Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- a - Variable in class gaiasky.data.orientation.LVLHOrientationServer
- a - Variable in class gaiasky.scene.component.GridRecursive
- A - Static variable in class gaiasky.gui.main.GSKeys
- AberrationAmount - Enum constant in enum class gaiasky.render.postprocess.filters.ChromaticAberrationFilter.Param
- abort() - Method in class gaiasky.data.OctreeLoader.OctreeLoaderThread
- AbortableRunnable - Interface in gaiasky.util.concurrent
- abortCurrentLoading() - Method in class gaiasky.data.OctreeLoader
-
Tells the daemon to immediately stop the loading of octants and wait for new data
- AboutWindow - Class in gaiasky.gui.window
- AboutWindow(Stage, Skin) - Constructor for class gaiasky.gui.window.AboutWindow
- absMag - Variable in class gaiasky.scene.component.Magnitude
-
Absolute magnitude, m = -2.5 log10(flux), with the flux at 10 pc
- absMag() - Method in interface gaiasky.scene.api.IParticleRecord
- absMag() - Method in class gaiasky.scene.record.ParticleRecord
- absMag() - Method in class gaiasky.scene.record.PointParticleRecord
- absMagLabel - Variable in class gaiasky.gui.iface.CameraInfoInterface
- absoluteMagnitudeToPseudoSize(double) - Static method in class gaiasky.util.coord.AstroUtils
-
Computes the pseudo-size of a star from the absolute magnitude.
- absolutePos - Variable in class gaiasky.util.camera.Proximity.NearbyRecord
- absoluteToApparentMagnitude(double, double) - Static method in class gaiasky.util.coord.AstroUtils
-
Converts an absolute magnitude to an apparent magnitude at the given distance in parsecs.
- AbstractAttitudeAnglesRates - Class in gaiasky.util.gaia
- AbstractAttitudeAnglesRates() - Constructor for class gaiasky.util.gaia.AbstractAttitudeAnglesRates
- AbstractBenchmark - Class in gaiasky.test
- AbstractBenchmark(int, int, String) - Constructor for class gaiasky.test.AbstractBenchmark
- AbstractCamera - Class in gaiasky.scene.camera
- AbstractCamera(CameraManager) - Constructor for class gaiasky.scene.camera.AbstractCamera
- AbstractExtractSystem - Class in gaiasky.scene.system.render.extract
- AbstractExtractSystem(Family, int) - Constructor for class gaiasky.scene.system.render.extract.AbstractExtractSystem
- AbstractGamepadListener - Class in gaiasky.input
- AbstractGamepadListener(IGamepadMappings) - Constructor for class gaiasky.input.AbstractGamepadListener
- AbstractGamepadListener(String) - Constructor for class gaiasky.input.AbstractGamepadListener
- AbstractGamepadMappings - Class in gaiasky.gui.main
- AbstractGamepadMappings() - Constructor for class gaiasky.gui.main.AbstractGamepadMappings
- AbstractGui - Class in gaiasky.gui.main
- AbstractGui(Graphics, Float) - Constructor for class gaiasky.gui.main.AbstractGui
- AbstractInitSystem - Class in gaiasky.scene.system.initialize
- AbstractInitSystem(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.AbstractInitSystem
- AbstractInitSystem(Family, int) - Constructor for class gaiasky.scene.system.initialize.AbstractInitSystem
- AbstractMinimapScale - Class in gaiasky.gui.minimap
- AbstractMinimapScale() - Constructor for class gaiasky.gui.minimap.AbstractMinimapScale
- AbstractMouseKbdListener - Class in gaiasky.input
- AbstractMouseKbdListener(GestureDetector.GestureListener, ICamera) - Constructor for class gaiasky.input.AbstractMouseKbdListener
- AbstractOrbitCoordinates - Class in gaiasky.util.coord
- AbstractOrbitCoordinates() - Constructor for class gaiasky.util.coord.AbstractOrbitCoordinates
- AbstractRenderSystem - Class in gaiasky.render.system
- AbstractRenderSystem(SceneRenderer, RenderGroup, float[], ExtShaderProgram[]) - Constructor for class gaiasky.render.system.AbstractRenderSystem
- AbstractRenderSystem.RenderSystemRunnable - Interface in gaiasky.render.system
- AbstractSceneLoader - Class in gaiasky.data
-
Abstract implementation of
ISceneLoader
, which contains some common utilities to all implementers. - AbstractSceneLoader() - Constructor for class gaiasky.data.AbstractSceneLoader
- AbstractStarGroupDataProvider - Class in gaiasky.data.group
- AbstractStarGroupDataProvider() - Constructor for class gaiasky.data.group.AbstractStarGroupDataProvider
- AbstractStarGroupDataProvider.AdditionalCols - Class in gaiasky.data.group
- AbstractStarGroupDataProvider.ColId - Enum Class in gaiasky.data.group
-
Represents a column type.
