Package gaiasky.scenegraph
Interface IFocus
- All Known Subinterfaces:
IStarFocus
- All Known Implementing Classes:
Billboard
,BillboardGalaxy
,CelestialBody
,Gaia
,GenericSpacecraft
,Invisible
,LightBeam
,Loc
,ModelBody
,NBGalaxy
,Particle
,ParticleGroup
,Planet
,Proximity.NearbyRecord
,Satellite
,Spacecraft
,Star
,StarCluster
,StarGroup
public interface IFocus
Contract that all focus objects must implement
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Method Summary
Modifier and TypeMethodDescriptionvoid
addHit(int screenX, int screenY, int w, int h, int pxdist, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)
Adds this focus to the hits list if it is hit by the [screenX, screenY] positionvoid
addHit(Vector3d p0, Vector3d p1, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)
Adds this focus to the hits list if it is hit by the given rayfloat
Gets the absolute magnitudegetAbsolutePosition(Vector3b out)
Returns the absolute position of this entity in the native coordinates (equatorial system)getAbsolutePosition(String name, Vector3b out)
Returns the absolute position of the entity identified by name within this entity in the native reference systemdouble
getAlpha()
Returns the right ascension angle of this focus objectfloat
Gets the apparent magnitudelong
Returns the id of the focus candidate of this object.Returns the name of the focus candidate of this object.double
Returns the candidate apparent view angle (view angle corrected with the field of view) of this entity, in radiansSame asgetAbsolutePosition(Vector3b)
double
Same asgetDistToCamera()
Same asgetName()
float[]
getColor()
Gets the color of this objectgetCt()
Returns the component types of this focusdouble
getDelta()
Returns the declination angle of this focus objectdouble
Returns the current distance to the camera in internal unitsGets the first ancestor of this node that is of typeStar
Prepares the candidate with the given namedouble
Returns the height of the projected position of the current camera on this focus object, which is usually the radius plus a value lookup in the height texture (if exists)double
Same asgetHeight(Vector3b)
but with the option to use the future position of the body instead of the current one.double
Same asgetHeight(Vector3b)
but with the option to use the given future position of the body instead of the current one.double
Returns the height scale of this focus, or 0 if it has no height infolong
getId()
Returns the unique id of this focusgetName()
Returns the first name of this focusString[]
getNames()
Returns all names of this focusgetNext(ITimeFrameProvider time, ICamera camera, boolean force)
Gets the octant this focus belongs to, if any.Returns the orientation matrix of this focusReturns the orientation quaternion of this focusgetPos()
Returns the positionGets the position in equatorial spherical coordinatesgetPredictedPosition(Vector3b aux, ITimeFrameProvider time, ICamera camera, boolean force)
Gets the position of this entity in the next time step in the internal reference system using the given time provider and the given cameradouble
Returns the radius of this focus object in internal unitsReturns the rotation component of this focusint
Gets the depth of this focus object in the scene graphdouble
getSize()
Returns the size (diameter) of this entity in internal unitsdouble
Returns the current view angle of this entity, in radiansdouble
Returns the current apparent view angle (view angle corrected with the field of view) of this entity, in radiansboolean
Checks whether the focus has the given nameboolean
Checks whether the focus has the given nameboolean
isActive()
Returns whether this focus object is active or not.boolean
Checks whether this foucs is within its valid time range, so that it can be used as a focusboolean
isCopy()
Whether this is a copy or notvoid
Hook that runs when the candidate is actually made focus
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Method Details
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getId
long getId()Returns the unique id of this focus- Returns:
- The id
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getCandidateId
long getCandidateId()Returns the id of the focus candidate of this object. Defaults togetId()
- Returns:
- The id of the candidate
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getName
String getName()Returns the first name of this focus- Returns:
- The first name
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getNames
String[] getNames()Returns all names of this focus- Returns:
- All names of this focus
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hasName
Checks whether the focus has the given name- Parameters:
name
- The name- Returns:
- True if there is a match
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hasName
Checks whether the focus has the given name- Parameters:
name
- The namematchCase
- Whether to match the case when comparing- Returns:
- True if there is a match
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getClosestName
String getClosestName()Same asgetName()
- Returns:
- The name
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getCandidateName
String getCandidateName()Returns the name of the focus candidate of this object. Defaults togetName()
- Returns:
- The name of the candidate
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getCt
ComponentTypes getCt()Returns the component types of this focus- Returns:
- The component types
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isActive
boolean isActive()Returns whether this focus object is active or not. Useful for particle groups- Returns:
- The active status
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getPos
Vector3b getPos()Returns the position- Returns:
- The position
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getFirstStarAncestor
SceneGraphNode getFirstStarAncestor()Gets the first ancestor of this node that is of typeStar
- Returns:
- The first ancestor of type
Star
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getAbsolutePosition
Returns the absolute position of this entity in the native coordinates (equatorial system)- Parameters:
out
- Vector3d where to put the return value- Returns:
- The absolute position, same as aux
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getAbsolutePosition
Returns the absolute position of the entity identified by name within this entity in the native reference system- Parameters:
name
- The name (lowercase) of the entity to get the position from (useful in case of star groups)out
- Vector3d to put the return value- Returns:
- The absolute position of the entity if it exists, null otherwise
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getClosestAbsolutePos
Same asgetAbsolutePosition(Vector3b)
- Parameters:
out
- Vector3d where to put the return value- Returns:
- The absolute position, same as aux
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getPosSph
