Class OctreeNode

java.lang.Object
gaiasky.util.tree.OctreeNode
All Implemented Interfaces:
ILineRenderable, IRenderable

public class OctreeNode extends Object implements ILineRenderable
Octree node implementation which contains a list of IPosition objects and possibly 8 sub-nodes.
  • Field Details

    • nOctantsObserved

      public static int nOctantsObserved
    • nObjectsObserved

      public static int nObjectsObserved
    • maxDepth

      public static int maxDepth
      Max depth of the structure this node belongs to
    • LOAD_ACTIVE

      public static boolean LOAD_ACTIVE
      Is dynamic loading active?
    • pageId

      public long pageId
      The unique page identifier
    • min

      public final Vector3d min
      Contains the bottom-left-front position of the octant
    • max

      public final Vector3d max
      Contains the top-right-back position of the octant
    • centre

      public final Vector3d centre
      The centre of this octant
    • size

      public final Vector3d size
      Octant size in x, y and z
    • depth

      public final int depth
      Contains the depth level
    • numObjectsRec

      public int numObjectsRec
      Number of objects contained in this node and its descendants
    • numObjects

      public int numObjects
      Number of objects contained in this node
    • numChildren

      public int numChildren
      Number of children nodes of this node
    • parent

      public OctreeNode parent
      The parent, if any
    • children

      public OctreeNode[] children
      Children nodes
    • objects

      public List<SceneGraphNode> objects
      List of objects
    • viewAngle

      public double viewAngle
      If observed, the view angle in radians of this octant
    • distToCamera

      public double distToCamera
      The distance to the camera in units of the center of this octant
    • observed

      public boolean observed
      Is this octant observed in this frame?
    • opacity

      public float opacity
      The opacity of this node
  • Constructor Details

    • OctreeNode

      public OctreeNode(long pageId, double x, double y, double z, double hsx, double hsy, double hsz, int depth)
      Constructs an octree node
    • OctreeNode

      public OctreeNode(double x, double y, double z, double hsx, double hsy, double hsz, int depth, OctreeNode parent, int i)
      Constructs an octree node
    • OctreeNode

      public OctreeNode(double x, double y, double z, double hsx, double hsy, double hsz, int childrenCount, int nObjects, int ownObjects, int depth)
      Constructs an octree node.
      Parameters:
      x - The x coordinate of the center.
      y - The y coordinate of the center.
      z - The z coordinate of the center.
      hsx - The half-size in x.
      hsy - The half-size in y.
      hsz - The half-size in z.
      childrenCount - Number of children nodes. Same as non null positions in children vector.
      nObjects - Number of objects contained in this node and its descendants.
      ownObjects - Number of objects contained in this node. Same as objects.size().
    • OctreeNode

      public OctreeNode(long pageid, double x, double y, double z, double hsx, double hsy, double hsz, int childrenCount, int nObjects, int ownObjects, int depth)
      Constructs an octree node.
      Parameters:
      pageid - The octant id
      x - The x coordinate of the center.
      y - The y coordinate of the center.
      z - The z coordinate of the center.
      hsx - The half-size in x.
      hsy - The half-size in y.
      hsz - The half-size in z.
      childrenCount - Number of children nodes. Same as non null positions in children vector.
      nObjects - Number of objects contained in this node and its descendants.
      ownObjects - Number of objects contained in this node. Same as objects.size().
  • Method Details

    • computePageId

      public long computePageId()
    • computePageIdRec

      protected void computePageIdRec(StringBuilder id)
    • getParentIndex

      protected int getParentIndex()
      Gets the index of this node in the parent's list
    • containsObject

      public boolean containsObject(SceneGraphNode object)
    • resolveChildren

      public void resolveChildren(Map<Long,Pair<OctreeNode,long[]>> map)
      Resolves and adds the children of this node using the map. It runs recursively once the children have been added.
      Parameters:
      map - The children map.
    • getOpacity

      public float getOpacity()
      Description copied from interface: IRenderable
      Returns the opacity of this renderable
      Specified by:
      getOpacity in interface IRenderable
      Returns:
      The opacity
    • add