- AbstractUpdateSystem - Class in gaiasky.scene.system.update
- AbstractUpdateSystem(Family, int) - Constructor for class gaiasky.scene.system.update.AbstractUpdateSystem
- AbstractView - Class in gaiasky.scene.view
- AbstractView() - Constructor for class gaiasky.scene.view.AbstractView
-
Creates an empty abstract view without entity.
- AbstractView(Entity) - Constructor for class gaiasky.scene.view.AbstractView
-
Creates an abstract view with the given entity.
- AbstractVSOP87 - Class in gaiasky.util.coord.vsop87
-
VSOP87 coordinates using an implementation based on binary data files.
- AbstractVSOP87() - Constructor for class gaiasky.util.coord.vsop87.AbstractVSOP87
- acc - Variable in class gaiasky.util.gaia.TransitionScanningLaw
- accel - Variable in class gaiasky.scene.camera.NaturalCamera
-
Acceleration and velocity.
- accel - Variable in class gaiasky.scene.component.MotorEngine
-
Force, acceleration and velocity
- accel() - Method in interface gaiasky.scene.api.ISpacecraft
- accel() - Method in class gaiasky.scene.component.MotorEngine
- accel() - Method in class gaiasky.scene.view.SpacecraftView
- accept - Variable in class gaiasky.vr.openxr.input.XrControllerDevice
- accept() - Method in class gaiasky.gui.bookmarks.BookmarkNameDialog
- accept() - Method in class gaiasky.gui.bookmarks.NewBookmarkFolderDialog
- accept() - Method in class gaiasky.gui.datasets.DatasetFiltersWindow
- accept() - Method in class gaiasky.gui.datasets.DatasetInfoWindow
- accept() - Method in class gaiasky.gui.datasets.DatasetLoadDialog
- accept() - Method in class gaiasky.gui.datasets.DatasetManagerWindow
- accept() - Method in class gaiasky.gui.datasets.DatasetTransformsWindow
- accept() - Method in class gaiasky.gui.datasets.DatasetVisualSettingsWindow
- accept() - Method in class gaiasky.gui.main.UpdatePopup
- accept() - Method in class gaiasky.gui.window.AboutWindow
- accept() - Method in class gaiasky.gui.window.AddShapeDialog
- accept() - Method in class gaiasky.gui.window.ArchiveViewWindow
- accept() - Method in class gaiasky.gui.window.DataInfoWindow
- accept() - Method in class gaiasky.gui.window.DataLocationCheckWindow
- accept() - Method in class gaiasky.gui.window.DateDialog
- accept() - Method in class gaiasky.gui.window.FileNameWindow
- accept() - Method in class gaiasky.gui.window.GamepadConfigWindow
- accept() - Method in class gaiasky.gui.window.GenericDialog
-
The accept function, if any.
