Class CrtMonitor
java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.CrtMonitor
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
ConstructorDescriptionCrtMonitor
(int fboWidth, int fboHeight, boolean barrelDistortion, boolean performBlur, CrtScreen.RgbMode mode, int effectsSupport) -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
enableBlending
(int sFactor, int dFactor) com.badlogic.gdx.math.Vector2
float
com.badlogic.gdx.graphics.Color
getTint()
float
getZoom()
void
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setChromaticDispersion
(float redCyan, float blueYellow) void
setChromaticDispersionBY
(float blueYellow) void
setChromaticDispersionRC
(float redCyan) void
setColorOffset
(float offset) void
setDistortion
(float distortion) void
setRgbMode
(CrtScreen.RgbMode mode) void
setTime
(float elapsedSecs) void
setTint
(float r, float g, float b) void
setTint
(com.badlogic.gdx.graphics.Color tint) void
setZoom
(float zoom) Methods inherited from class gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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CrtMonitor
public CrtMonitor(int fboWidth, int fboHeight, boolean barrelDistortion, boolean performBlur, CrtScreen.RgbMode mode, int effectsSupport)
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Method Details
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enableBlending
public void enableBlending(int sFactor, int dFactor) -
disableBlending
public void disableBlending() -
setTime
public void setTime(float elapsedSecs) -
setColorOffset
public void setColorOffset(float offset) -
setChromaticDispersion
public void setChromaticDispersion(float redCyan, float blueYellow) -
setChromaticDispersionRC
public void setChromaticDispersionRC(float redCyan) -
setChromaticDispersionBY
public void setChromaticDispersionBY(float blueYellow) -
setTint
public void setTint(float r, float g, float b) -
setDistortion
public void setDistortion(float distortion) -
getCombinePass
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getOffset
public float getOffset() -
getChromaticDispersion
public com.badlogic.gdx.math.Vector2 getChromaticDispersion() -
getZoom
public float getZoom() -
setZoom
public void setZoom(float zoom) -
getTint
public com.badlogic.gdx.graphics.Color getTint() -
setTint
public void setTint(com.badlogic.gdx.graphics.Color tint) -
getRgbMode
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setRgbMode
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rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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