Vector2d getPosSph()Gets the position in equatorial spherical coordinates- Returns:
- The position in alpha, delta
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getNext
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getPredictedPosition
Vector3b getPredictedPosition(Vector3b aux, ITimeFrameProvider time, ICamera camera, boolean force)Gets the position of this entity in the next time step in the internal reference system using the given time provider and the given camera- Parameters:
aux
- The out vector where the result will be storedtime
- The time frame providercamera
- The cameraforce
- Whether to force the computation if time is off- Returns:
- The aux vector for chaining
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getDistToCamera
double getDistToCamera()Returns the current distance to the camera in internal units- Returns:
- The current distance to the camera, in internal units
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getClosestDistToCamera
double getClosestDistToCamera()Same asgetDistToCamera()
- Returns:
- The distance to the camera in internal units
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getViewAngle
double getViewAngle()Returns the current view angle of this entity, in radians- Returns:
- The view angle in radians
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getViewAngleApparent
double getViewAngleApparent()Returns the current apparent view angle (view angle corrected with the field of view) of this entity, in radians- Returns:
- The apparent view angle in radians
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getCandidateViewAngleApparent
double getCandidateViewAngleApparent()Returns the candidate apparent view angle (view angle corrected with the field of view) of this entity, in radians- Returns:
- The apparent view angle in radians
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getAlpha
double getAlpha()Returns the right ascension angle of this focus object- Returns:
- The right ascension angle in degrees
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getDelta
double getDelta()Returns the declination angle of this focus object- Returns:
- The declination angle in degrees
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getSize
double getSize()Returns the size (diameter) of this entity in internal units- Returns:
- The size in internal units
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getRadius
double getRadius()Returns the radius of this focus object in internal units- Returns:
- The radius of the focus, in internal units
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getHeight
Returns the height of the projected position of the current camera on this focus object, which is usually the radius plus a value lookup in the height texture (if exists)- Parameters:
camPos
- The camera position- Returns:
- The height of the projected position of the current camera
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getHeight
Same asgetHeight(Vector3b)
but with the option to use the future position of the body instead of the current one.- Parameters:
camPos
- The camera positionuseFuturePosition
- Whether to use the future position or the current one- Returns:
- The height of the projected position of the current camera on the surface
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getHeight
Same asgetHeight(Vector3b)
but with the option to use the given future position of the body instead of the current one.- Parameters:
camPos
- The camera positionnextPos
- The future position of this body to use- Returns:
- The height of the projected position of the current camera on the surface
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getHeightScale
double getHeightScale()Returns the height scale of this focus, or 0 if it has no height info- Returns:
- The height scale in internal units
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getAppmag
float getAppmag()Gets the apparent magnitude- Returns:
- The apparent magnitude
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getAbsmag
float getAbsmag()Gets the absolute magnitude- Returns:
- The absolute magnitude
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getOrientation
Matrix4d getOrientation()Returns the orientation matrix of this focus- Returns:
- The orientation matrix. Can be null
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getRotationComponent
RotationComponent getRotationComponent()Returns the rotation component of this focus- Returns:
- The rotation component. Can be null
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getOrientationQuaternion
Quaterniond getOrientationQuaternion()Returns the orientation quaternion of this focus- Returns:
- The orientation quaternion. Can be null
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addHit
void addHit(int screenX, int screenY, int w, int h, int pxdist, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)Adds this focus to the hits list if it is hit by the [screenX, screenY] position- Parameters:
screenX
- The x position of the hitscreenY
- The y position of the hitw
- The viewport widthh
- The viewport heightpxdist
- The minimum pixel distance to consider as hitcamera
- The camerahits
- The list where to add the element
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addHit
void addHit(Vector3d p0, Vector3d p1, NaturalCamera camera, com.badlogic.gdx.utils.Array<IFocus> hits)Adds this focus to the hits list if it is hit by the given ray- Parameters:
p0
- Start point of the rayp1
- End point of the raycamera
- The camerahits
- The list where the focus is to be added
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makeFocus
void makeFocus()Hook that runs when the candidate is actually made focus -
getFocus
Prepares the candidate with the given name- Parameters:
name
- The name in lower case
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isCoordinatesTimeOverflow
boolean isCoordinatesTimeOverflow()Checks whether this foucs is within its valid time range, so that it can be used as a focus- Returns:
- Whether the focus object is within its valid time range
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getSceneGraphDepth
int getSceneGraphDepth()Gets the depth of this focus object in the scene graph- Returns:
- The depth of the scene graph
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getOctant
OctreeNode getOctant()Gets the octant this focus belongs to, if any. This will return null if this focus is not part of an octree- Returns:
- The octant this focus belongs to. Null if it is not part of an octree
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isCopy
boolean isCopy()Whether this is a copy or not- Returns:
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getColor
float[] getColor()Gets the color of this object- Returns:
- The color as a RGBA float array
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