- accept() - Method in class gaiasky.gui.window.IndividualVisibilityWindow
- accept() - Method in class gaiasky.gui.window.KeyframePreferencesWindow
- accept() - Method in class gaiasky.gui.window.KeyframesWindow
- accept() - Method in class gaiasky.gui.window.LandAtWindow
- accept() - Method in class gaiasky.gui.window.LogWindow
- accept() - Method in class gaiasky.gui.window.MemInfoWindow
- accept() - Method in class gaiasky.gui.window.MinimapWindow
- accept() - Method in class gaiasky.gui.window.PreferencesWindow
- accept() - Method in class gaiasky.gui.window.ProceduralGenerationWindow
- accept() - Method in class gaiasky.gui.window.QuitWindow
- accept() - Method in class gaiasky.gui.window.ReleaseNotesWindow
- accept() - Method in class gaiasky.gui.window.SearchDialog
- accept() - Method in class gaiasky.gui.window.SlaveConfigWindow
- accept() - Method in class gaiasky.gui.window.TextureWindow
- accept() - Method in class gaiasky.input.GuiKbdListener
- accept() - Method in class gaiasky.input.WindowKbdListener
- accept() - Method in class gaiasky.util.scene2d.FileChooser
- accept(boolean, XrControllerDevice) - Method in class gaiasky.gui.vr.MainVRGui
- accept(boolean, XrControllerDevice) - Method in class gaiasky.gui.vr.OpenXRListener
- accept(boolean, XrControllerDevice) - Method in interface gaiasky.vr.openxr.input.XrInputListener
- accept(Path) - Method in interface gaiasky.util.scene2d.FileChooser.PathnameFilter
- acceptButton - Variable in class gaiasky.gui.window.GenericDialog
- acceptDistance(double) - Method in class gaiasky.data.group.AbstractStarGroupDataProvider
-
Checks whether to accept the distance
- acceptListener - Variable in class gaiasky.gui.window.GenericDialog
- acceptParallax(double, double, double) - Method in class gaiasky.data.group.AbstractStarGroupDataProvider
-
Checks whether the parallax is accepted or not.
- accessed - Variable in class gaiasky.util.svt.SVTQuadtreeNode
- accessorComponentTypeSize(GLTFAccessor) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- accessors - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- accessorSize(GLTFAccessor) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- accessorStrideSize(GLTFAccessor) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- accessorTypeSize(GLTFAccessor) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- AccumulationBlur - Class in gaiasky.render.postprocess.effects
- AccumulationBlur(int, int) - Constructor for class gaiasky.render.postprocess.effects.AccumulationBlur
- AccumulationBlurFilter - Class in gaiasky.render.postprocess.filters
- AccumulationBlurFilter() - Constructor for class gaiasky.render.postprocess.filters.AccumulationBlurFilter
- AccumulationBlurFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- ACCURATE - Enum constant in enum class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderConfig.SRGB
- ACCURATE - Enum constant in enum class gaiasky.util.Settings.ReprojectionMode
- ACES - Enum constant in enum class gaiasky.util.Settings.ToneMapping
- act(float) - Method in class gaiasky.gui.window.GenericDialog
- act(float) - Method in class gaiasky.gui.window.MinimapWindow
- act(float) - Method in class gaiasky.util.scene2d.CollapsibleWindow
- action(IntAnimationController.AnimationDesc, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Apply an action animation on top of the current animation.
- action(IntAnimation, float, float, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Apply an action animation on top of the current animation.
- action(String, float, float, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Apply an action animation on top of the current animation.
- action(String, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Apply an action animation on top of the current animation.
- Action - Class in gaiasky.vr.openxr.input.actions
- Action(String, String, int, XrControllerDevice) - Constructor for class gaiasky.vr.openxr.input.actions.Action
- actionDown() - Method in class gaiasky.input.GuiGamepadListener
-
By default, the main action acts on the keyboard focus actor by firing a change event or checking it, if it is a checkbox.
- actionDown() - Method in class gaiasky.input.GuiKbdListener
- actionName - Variable in class gaiasky.gui.main.KeyBindings.ProgramAction
- actions - Variable in class gaiasky.vr.openxr.input.actionsets.GaiaSkyActionSet
- actions() - Method in class gaiasky.vr.openxr.input.actionsets.ActionSet
- actions() - Method in class gaiasky.vr.openxr.input.actionsets.GaiaSkyActionSet
- ActionSet - Class in gaiasky.vr.openxr.input.actionsets
- ActionSet(String, String, int) - Constructor for class gaiasky.vr.openxr.input.actionsets.ActionSet
- activate() - Method in interface gaiasky.gui.api.IInputListener
- activate() - Method in class gaiasky.input.AbstractGamepadListener
- activate() - Method in class gaiasky.input.AbstractMouseKbdListener
- activate() - Method in class gaiasky.input.GameMouseKbdListener
- activate() - Static method in class gaiasky.rest.RESTServer
-
Activate.
