Class MenuItem
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Actor
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- com.badlogic.gdx.scenes.scene2d.Group
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- com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
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- com.badlogic.gdx.scenes.scene2d.ui.Table
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- com.badlogic.gdx.scenes.scene2d.ui.Button
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- gaia.cu9.ari.gaiaorbit.util.scene2d.MenuItem
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- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable
,com.badlogic.gdx.scenes.scene2d.utils.Disableable
,com.badlogic.gdx.scenes.scene2d.utils.Layout
public class MenuItem extends com.badlogic.gdx.scenes.scene2d.ui.Button
MenuItem contains text or text with icon. Best icon size is 22px. MenuItem can also have a hotkey text.When listening for menu item press
ChangeListener
should be always preferred (instead ofClickListener
).ClickListener
does not support disabling menu item and will still report item clicks.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
MenuItem.MenuItemStyle
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Constructor Summary
Constructors Constructor Description MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, MenuItem.MenuItemStyle style)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, java.lang.String styleName)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, MenuItem.MenuItemStyle style)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, java.lang.String styleName)
MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
com.badlogic.gdx.scenes.scene2d.ui.Image
getImage()
com.badlogic.gdx.scenes.scene2d.ui.Cell<?>
getImageCell()
com.badlogic.gdx.scenes.scene2d.ui.Label
getLabel()
com.badlogic.gdx.scenes.scene2d.ui.Cell<?>
getLabelCell()
java.lang.CharSequence
getShortcut()
com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Label>
getShortcutCell()
MenuItem.MenuItemStyle
getStyle()
ContextMenu
getSubMenu()
com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Image>
getSubMenuIconCell()
java.lang.CharSequence
getText()
boolean
isGenerateDisabledImage()
boolean
isOver()
void
setGenerateDisabledImage(boolean generateDisabledImage)
Changes generateDisabledImage property, when true that function is enabled.protected void
setParent(com.badlogic.gdx.scenes.scene2d.Group parent)
MenuItem
setShortcut(int keycode)
Set shortcuts text displayed in this menu item.MenuItem
setShortcut(int... keycodes)
Creates platform dependant shortcut text.MenuItem
setShortcut(java.lang.String text)
Set shortcuts text displayed in this menu item.protected void
setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
void
setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle style)
void
setSubMenu(ContextMenu subMenu)
void
setText(java.lang.CharSequence text)
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Button
getButtonGroup, getClickListener, getMinHeight, getMinWidth, getPrefHeight, getPrefWidth, isChecked, isDisabled, isPressed, setChecked, setDisabled, setProgrammaticChangeEvents, toggle
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawBackground, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, hit, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setTransform, swapActor, swapActor, toString
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Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Detail
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, java.lang.String styleName)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, java.lang.String styleName)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, com.badlogic.gdx.scenes.scene2d.utils.ChangeListener changeListener)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, java.lang.String styleName)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.ui.Image image, MenuItem.MenuItemStyle style)
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MenuItem
public MenuItem(java.lang.String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, com.badlogic.gdx.scenes.scene2d.utils.Drawable drawable, MenuItem.MenuItemStyle style)
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Method Detail
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setSubMenu
public void setSubMenu(ContextMenu subMenu)
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getSubMenu
public ContextMenu getSubMenu()
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setParent
protected void setParent(com.badlogic.gdx.scenes.scene2d.Group parent)
- Overrides:
setParent
in classcom.badlogic.gdx.scenes.scene2d.Actor
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getStyle
public MenuItem.MenuItemStyle getStyle()
- Overrides:
getStyle
in classcom.badlogic.gdx.scenes.scene2d.ui.Button
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setStyle
public void setStyle(com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle style)
- Overrides:
setStyle
in classcom.badlogic.gdx.scenes.scene2d.ui.Button
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draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
- Overrides:
draw
in classcom.badlogic.gdx.scenes.scene2d.ui.Button
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isOver
public boolean isOver()
- Overrides:
isOver
in classcom.badlogic.gdx.scenes.scene2d.ui.Button
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isGenerateDisabledImage
public boolean isGenerateDisabledImage()
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setGenerateDisabledImage
public void setGenerateDisabledImage(boolean generateDisabledImage)
Changes generateDisabledImage property, when true that function is enabled. When it is enabled and this MenuItem is disabled then image color will be changed to gray meaning that it is disabled, by default it is enabled.
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setShortcut
public MenuItem setShortcut(int keycode)
Set shortcuts text displayed in this menu item. This DOES NOT set actual hot key for this menu item, it only makes shortcut text visible in item.- Parameters:
keycode
- fromInput.Keys
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getShortcut
public java.lang.CharSequence getShortcut()
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setShortcut
public MenuItem setShortcut(java.lang.String text)
Set shortcuts text displayed in this menu item. This DOES NOT set actual hot key for this menu item, it only makes shortcut text visible in item.- Parameters:
text
- text that will be displayed- Returns:
- this object for the purpose of chaining methods
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setShortcut
public MenuItem setShortcut(int... keycodes)
Creates platform dependant shortcut text. Converts int keycodes to String text. Eg. Keys.CONTROL_LEFT, Keys.SHIFT_LEFT, Keys.F5 will be converted to Ctrl+Shift+F5 on Windows and Linux, and to ⌘⇧F5 on Mac.CONTROL_LEFT and CONTROL_RIGHT are mapped to Ctrl. The same goes for Alt (ALT_LEFT, ALT_RIGHT) and Shift (SHIFT_LEFT, SHIFT_RIGHT).
This DOES NOT set actual hot key for this menu item, it only makes shortcut text visible in item.
- Parameters:
keycodes
- keycodes fromInput.Keys
that are used to create shortcut text- Returns:
- this object for the purpose of chaining methods
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setStage
protected void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
- Overrides:
setStage
in classcom.badlogic.gdx.scenes.scene2d.Group
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getImage
public com.badlogic.gdx.scenes.scene2d.ui.Image getImage()
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getImageCell
public com.badlogic.gdx.scenes.scene2d.ui.Cell<?> getImageCell()
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getLabel
public com.badlogic.gdx.scenes.scene2d.ui.Label getLabel()
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getLabelCell
public com.badlogic.gdx.scenes.scene2d.ui.Cell<?> getLabelCell()
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getText
public java.lang.CharSequence getText()
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setText
public void setText(java.lang.CharSequence text)
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getSubMenuIconCell
public com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Image> getSubMenuIconCell()
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getShortcutCell
public com.badlogic.gdx.scenes.scene2d.ui.Cell<com.badlogic.gdx.scenes.scene2d.ui.Label> getShortcutCell()
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