Class SceneGraphRenderer

    • Field Detail

      • visible

        public static ComponentTypes visible
        Contains the flags representing each type's visibility
      • times

        public static long[] times
        Contains the last update time of each of the flags
      • alphas

        public static float[] alphas
        Alpha values for each type
      • render_lists

        public static com.badlogic.gdx.utils.Array<com.badlogic.gdx.utils.Array<IRenderable>> render_lists
        Render lists for all render groups
      • shadowMapFb

        public com.badlogic.gdx.graphics.glutils.FrameBuffer[] shadowMapFb
      • smTexMap

        public java.util.Map<ModelBody,​com.badlogic.gdx.graphics.Texture> smTexMap
      • smCombinedMap

        public java.util.Map<ModelBody,​com.badlogic.gdx.math.Matrix4> smCombinedMap
    • Constructor Detail

      • SceneGraphRenderer

        public SceneGraphRenderer​(VRContext vrContext)
    • Method Detail

      • initialise

        public static void initialise​(com.badlogic.gdx.assets.AssetManager manager,
                                      VRContext vrContext)
      • initialize

        public void initialize​(com.badlogic.gdx.assets.AssetManager manager)
        Description copied from interface: IProcessRenderer
        Initializes the renderer, sending all the necessary assets to the manager for loading
        Specified by:
        initialize in interface IProcessRenderer
        Parameters:
        manager - The asset manager
      • doneLoading

        public void doneLoading​(com.badlogic.gdx.assets.AssetManager manager)
        Description copied from interface: IProcessRenderer
        Actually initializes all the clockwork of this renderer using the assets in the given manager
        Specified by:
        doneLoading in interface IProcessRenderer
        Parameters:
        manager - The asset manager
      • renderGlowPass

        public void renderGlowPass​(ICamera camera,
                                   com.badlogic.gdx.graphics.glutils.FrameBuffer fb,
                                   int eye)
      • render

        public void render​(ICamera camera,
                           double t,
                           int rw,
                           int rh,
                           int tw,
                           int th,
                           com.badlogic.gdx.graphics.glutils.FrameBuffer fb,
                           IPostProcessor.PostProcessBean ppb)
        Description copied from interface: IProcessRenderer
        Renders the scene.
        Specified by:
        render in interface IProcessRenderer
        Parameters:
        camera - The camera to use
        t - The delta time computed in the update method in seconds
        rw - The width of the render buffer
        rh - The height of the render buffer
        tw - The final target width
        th - The final target height
        fb - The frame buffer to write to, if any
        ppb - The post process bean
      • getCurrentSGR

        public ISGR getCurrentSGR()
      • getGlowFb

        public com.badlogic.gdx.graphics.glutils.FrameBuffer getGlowFb()
      • renderScene

        public void renderScene​(ICamera camera,
                                double t,
                                RenderingContext rc)
        Renders the scene
        Parameters:
        camera - The camera to use
        t - The time in seconds since the start
        rc - The render context
      • renderSystem

        public void renderSystem​(ICamera camera,
                                 double t,
                                 RenderingContext rc,
                                 java.lang.Class<? extends IRenderSystem> clazz)
        Renders all the systems which are the same type of the given class
        Parameters:
        camera - The camera to use
        t - The time in seconds since the start
        rc - The render contex
        clazz - The class
      • clearLists

        public void clearLists()
        This must be called when all the rendering for the current frame has finished.
      • isOn

        public boolean isOn​(ComponentTypes.ComponentType comp)
        Checks if a given component type is on
        Parameters:
        comp - The component
        Returns:
        Whether the component is on
      • isOn

        public boolean isOn​(ComponentTypes comp)
        Checks if the component types are all on
        Parameters:
        comp - The components
        Returns:
        Whether the components are all on
      • isOn

        public boolean isOn​(int ordinal)
      • notify

        public void notify​(Events event,
                           java.lang.Object... data)
        Specified by:
        notify in interface IObserver
      • resize

        public void resize​(int w,
                           int h)
      • resize

        public void resize​(int w,
                           int h,
                           boolean resizeRenderSys)
      • resizeRenderSystems

        public void resizeRenderSystems​(int w,
                                        int h)
      • dispose

        public void dispose()
        Specified by:
        dispose in interface com.badlogic.gdx.utils.Disposable
      • updateLineRenderSystem

        public void updateLineRenderSystem()