- activateRealTimeFrame() - Method in class gaiasky.script.EventScriptingInterface
- activateRealTimeFrame() - Method in interface gaiasky.script.IScriptingInterface
-
Sets the current time frame to real time.
- activateSimulationTimeFrame() - Method in class gaiasky.script.EventScriptingInterface
- activateSimulationTimeFrame() - Method in interface gaiasky.script.IScriptingInterface
-
Sets the current time frame to simulation time.
- activationTime - Variable in class gaiasky.util.gaia.AttitudeIntervalBean
- active - Variable in class gaiasky.input.AbstractGamepadListener
- active - Variable in class gaiasky.input.AbstractMouseKbdListener
- active - Variable in class gaiasky.scene.component.ParticleSet
- active - Variable in class gaiasky.util.Settings.FrameSettings
- active - Variable in class gaiasky.util.Settings.GraphicsSettings.FullscreenSettings
- active - Variable in class gaiasky.util.Settings.PostprocessSettings.LensFlareSettings
- active - Variable in class gaiasky.util.Settings.PostprocessSettings.LightGlowSettings
- active - Variable in class gaiasky.util.Settings.PostprocessSettings.MotionBlurSettings
- active - Variable in class gaiasky.util.Settings.PostprocessSettings.ReprojectionSettings
- active - Variable in class gaiasky.util.Settings.PostprocessSettings.SSRSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.MinimapSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.ModeStereoSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.NetSettings.MasterSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.NetSettings.SlaveSettings
- active - Variable in class gaiasky.util.Settings.ProgramSettings.PointerSettings.GuidesSettings
- active - Variable in class gaiasky.util.Settings.SceneSettings.RendererSettings.EclipseSettings
- active - Variable in class gaiasky.util.Settings.SceneSettings.RendererSettings.ShadowSettings
- active - Variable in class gaiasky.vr.openxr.input.XrControllerDevice
- activeFunction - Variable in class gaiasky.scene.component.Focus
-
Consumer that returns whether the focus is active or not.
- activeItemChanged(MenuItem, boolean) - Method in interface gaiasky.util.scene2d.ContextMenu.ContextMenuListener
-
Called when active menu item (the highlighted one) has changed.
- ActorUtils - Class in gaiasky.util.scene2d
- ActorUtils() - Constructor for class gaiasky.util.scene2d.ActorUtils
- ACubemap(int, int) - Constructor for class gaiasky.util.gdx.shader.DefaultIntShader.Setters.ACubemap
- adaptiveParallax - Variable in class gaiasky.data.group.AbstractStarGroupDataProvider
-
Whether to use an adaptive threshold which lets more bright stars in to avoid artifacts.
- add(double) - Method in class gaiasky.util.DoubleArray
- add(double) - Method in class gaiasky.util.math.Vector3b
-
Adds the given value to all three components of the vector.
- add(double) - Method in class gaiasky.util.math.Vector3d
-
Adds the given value to all three components of the vector.
