public final class Vignetting
extends Filter<Vignetting>
  • Constructor Details

    • Vignetting

      public Vignetting​(boolean controlSaturation)
  • Method Details

    • setIntensity

      public void setIntensity​(float intensity)
    • setSaturation

      public void setSaturation​(float saturation)
    • setSaturationMul

      public void setSaturationMul​(float saturationMul)
    • setCoords

      public void setCoords​(float x, float y)
    • setX

      public void setX​(float x)
    • setY

      public void setY​(float y)
    • setLut

      public void setLut​( texture)
      Sets the texture with which gradient mapping will be performed.
    • setLutIntensity

      public void setLutIntensity​(float value)
    • setLutIndexVal

      public void setLutIndexVal​(int index, int value)
    • setLutIndexOffset

      public void setLutIndexOffset​(float value)
    • setCenter

      public void setCenter​(float x, float y)
      Specify the center, in normalized screen coordinates.
    • getCenterX

      public float getCenterX()
    • getCenterY

      public float getCenterY()
    • getLutIndexVal

      public int getLutIndexVal​(int index)
    • getLutIntensity

      public float getLutIntensity()
    • getLut

      public getLut()
    • getX

      public float getX()
    • getY

      public float getY()
    • getIntensity

      public float getIntensity()
    • getSaturation

      public float getSaturation()
    • getSaturationMul

      public float getSaturationMul()
    • isGradientMappingEnabled

      public boolean isGradientMappingEnabled()
    • rebind

      public void rebind()
      Description copied from class: Filter
      FIXME add comment
      Specified by:
      rebind in class Filter<Vignetting>
    • onBeforeRender

      protected void onBeforeRender()
      Description copied from class: Filter
      This method will get called just before a rendering operation occurs.
      Specified by:
      onBeforeRender in class Filter<Vignetting>