3.2.0-RC12
Bug Fixes
- set argument of pericenter to zero when the epoch is not the reference epoch in the SSO converter for DR3.
- compute mu automatically if period is set in orbital elements.
Code Refactoring
- use bit mask instead of 64-bit integer as attributes mask so that we can register more than 64 attributes. Add proper 3-component specular color to materials. Add diffuse cubemaps for models and clouds. Fix a number of shader issues.
- rename
u_environmentCubemap to u_diffuseCubemap in shaders.
- rename setting
data::skyboxLocation to data::reflectionSkyboxLocation.
Features
- add meshes as datasets, connect dataset visibility to per-object visibility controls for meshes.
- add specular, normal, emissive, metallic, roughness and height cubemap support to default and tessellation shaders.
- add cubemap diffuse texturing capability to models.