- add(double) - Method in class gaiasky.util.math.Vector4d
- add(double...) - Method in class gaiasky.util.math.Vector3b
-
Adds the given vector to this component
- add(double...) - Method in class gaiasky.util.math.Vector3d
-
Adds the given vector to this component
- add(double, double) - Method in class gaiasky.util.DoubleArray
- add(double, double) - Method in class gaiasky.util.math.Vector2d
-
Adds the given components to this vector
- add(double, double, double) - Method in class gaiasky.util.DoubleArray
- add(double, double, double) - Method in class gaiasky.util.math.Vector3b
-
Adds the given vector to this component
- add(double, double, double) - Method in class gaiasky.util.math.Vector3d
-
Adds the given vector to this component
- add(double, double, double, double) - Method in class gaiasky.util.DoubleArray
- add(double, double, double, double) - Method in class gaiasky.util.math.Vector4d
- add(long, long) - Method in class gaiasky.util.gaia.time.GtiList
-
Convenience method to add a new GTI
- add(Entity, Entity...) - Method in class gaiasky.scene.system.initialize.SceneGraphBuilderSystem
-
Adds the given
Entity
list as children to this node. - add(BaseLight) - Method in class gaiasky.util.gdx.shader.Environment
- add(BaseLight...) - Method in class gaiasky.util.gdx.shader.Environment
- add(DirectionalLight) - Method in class gaiasky.util.gdx.shader.Environment
- add(PointLight) - Method in class gaiasky.util.gdx.shader.Environment
- add(SpotLight) - Method in class gaiasky.util.gdx.shader.Environment
- add(Vector3) - Method in class gaiasky.util.math.Vector3b
- add(Vector3) - Method in class gaiasky.util.math.Vector3d
- add(Array<BaseLight>) - Method in class gaiasky.util.gdx.shader.Environment
- add(Bits, RenderGroup...) - Static method in enum class gaiasky.render.RenderGroup
-
Adds the given render groups to the given Bits mask
- add(E) - Method in class gaiasky.event.PriorityQueue
-
Inserts the specified element into this priority queue.
- add(PostProcessorEffect) - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
-
Adds a new effect to the post processor with the default key
- add(Duration) - Method in class gaiasky.util.gaia.time.Days
- add(Duration) - Method in interface gaiasky.util.gaia.time.Duration
-
Add a duration to this one
- add(Duration) - Method in class gaiasky.util.gaia.time.Hours
- add(Duration) - Method in class gaiasky.util.gaia.time.JulianYears
- add(Duration) - Method in class gaiasky.util.gaia.time.Mins
- add(Duration) - Method in class gaiasky.util.gaia.time.NanoSecs
- add(Duration) - Method in class gaiasky.util.gaia.time.Revs
- add(Duration) - Method in class gaiasky.util.gaia.time.Secs
- add(Area) - Method in class gaiasky.util.gaia.utils.ComplexArea
- add(Vector2d) - Method in class gaiasky.util.math.Vector2d
- add(Vector3b) - Method in class gaiasky.util.math.Vector3b
- add(Vector3b) - Method in class gaiasky.util.math.Vector3d
- add(Vector3d) - Method in class gaiasky.util.math.Vector3b
- add(Vector3d) - Method in class gaiasky.util.math.Vector3d
- add(Vector4d) - Method in class gaiasky.util.math.Vector4d
- add(IOctreeObject) - Method in class gaiasky.util.tree.OctreeNode
- add(String, PostProcessorEffect) - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
-
Sets the given singleton effect to the post processor.
- add(String, String) - Method in class gaiasky.util.properties.CommentedProperties
-
Add a Property to the end of the CommentedProperties.
- add(Instant, double, double, double, double, double, double, double, double, double) - Method in class gaiasky.util.camera.rec.CameraPath
-
Add a new time step at the end of the path.
- add(K, V) - Method in class gaiasky.util.TwoWayMap
- add(T) - Method in class gaiasky.render.util.ItemsManager
-
Add an item to the manager and transfer ownership to it
- add(T) - Method in interface gaiasky.util.math.VectorDouble
-
Adds the given vector to this vector
- add(T) - Method in class gaiasky.util.scene2d.ContextMenu
- add(T, boolean) - Method in class gaiasky.render.util.ItemsManager
-
Add an item to the manager, if own is true the manager will manage the resource's lifecycle
- ADD_CUSTOM_IMAGE - Enum constant in enum class gaiasky.event.Event
-
Adds or modifies a custom image.
- ADD_CUSTOM_MESSAGE - Enum constant in enum class gaiasky.event.Event
-
Adds or modifies a custom message.
- ADD_CUSTOM_TEXT - Enum constant in enum class gaiasky.event.Event
-
Adds or modifies a custom message.
- ADD_GUI_COMPONENT_CMD - Enum constant in enum class gaiasky.event.Event
-
Adds the GUI component identified by the given name.
