AbstractPositionEntity |
A base abstract graphical entity with the basics.
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AbstractSceneGraph |
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Area |
Represents the outline of a country
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BackgroundModel |
A model which renders as a background, unaffected by the camera.
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Billboard |
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BillboardGalaxy |
Renders billboard galaxies with no texture, just blobs
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CelestialBody |
Represents any celestial body.
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Constellation |
Represents a constellation object.
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ConstellationBoundaries |
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CosmicRuler |
Cosmic ruler between two objects
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EclipticOrbit |
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FadeNode |
Node that offers fade-in and fade-out capabilities.
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Gaia |
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GenericSpacecraft |
A generic spacecraft
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HeliotropicOrbit |
Heliotropic orbits must be corrected using the Sun longitude.
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Invisible |
The sole purpose of this class is to act as an invisible focus.
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KeyframesPathObject |
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LightBeam |
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Loc |
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MeshObject |
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MilkyWay |
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ModelBody |
Abstract class with the basic functionality of bodies represented by a 3D
model.
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NBGalaxy |
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Orbit |
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Particle |
Deprecated.
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Particle.ParamUpdater |
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ParticleGroup |
This class represents a vgroup of non-focusable particles, all with the same
luminosity.
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ParticleGroup.ParticleBean |
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Planet |
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Points |
A vgroup of points
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Polyline |
Represents a polyline.
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Position |
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Satellite |
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SceneGraph |
Implementation of a 3D scene graph.
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SceneGraphNode |
A scene graph entity.
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SceneGraphNode.TLV3 |
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SceneGraphNode.TLV3D |
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Spacecraft |
The spacecraft.
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SphericalGrid |
A spherical grid
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Star |
Deprecated.
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StarCluster |
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StarGroup |
A particle vgroup which additionally to the xyz position, supports color and
magnitude.
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StarGroup.StarBean |
Contains info on one star
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Text2D |
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VertsObject |
Represents a vgroup of vertices which are sent to the GPU in a VBO
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