ‘volumes and effects’ catalog type.
- enable
"flip"
attribute for
box
es/cube
s in mesh builders.
- add
"cameraCollision"
attribute to bodies.
- shader include statement now supports targets in datasets.
- add on-demand re-compilation of post-processing shaders from their
source files, in runtime.
- add new attribute ‘renderLabel’ to label component. This
enables/disables the actual rendering of the label.
- increase default quality of FXAA filter, provide a simpler
implementation (disabled by default), and enable hot shader reloading
for FXAA effect.
- update Gaia Sky icon.
- add bluesky link to readme file and about page.
Bug Fixes
- position of context menu in dataset manager is off.
- unknown dataset types crash Gaia Sky. Fixes #787.
- do not crash when reloading non-compiling glsl shaders.
- wrong size initialization for raymarched objects.
- prevent non-focusable objects to appear in search results and to be
set as camera focus.
- enable atmosphere/cloud procedural generation even when the surface
is disabled due to cubemaps being used.
- do not attempt setting a window icon in Wayland, it is not supported
and results in a (harmless) crash.
- position tracking does not work with objects in orbital elements
group.
- correctly populate window width and height in preferences
dialog.
Build System
- update configuration file version number. This implies that your old
configuration file gets overriden with the new version during the first
startup of the new Gaia Sky version.
- update to Libgdx 1.13.1.