- addAffineTransformUniforms(ExtShaderProgram, AffineTransformations) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- addAll(double...) - Method in class gaiasky.util.DoubleArray
- addAll(double[], int, int) - Method in class gaiasky.util.DoubleArray
- addAll(DoubleArray) - Method in class gaiasky.util.DoubleArray
- addAll(DoubleArray, int, int) - Method in class gaiasky.util.DoubleArray
- addAll(List<IOctreeObject>) - Method in class gaiasky.util.tree.OctreeNode
- addAmount(Vector3d, double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
- addAnimation(IntAnimationController.AnimationDesc) - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationsPlayer
- addAnimations(Array<IntAnimationController.AnimationDesc>) - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationsPlayer
- addAsset(String, Class) - Static method in class gaiasky.data.AssetBean
- addAsset(String, Class, AssetLoaderParameters) - Static method in class gaiasky.data.AssetBean
- addAttributesDivisor0(Array<VertexAttribute>, int, boolean, boolean) - Method in class gaiasky.render.system.InstancedRenderSystem
-
Adds the required vertex attributes for this renderer to the given list.
- addAttributesDivisor1(Array<VertexAttribute>, int) - Method in class gaiasky.render.system.InstancedRenderSystem
-
Adds the required vertex attributes for this renderer to the given list.
- addAttributesDivisor1(Array<VertexAttribute>, int) - Method in class gaiasky.scene.system.render.draw.ParticleSetInstancedRenderer
- addAttributesDivisor1(Array<VertexAttribute>, int) - Method in class gaiasky.scene.system.render.draw.StarSetInstancedRenderer
- addAttributesDivisor1(Array<VertexAttribute>, int) - Method in class gaiasky.scene.system.render.draw.VariableSetInstancedRenderer
- addBookmark(String, boolean) - Method in class gaiasky.gui.bookmarks.BookmarksManager
-
Adds a bookmark with the given path.
- addCameraUpCubemapMode(ExtShaderProgram, ICamera) - Method in class gaiasky.render.system.AbstractRenderSystem
-
Adds the camera up vector (only in non-cubemap mode) to compute the billboard rotation.
- addChild(Entity, Entity, boolean) - Method in class gaiasky.scene.system.initialize.SceneGraphBuilderSystem
-
Adds a child to the given node and updates the number of children in this node and in all ancestors.
- addChild(Entity, Entity, boolean, int) - Method in class gaiasky.scene.component.GraphNode
-
Adds a child to the given node and updates the number of children in this entity and in all ancestors.
- addChild(T) - Method in class gaiasky.util.gdx.model.IntNode
-
Adds the specified node as the currently last child of this node.
- addChildren(Iterable<T>) - Method in class gaiasky.util.gdx.model.IntNode
-
Adds the specified nodes as the currently last child of this node.
- addChildrenToList(ArrayList<OctreeNode>) - Method in class gaiasky.util.tree.OctreeNode
-
Adds all the children of this node and its descendants to the given list.
- addColorToMaterial() - Method in class gaiasky.scene.record.ModelComponent
- addCommandToHistory(String) - Method in class gaiasky.script.ConsoleManager
- addComponentsRecursive(Entity) - Method in class gaiasky.scene.Archetype
- addControllerListener(ControllerListener) - Method in class gaiasky.util.Settings.ControlsSettings.GamepadSettings
-
Adds the given controller listeners to all detected controllers.
- addControllerListener(ControllerListener, String) - Method in class gaiasky.util.Settings.ControlsSettings.GamepadSettings
-
Adds the given controller listener to the controller with the given name, if it is not blacklisted.
- addControlsWindow() - Method in class gaiasky.gui.main.FullGui
- addCubemapProceduralWindow(Skin, Stage, String) - Static method in class gaiasky.gui.main.FullGui
- addDataset - Variable in class gaiasky.scene.component.DatasetDescription
-
Whether to add this as a dataset.
- addDataset(DatasetDesc) - Method in class gaiasky.util.datadesc.DatasetType
- addDepthBufferUniforms(ExtShaderProgram, ICamera) - Method in class gaiasky.render.system.AbstractRenderSystem
-
Uniforms needed to compute the logarithmic depth buffer.
