Class Glow

    • Constructor Detail

      • Glow

        public Glow​(int width,
                    int height)
    • Method Detail

      • setBackbufferScale

        public void setBackbufferScale​(float s)
      • setViewportSize

        public void setViewportSize​(float width,
                                    float height)
      • setLightPositions

        public void setLightPositions​(int nLights,
                                      float[] vec)
      • setLightViewAngles

        public void setLightViewAngles​(float[] ang)
      • setLightColors

        public void setLightColors​(float[] colors)
      • setNSamples

        public void setNSamples​(int nSamples)
      • setTextureScale

        public void setTextureScale​(float scl)
      • setSpiralScale

        public void setSpiralScale​(float scl)
      • setLightGlowTexture

        public void setLightGlowTexture​(com.badlogic.gdx.graphics.Texture tex)
      • getLightGlowTexture

        public com.badlogic.gdx.graphics.Texture getLightGlowTexture()
      • setPrePassTexture

        public void setPrePassTexture​(com.badlogic.gdx.graphics.Texture tex)
      • getPrePassTexture

        public com.badlogic.gdx.graphics.Texture getPrePassTexture()
      • setOrientation

        public void setOrientation​(float o)
      • rebind

        public void rebind()
        Description copied from class: Filter
        FIXME add comment
        Specified by:
        rebind in class Filter<Glow>
      • onBeforeRender

        protected void onBeforeRender()
        Description copied from class: Filter
        This method will get called just before a rendering operation occurs.
        Specified by:
        onBeforeRender in class Filter<Glow>