Class NinePatch

java.lang.Object
gaiasky.util.gdx.g2d.NinePatch

public class NinePatch extends Object
A 3x3 grid of texture regions. Any of the regions may be omitted. Padding may be set as a hint on how to inset content on top of the ninepatch (by default the eight "edge" textures of the nine-patch define the padding). When drawn the eight "edge" patches will not be scaled, only the interior patch will be scaled.

NOTE: This class expects a "post-processed" nine-patch, and not a raw ".9.png" texture. That is, the textures given to this class should not include the meta-data pixels from a ".9.png" that describe the layout of the ninepatch over the interior of the graphic. That information should be passed into the constructor either implicitly as the size of the individual patch textures, or via the left, right, top, bottom parameters to NinePatch(Texture, int, int, int, int) or NinePatch(TextureRegion, int, int, int, int).

A correctly created TextureAtlas is one way to generate a post-processed nine-patch from a ".9.png" file.

  • Field Details

  • Constructor Details

    • NinePatch

      public NinePatch(com.badlogic.gdx.graphics.Texture texture, int left, int right, int top, int bottom)
      Create a ninepatch by cutting up the given texture into nine patches. The subsequent parameters define the 4 lines that will cut the texture region into 9 pieces.
      Parameters:
      left - Pixels from left edge.
      right - Pixels from right edge.
      top - Pixels from top edge.
      bottom - Pixels from bottom edge.
    • NinePatch

      public NinePatch(TextureRegion region, int left, int right, int top, int bottom)
      Create a ninepatch by cutting up the given texture region into nine patches. The subsequent parameters define the 4 lines that will cut the texture region into 9 pieces.
      Parameters:
      left - Pixels from left edge.
      right - Pixels from right edge.
      top - Pixels from top edge.
      bottom - Pixels from bottom edge.
    • NinePatch

      public NinePatch(com.badlogic.gdx.graphics.Texture texture, com.badlogic.gdx.graphics.Color color)
      Construct a degenerate "nine" patch with only a center component.
    • NinePatch

      public NinePatch(com.badlogic.gdx.graphics.Texture texture)
      Construct a degenerate "nine" patch with only a center component.
    • NinePatch

      public NinePatch(TextureRegion region, com.badlogic.gdx.graphics.Color color)
      Construct a degenerate "nine" patch with only a center component.
    • NinePatch

      public NinePatch(TextureRegion region)
      Construct a degenerate "nine" patch with only a center component.
    • NinePatch

      public NinePatch(TextureRegion... patches)
      Construct a nine patch from the given nine texture regions. The provided patches must be consistently sized (e.g., any left edge textures must have the same width, etc). Patches may be null. Patch indices are specified via the public members TOP_LEFT, TOP_CENTER, etc.
    • NinePatch

      public NinePatch(NinePatch ninePatch)
    • NinePatch

      public NinePatch(NinePatch ninePatch, com.badlogic.gdx.graphics.Color color)
  • Method Details

    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float width, float height)
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)
    • getColor

      public com.badlogic.gdx.graphics.Color getColor()
    • setColor

      public void setColor(com.badlogic.gdx.graphics.Color color)
      Copy given color. The color will be blended with the batch color, then combined with the texture colors at draw time. Default is Color.WHITE.
    • getLeftWidth

      public float getLeftWidth()
    • setLeftWidth

      public void setLeftWidth(float leftWidth)
      Set the draw-time width of the three left edge patches
    • getRightWidth

      public float getRightWidth()
    • setRightWidth

      public void setRightWidth(float rightWidth)
      Set the draw-time width of the three right edge patches
    • getTopHeight

      public float getTopHeight()
    • setTopHeight

      public void setTopHeight(float topHeight)
      Set the draw-time height of the three top edge patches
    • getBottomHeight

      public float getBottomHeight()
    • setBottomHeight

      public void setBottomHeight(float bottomHeight)
      Set the draw-time height of the three bottom edge patches
    • getMiddleWidth

      public float getMiddleWidth()
    • setMiddleWidth

      public void setMiddleWidth(float middleWidth)
      Set the width of the middle column of the patch. At render time, this is implicitly the requested render-width of the entire nine patch, minus the left and right width. This value is only used for computing the default total width.
    • getMiddleHeight

      public float getMiddleHeight()
    • setMiddleHeight

      public void setMiddleHeight(float middleHeight)
      Set the height of the middle row of the patch. At render time, this is implicitly the requested render-height of the entire nine patch, minus the top and bottom height. This value is only used for computing the default total height.
    • getTotalWidth

      public float getTotalWidth()
    • getTotalHeight

      public float getTotalHeight()
    • setPadding

      public void setPadding(float left, float right, float top, float bottom)
      Set the padding for content inside this ninepatch. By default the padding is set to match the exterior of the ninepatch, so the content should fit exactly within the middle patch.
    • getPadLeft

      public float getPadLeft()
      Returns the left padding if set, else returns getLeftWidth().
    • setPadLeft

      public void setPadLeft(float left)
    • getPadRight

      public float getPadRight()
      Returns the right padding if set, else returns getRightWidth().
    • setPadRight

      public void setPadRight(float right)
    • getPadTop

      public float getPadTop()
      Returns the top padding if set, else returns getTopHeight().
    • setPadTop

      public void setPadTop(float top)
    • getPadBottom

      public float getPadBottom()
      Returns the bottom padding if set, else returns getBottomHeight().
    • setPadBottom

      public void setPadBottom(float bottom)
    • scale

      public void scale(float scaleX, float scaleY)
      Multiplies the top/left/bottom/right sizes and padding by the specified amount.
    • getTexture

      public com.badlogic.gdx.graphics.Texture getTexture()