Package gaiasky.scene.record
Class CloudComponent
java.lang.Object
gaiasky.scene.record.NamedComponent
gaiasky.scene.record.CloudComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,IObserver
,IComponent
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Field Summary
Modifier and TypeFieldDescriptionfloat[]
RGB color of generated cloudscom.badlogic.gdx.math.Matrix4
int
float
protected static final com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
Default texture parametersFields inherited from class gaiasky.scene.record.NamedComponent
name
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
copyFrom
(CloudComponent other) void
dispose()
void
disposeCubemap
(com.badlogic.gdx.assets.AssetManager manager, Material mat, int attributeIndex, CubemapComponent cubemap) void
disposeTexture
(com.badlogic.gdx.assets.AssetManager manager, Material material, String name, String nameUnpacked, int texAttributeIndex, com.badlogic.gdx.graphics.Texture tex) void
disposeTextures
(com.badlogic.gdx.assets.AssetManager manager) Disposes and unloads all currently loaded textures immediatelyvoid
doneLoading
(com.badlogic.gdx.assets.AssetManager manager) void
initialize
(String name, boolean force) void
boolean
isFinishedLoading
(com.badlogic.gdx.assets.AssetManager manager) void
Event notification call.void
print
(Logger.Log log) void
randomizeAll
(long seed, double size) Creates a random cloud component using the given seed and the base body size.void
void
void
setDiffuse
(String diffuse) void
setDiffuseCubemap
(String diffuseCubemap) void
setGenerated
(boolean generated) void
setLocalTransform
(com.badlogic.gdx.math.Matrix4 localTransform) void
setMc
(ModelComponent mc) void
setNoise
(NoiseComponent noise) void
void
setQuality
(Long quality) void
void
touch()
void
Methods inherited from class gaiasky.scene.record.NamedComponent
createModelParameters, gaussian, gaussian, gaussian, initialize
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Field Details
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textureParams
protected static final com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter textureParamsDefault texture parameters -
quality
public int quality -
size
public float size -
nc
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mc
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localTransform
public com.badlogic.gdx.math.Matrix4 localTransform -
color
public float[] colorRGB color of generated clouds -
diffuse
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diffuseUnpacked
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diffuseCubemap
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params
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Constructor Details
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CloudComponent
public CloudComponent()
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Method Details
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initialize
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isFinishedLoading
public boolean isFinishedLoading(com.badlogic.gdx.assets.AssetManager manager) -
doneLoading
public void doneLoading(com.badlogic.gdx.assets.AssetManager manager) -
touch
public void touch() -
update
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initMaterial
public void initMaterial() -
setGenerated
public void setGenerated(boolean generated) -
disposeTexture
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disposeCubemap
public void disposeCubemap(com.badlogic.gdx.assets.AssetManager manager, Material mat, int attributeIndex, CubemapComponent cubemap) -
disposeTextures
public void disposeTextures(com.badlogic.gdx.assets.AssetManager manager) Disposes and unloads all currently loaded textures immediately- Parameters:
manager
- The asset manager
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removeAtmosphericScattering
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setQuality
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setSize
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setMc
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setLocalTransform
public void setLocalTransform(com.badlogic.gdx.math.Matrix4 localTransform) -
setParams
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setCloud
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setDiffuse
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setNoise
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setDiffuseCubemap
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notify
Description copied from interface:IObserver
Event notification call. -
randomizeAll
public void randomizeAll(long seed, double size) Creates a random cloud component using the given seed and the base body size. Generates a random cloud texture.- Parameters:
seed
- The seed to use.size
- The body size in internal units.
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copyFrom
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print
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dispose
public void dispose()- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
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