      public boolean add(SceneGraphNode e)
    • addAll

      public boolean addAll(List<SceneGraphNode> l)
    • setObjects

      public void setObjects(List<SceneGraphNode> l)
    • insert

      public boolean insert(SceneGraphNode e, int level)
    • toTree

      public void toTree(TreeSet<SceneGraphNode> tree)
    • addChildrenToList

      public void addChildrenToList(ArrayList<OctreeNode> list)
      Adds all the children of this node and its descendants to the given list.
      Parameters:
      list - The tree of nodes.
    • addParticlesTo

      public void addParticlesTo(com.badlogic.gdx.utils.Array<SceneGraphNode> particles)
      Adds all the particles of this node and its descendants to the given list.
      Parameters:
      particles - The list of particles.
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • toString

      public String toString(boolean rec)
    • stats

      public int[][] stats()
      Gets some per-level stats on the octree node
      Returns:
      A [DEPTH,2] matrix with number of octants [i,0] and objects [i,1] per level
    • remove

      public void remove()
      Removes this octant from the octree
    • removeChild

      public void removeChild(OctreeNode child)
      Removes the child from this octant's descendants
      Parameters:
      child - The child node to remove.
    • numChildren

      public int numChildren()
      Counts the number of direct children of this node.
      Returns:
      The number of direct children.
    • numNodesRec

      public int numNodesRec()
      Counts the number of nodes recursively.
      Returns:
      The number of nodes.
    • getComponentType

      public ComponentTypes getComponentType()
      Description copied from interface: IRenderable
      Gets the component types of this entity
      Specified by:
      getComponentType in interface IRenderable
      Returns:
      The component types
    • getDistToCamera

      public double getDistToCamera()
      Description copied from interface: IRenderable
      Gets the last distance to the camera calculated for this entity
      Specified by:
      getDistToCamera in interface IRenderable
      Returns:
      The distance
    • contains

      public boolean contains(double x, double y, double z)
    • contains

      public boolean contains(Vector3d v)
    • getBestOctant

      public OctreeNode getBestOctant(Vector3d position)
      Returns the deepest octant that contains the position.
      Parameters:
      position - The position.
      Returns:
      The best octant.
    • getMaxDepth

      public int getMaxDepth()
      Gets the depth of this subtree, that is, the number of levels of the longest parent-child path starting at this node. If run on the root node, this gives the maximum octree depth.
      Returns:
      The maximum depth of this node.
    • update

      public void update(Vector3b parentTransform, ICamera cam, List<SceneGraphNode> roulette, float opacity)
      Computes the observed value and the transform of each observed node.
      Parameters:
      parentTransform - The parent transform.
      cam - The current camera.
      roulette - List where the nodes to be processed are to be added.
      opacity - The opacity to set.
    • isObserved

      public boolean isObserved()
    • getStatus

      public LoadStatus getStatus()
    • setStatus

      public void setStatus(LoadStatus status)
    • setStatus

      public void setStatus(LoadStatus status, int depth)
      Sets the status to this node and its descendants recursively to the given depth level.
      Parameters:
      status - The new status.
      depth - The depth.
    • touch

      public void touch(int n)
      Called when this octant has just been loaded or unloaded. Updates the numbers of this and its ascendants without having to reprocess the whole tree, which is slow for larger trees.
      Parameters:
      n - The number of stars loaded or unloaded.
    • updateCounts

      public void updateCounts()
      Updates the number of objects, own objects and children. This operation runs recursively in depth.
    • countObjects

      public int countObjects()
    • findOctant

      public OctreeNode findOctant(long id)
    • getRoot

      public OctreeNode getRoot()
      Gets the root of the tree this octant is in by successively checking the parent until it is null.
      Returns:
      The root of the tree
    • render

      public void render(LineRenderSystem sr, ICamera camera, float alpha)
      Specified by:
      render in interface ILineRenderable
    • hash

      public static long hash(double x, double y, double z)
    • hash

      public static long hash(double value)
      Returns an integer hash code representing the given double value.
      Parameters:
      value - the value to be hashed
      Returns:
      the hash code
    • dispose

      public void dispose()
      Disposes this octree node (and all children nodes recursively)
    • getLineWidth

      public float getLineWidth()
      Specified by:
      getLineWidth in interface ILineRenderable
    • getGlPrimitive

      public int getGlPrimitive()
      Specified by:
      getGlPrimitive in interface ILineRenderable