Package gaiasky.util.gdx.shader
Class Environment
java.lang.Object
gaiasky.util.gdx.shader.attribute.Attributes
gaiasky.util.gdx.shader.Environment
- All Implemented Interfaces:
Comparable<Attributes>
,Iterable<Attribute>
,Comparator<Attribute>
- Direct Known Subclasses:
EnvironmentCache
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Field Summary
Modifier and TypeFieldDescriptioncom.badlogic.gdx.graphics.g3d.environment.ShadowMap
Shadow map used to render shadowsFields inherited from class gaiasky.util.gdx.shader.attribute.Attributes
attributes, mask, sorted
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionadd
(com.badlogic.gdx.graphics.g3d.environment.BaseLight light) add
(com.badlogic.gdx.graphics.g3d.environment.BaseLight... lights) add
(com.badlogic.gdx.graphics.g3d.environment.DirectionalLight light) add
(com.badlogic.gdx.graphics.g3d.environment.PointLight light) add
(com.badlogic.gdx.graphics.g3d.environment.SpotLight light) add
(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights) remove
(com.badlogic.gdx.graphics.g3d.environment.BaseLight light) remove
(com.badlogic.gdx.graphics.g3d.environment.BaseLight... lights) remove
(com.badlogic.gdx.graphics.g3d.environment.DirectionalLight light) remove
(com.badlogic.gdx.graphics.g3d.environment.PointLight light) remove
(com.badlogic.gdx.graphics.g3d.environment.SpotLight light) remove
(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights) Methods inherited from class gaiasky.util.gdx.shader.attribute.Attributes
attributesHash, clear, compare, compareTo, equals, get, get, getMask, has, has, hashCode, indexOf, iterator, remove, remove, same, same, set, set, set, set, set, set, size, sort
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface java.util.Comparator
reversed, thenComparing, thenComparing, thenComparing, thenComparingDouble, thenComparingInt, thenComparingLong
Methods inherited from interface java.lang.Iterable
forEach, spliterator
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Field Details
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shadowMap
public com.badlogic.gdx.graphics.g3d.environment.ShadowMap shadowMapShadow map used to render shadows
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Constructor Details
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Environment
public Environment()
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Method Details
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add
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add
public Environment add(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights) -
add
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add
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add
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add
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remove
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remove
public Environment remove(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.g3d.environment.BaseLight> lights) -
remove
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remove
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remove
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remove
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