Package gaia.cu9.ari.gaiaorbit.render
Interface I3DTextRenderable
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- All Superinterfaces:
IRenderable
- All Known Implementing Classes:
BackgroundModel
,Billboard
,BillboardGalaxy
,CelestialBody
,Constellation
,CosmicRuler
,Gaia
,GenericSpacecraft
,Invisible
,KeyframesPathObject
,LightBeam
,Loc
,MeshObject
,MilkyWay
,ModelBody
,NBGalaxy
,Particle
,ParticleGroup
,Planet
,Satellite
,Spacecraft
,SphericalGrid
,Star
,StarCluster
,StarGroup
,Text2D
public interface I3DTextRenderable extends IRenderable
Interface to be implemented by all entities that can render a text in 3d space
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description float
getTextOpacity()
Gets the text opacityboolean
isLabel()
Is it a label or another kind of text?void
render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
Renders the textboolean
renderText()
Tells whether the text must be rendered or not for this entityjava.lang.String
text()
Returns the textfloat[]
textColour()
Returns an array with the text colour in the fashion [r, g, b, a]void
textDepthBuffer()
Executes the blending for the textvoid
textPosition(ICamera cam, Vector3d out)
Sets the position of this text in the out vectorfloat
textScale()
Returns the text scale for the scale varying in the shaderfloat
textSize()
Returns the text size-
Methods inherited from interface gaia.cu9.ari.gaiaorbit.render.IRenderable
getComponentType, getDistToCamera, getOpacity
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Method Detail
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renderText
boolean renderText()
Tells whether the text must be rendered or not for this entity- Returns:
- True if text must be rendered
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render
void render(ExtSpriteBatch batch, ExtShaderProgram shader, FontRenderSystem sys, RenderingContext rc, ICamera camera)
Renders the text- Parameters:
batch
- The sprite batchshader
- The shadersys
- The font render systemrc
- The render contextcamera
- The camera
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textColour
float[] textColour()
Returns an array with the text colour in the fashion [r, g, b, a]- Returns:
- Array with the colour
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textSize
float textSize()
Returns the text size- Returns:
- The text size
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textScale
float textScale()
Returns the text scale for the scale varying in the shader- Returns:
- The scale
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textPosition
void textPosition(ICamera cam, Vector3d out)
Sets the position of this text in the out vector- Parameters:
out
- The out parameter with the result
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text
java.lang.String text()
Returns the text- Returns:
- The text
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textDepthBuffer
void textDepthBuffer()
Executes the blending for the text
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isLabel
boolean isLabel()
Is it a label or another kind of text?- Returns:
- Whether this is a label
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getTextOpacity
float getTextOpacity()
Gets the text opacity- Returns:
- Text opacity
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