# Generated by particles-to-volume.py
# Grid, world size, bounds and voxel size are in storage order (W, H, D)
# = galactic (X, Z, -Y), the order the file is indexed in.
Volume: occlusive
Grid size: 200x20x200
Galactic grid (x, y, z): 200x200x20
World size: [0.998040, 0.099562, 1.000000]
Volume bounds: [-0.473301, -0.048570, -0.475536] to [0.477213, 0.046252, 0.476845]
Data bounds: [-0.473301, -0.476845, -0.048570] to [0.477213, 0.475536, 0.046252]
Voxel size: 0.00500000 (cubic; the largest box side is 1, in units of the object's size)
Resolution: 200 voxels on the longest side of the box
Normalization: 0.155555 (stored units = source units times this)
RGB = chromaticity of the light, A = brightness in units of the reference below
Merged reference: 1.000000 (brightest voxel of the channels at unit intensity; lowering an intensity dims, it never renormalises)
Mean ray integral (the number that must match across resolutions): 0.00000519
Source: galaxy_ArmDust intensity 0.0800, smoothing 0.4x, kind 'dust', 92982 particles, stored peak 1.000, kernel width 0.00156250 box units (0.31 voxels, 1.42 x the default width, 0.00129457 local inter-particle spacing)
