# 3.2.0-RC12 ## Bug Fixes - set argument of pericenter to zero when the epoch is not the reference epoch in the SSO converter for DR3. - compute mu automatically if period is set in orbital elements. ## Code Refactoring - use bit mask instead of 64-bit integer as attributes mask so that we can register more than 64 attributes. Add proper 3-component specular color to materials. Add diffuse cubemaps for models and clouds. Fix a number of shader issues. - rename `u_environmentCubemap` to `u_diffuseCubemap` in shaders. - rename setting `data::skyboxLocation` to `data::reflectionSkyboxLocation`. ## Features - add meshes as datasets, connect dataset visibility to per-object visibility controls for meshes. - add specular, normal, emissive, metallic, roughness and height cubemap support to default and tessellation shaders. - add cubemap diffuse texturing capability to models.