Class RunCameraWindow

  • All Implemented Interfaces:
    com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Layout

    public class RunCameraWindow
    extends GenericDialog
    The run camera path file window, which allows the user to choose a script to run.
    • Nested Class Summary

      • Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

        com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
    • Constructor Summary

      Constructors 
      Constructor Description
      RunCameraWindow​(com.badlogic.gdx.scenes.scene2d.Stage stg, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      protected void accept()
      The accept function, if any
      protected void build()
      Build the content here
      protected void cancel()
      The cancel function, if any
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table

        add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup

        childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.Group

        addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
      • Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

        addAction, addCaptureListener, addListener, ancestorsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
    • Constructor Detail

      • RunCameraWindow

        public RunCameraWindow​(com.badlogic.gdx.scenes.scene2d.Stage stg,
                               com.badlogic.gdx.scenes.scene2d.ui.Skin skin)