Class ElementsSetInitializer

java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
gaiasky.scene.system.initialize.AbstractInitSystem
gaiasky.scene.system.initialize.ElementsSetInitializer
All Implemented Interfaces:
EntityInitializer

public class ElementsSetInitializer extends AbstractInitSystem
  • Constructor Details

    • ElementsSetInitializer

      public ElementsSetInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority)
  • Method Details

    • initializeEntity

      public void initializeEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index. Typically, this adds resources to load via the asset manager, and initializes basic attributes.
      Parameters:
      entity - The entity.
    • setUpEntity

      public void setUpEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the set-up of this entity, after the entity has been added to the scene graph, it is in the index, and assets have been loaded. Typically, this fetches loaded assets from the asset manager, and completes the initialization.
      Parameters:
      entity - The entity.
    • initializeObjectsWithOrbit

      public void initializeObjectsWithOrbit(GraphNode graph, OrbitElementsSet set)
      Gather the children objects that need to be rendered as an orbit line into a list, for they need to be updated every single frame.