Class Raymarching

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.Raymarching
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class Raymarching extends PostProcessorEffect
  • Constructor Details

    • Raymarching

      public Raymarching(String fragmentShader, float viewportWidth, float viewportHeight)
    • Raymarching

      public Raymarching(String fragmentShader, int viewportWidth, int viewportHeight)
  • Method Details

    • setViewportSize

      public void setViewportSize(int width, int height)
    • setFrustumCorners

      public void setFrustumCorners(com.badlogic.gdx.math.Matrix4 frustumCorners)
    • setView

      public void setView(com.badlogic.gdx.math.Matrix4 view)
    • setCombined

      public void setCombined(com.badlogic.gdx.math.Matrix4 viewProjection)
    • setPos

      public void setPos(com.badlogic.gdx.math.Vector3 pos)
    • setTime

      public void setTime(float seconds)
    • setSize

      public void setSize(float size)
    • setZfarK

      public void setZfarK(float zfar, float k)
    • setAdditionalTexture

      public void setAdditionalTexture(com.badlogic.gdx.graphics.Texture tex)
    • setAdditional

      public void setAdditional(float[] additional)
    • setAdditional

      public void setAdditional(float a, float b, float c, float d)
    • setAdditional

      public void setAdditional(int index, float value)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect