Class CubemapProjections

All Implemented Interfaces:

public final class CubemapProjections extends PostProcessorEffect
Fisheye effect
  • Constructor Details

    • CubemapProjections

      public CubemapProjections(float w, float h)
  • Method Details

    • dispose

      public void dispose()
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. Eg., framebuffer textures should be updated and shader parameters should be reuploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • setSides

      public void setSides( xpositive, xnegative, ypositive, ynegative, zpositive, znegative)
    • setViewportSize

      public void setViewportSize(float w, float h)
    • getPlanetariumAngle

      public float getPlanetariumAngle()
    • setPlanetariumAngle

      public void setPlanetariumAngle(float angle)
    • getPlanetariumAperture

      public float getPlanetariumAperture()
    • setPlanetariumAperture

      public void setPlanetariumAperture(float ap)
    • getCelestialSphereIndexOfRefraction

      public float getCelestialSphereIndexOfRefraction()
    • setCelestialSphereIndexOfRefraction

      public void setCelestialSphereIndexOfRefraction(float ior)
    • render

      public void render( src, dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implements its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect
    • getProjection

      public CubemapProjections.CubemapProjection getProjection()
    • setProjection

      public void setProjection(CubemapProjections.CubemapProjection projection)