Class Environment

All Implemented Interfaces:
Comparable<Attributes>, Iterable<Attribute>, Comparator<Attribute>

public class Environment extends Attributes
  • Field Details

    • shadowMap

      public com.badlogic.gdx.graphics.g3d.environment.ShadowMap shadowMap
      Shadow map used to render shadows
  • Constructor Details

    • Environment

      public Environment()
  • Method Details

    • add

      public Environment add(com.badlogic.gdx.graphics.g3d.environment.BaseLight... lights)
    • add

      public Environment add(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights)
    • add

      public Environment add(com.badlogic.gdx.graphics.g3d.environment.BaseLight light)
    • add

      public Environment add(com.badlogic.gdx.graphics.g3d.environment.DirectionalLight light)
    • add

      public Environment add(com.badlogic.gdx.graphics.g3d.environment.PointLight light)
    • add

      public Environment add(com.badlogic.gdx.graphics.g3d.environment.SpotLight light)
    • remove

      public Environment remove(com.badlogic.gdx.graphics.g3d.environment.BaseLight... lights)
    • remove

      public Environment remove(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights)
    • remove

      public Environment remove(com.badlogic.gdx.graphics.g3d.environment.BaseLight light)
    • remove

      public Environment remove(com.badlogic.gdx.graphics.g3d.environment.DirectionalLight light)
    • remove

      public Environment remove(com.badlogic.gdx.graphics.g3d.environment.PointLight light)
    • remove

      public Environment remove(com.badlogic.gdx.graphics.g3d.environment.SpotLight light)