content
protected com.badlogic.gdx.scenes.scene2d.ui.Table content
com.badlogic.gdx.scenes.scene2d.utils.Cullable
, com.badlogic.gdx.scenes.scene2d.utils.Layout
AboutWindow
, AddShapeDialog
, ArchiveViewWindow
, ControllerConfigWindow
, DatasetLoadDialog
, DatasetManagerWindow
, DatasetPreferencesWindow
, FileChooser
, FileNameWindow
, IndividualVisibilityWindow
, KeyframePreferencesWindow
, KeyframesWindow
, LandAtWindow
, LogWindow
, MemInfoWindow
, MinimapWindow
, NewBookmarkFolderDialog
, PreferencesWindow
, ProceduralGenerationWindow
, QuitWindow
, ReleaseNotesWindow
, SearchDialog
, SlaveConfigWindow
, UpdatePopup
, WikiInfoWindow
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
protected com.badlogic.gdx.scenes.scene2d.ui.TextButton
protected Runnable
protected com.badlogic.gdx.scenes.scene2d.ui.Table
protected com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
protected com.badlogic.gdx.scenes.scene2d.ui.TextButton
protected Runnable
protected com.badlogic.gdx.scenes.scene2d.ui.Table
protected boolean
protected boolean
protected com.badlogic.gdx.scenes.scene2d.InputListener
protected float
protected float
protected GenericDialog
protected boolean
protected static float
protected static float
protected static float
protected static float
protected com.badlogic.gdx.utils.Array<OwnScrollPane>
protected final com.badlogic.gdx.scenes.scene2d.ui.Skin
protected final com.badlogic.gdx.scenes.scene2d.Stage
collapseSpeed
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColor
GenericDialog(String title,
com.badlogic.gdx.scenes.scene2d.ui.Skin skin,
com.badlogic.gdx.scenes.scene2d.Stage stage)
protected abstract void
accept()
void
void
addSeparator(int colspan)
protected abstract void
build()
void
protected abstract void
cancel()
abstract void
dispose()
protected void
enableComponents(boolean enabled,
com.badlogic.gdx.scenes.scene2d.utils.Disableable... components)
boolean
boolean
void
hide()
void
hide(com.badlogic.gdx.scenes.scene2d.Action action)
protected void
void
void
setAcceptText(String acceptText)
void
void
setCancelText(String cancelText)
void
void
setModal(boolean modal)
show(com.badlogic.gdx.scenes.scene2d.Stage stage)
Packs
the dialog and adds it to the stage, centered with
default fadeIn actionshow(com.badlogic.gdx.scenes.scene2d.Stage stage,
float x,
float y)
Packs
the dialog and adds it to the stage at the specified positionshow(com.badlogic.gdx.scenes.scene2d.Stage stage,
com.badlogic.gdx.scenes.scene2d.Action action)
Packs
the dialog and adds it to the stage with custom
action which can be null for instant showstatic void
act, collapse, collapseInstant, drawBackground, expand, expandInstant, getHeight, getMaxHeight, getMaxWidth, getPrefHeight, getPrefWidth, getWidth, isCollapsed, pack, setResizable, toggleCollapsed
draw, drawStageBackground, getStyle, getTitleLabel, getTitleTable, hit, isDragging, isModal, isMovable, isResizable, keepWithinStage, setKeepWithinStage, setMovable, setResizable, setResizeBorder, setStyle
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top
childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validate
addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toString
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
Packs
the dialog and adds it to the stage with custom
action which can be null for instant showPacks
the dialog and adds it to the stage, centered with
default fadeIn actionPacks
the dialog and adds it to the stage at the specified positioncolspan
- The colspan to user
- The runnabler
- The runnableenabled
- The state to set.components
- The components to enable or disable.