Class AnaglyphEffect
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.AnaglyphEffect
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidrebind()Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.voidrender(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Concrete objects shall implement its own rendering, given the source and destination buffers.voidsetAnaglyphMode(int mode) Sets the Anaglyph mode.voidsetTextureLeft(com.badlogic.gdx.graphics.Texture tex) voidsetTextureRight(com.badlogic.gdx.graphics.Texture tex) voidRe-compiles the shaders of all filters in this effect.Methods inherited from class PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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AnaglyphEffect
public AnaglyphEffect()
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Method Details
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rebind
public void rebind()Description copied from class:PostProcessorEffectConcrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebindin classPostProcessorEffect
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setTextureLeft
public void setTextureLeft(com.badlogic.gdx.graphics.Texture tex) -
updateShaders
public void updateShaders()Description copied from class:PostProcessorEffectRe-compiles the shaders of all filters in this effect.- Overrides:
updateShadersin classPostProcessorEffect
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setTextureRight
public void setTextureRight(com.badlogic.gdx.graphics.Texture tex) -
setAnaglyphMode
public void setAnaglyphMode(int mode) Sets the Anaglyph mode. SeeSettings.StereoProfile.- Parameters:
mode- The mode.
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer full, GaiaSkyFrameBuffer half) Description copied from class:PostProcessorEffectConcrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
renderin classPostProcessorEffect
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