- addedToEngine(Engine) - Method in class gaiasky.scene.system.initialize.AbstractInitSystem
- addedToEngine(Engine) - Method in class gaiasky.scene.system.ParallelSystem
- addEffect(PostProcessorEffect) - Method in class gaiasky.render.postprocess.PostProcessor
-
Adds the specified effect to the effect chain and transfer ownership to the PostProcessor, it will manage cleaning it up for you.
- addEffectsUniforms(ExtShaderProgram, ICamera) - Method in class gaiasky.render.system.AbstractRenderSystem
- addEntityHitCoordinate(int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in interface gaiasky.scene.api.IFocus
- addEntityHitCoordinate(int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.view.FocusView
- addEntityHitCoordinate(int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.util.camera.Proximity.NearbyRecord
- addEntityHitRay(Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in interface gaiasky.scene.api.IFocus
- addEntityHitRay(Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.view.FocusView
- addEntityHitRay(Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.util.camera.Proximity.NearbyRecord
- addExtraAttribute(String, Object) - Method in class gaiasky.scene.component.Base
- addFace(List<ModelCreator.IFace>, boolean, int...) - Method in class gaiasky.util.gdx.ModelCreator
- addForwardForce(double) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds a forward movement by the given amount.
- addGamepadGui() - Method in class gaiasky.gui.main.GamepadGui
- addGamepadListener() - Method in class gaiasky.scene.camera.NaturalCamera
- addGamepadListener() - Method in class gaiasky.scene.camera.SpacecraftCamera
- addGravWaveUniforms(ExtShaderProgram) - Method in class gaiasky.render.system.AbstractRenderSystem
- addHitCoordinate(int, int, int, int, int, NaturalCamera, Array<IFocus>) - Method in interface gaiasky.scene.api.IFocus
-
Adds this focus to the hits list if it is hit by the [screenX, screenY] position.
- addHitCoordinate(int, int, int, int, int, NaturalCamera, Array<IFocus>) - Method in class gaiasky.scene.view.FocusView
- addHitCoordinate(int, int, int, int, int, NaturalCamera, Array<IFocus>) - Method in class gaiasky.util.camera.Proximity.NearbyRecord
- addHitCoordinateCelestial(FocusView, int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitCoordinateCluster(FocusView, int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitCoordinateModel(FocusView, int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
-
If we render the model, we set up a sphere at the object's position with its radius and check for intersections with the ray
- addHitCoordinateParticleSet(FocusView, int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitCoordinateStar(FocusView, int, int, int, int, int, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitRay(Vector3d, Vector3d, NaturalCamera, Array<IFocus>) - Method in interface gaiasky.scene.api.IFocus
-
Adds this focus to the hits list if it is hit by the given ray.
- addHitRay(Vector3d, Vector3d, NaturalCamera, Array<IFocus>) - Method in class gaiasky.scene.view.FocusView
- addHitRay(Vector3d, Vector3d, NaturalCamera, Array<IFocus>) - Method in class gaiasky.util.camera.Proximity.NearbyRecord
- addHitRayCelestial(FocusView, Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitRayCluster(FocusView, Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitRayModel(FocusView, Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHitRayParticleSet(FocusView, Vector3d, Vector3d, NaturalCamera, Array<Entity>) - Method in class gaiasky.scene.entity.FocusHit
- addHorizontal(double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds the given amount to camera horizontal rotation around the focus acceleration, or pan in free mode
- addItem(MenuItem) - Method in class gaiasky.gui.main.SceneContextMenu
- addItem(MenuItem) - Method in class gaiasky.util.scene2d.ContextMenu
- additional - Variable in class gaiasky.data.group.AbstractStarGroupDataProvider
- additional - Variable in class gaiasky.scene.component.Raymarching
- Additional - Enum constant in enum class gaiasky.render.postprocess.filters.RaymarchingFilter.Param
- Additional - Static variable in class gaiasky.render.system.ImmediateModeRenderSystem.OwnUsage
- AdditionalCols() - Constructor for class gaiasky.data.group.AbstractStarGroupDataProvider.AdditionalCols
- additionalFiles - Variable in class gaiasky.data.group.AbstractStarGroupDataProvider
-
Files or folders with optionally gzipped CSVs containing additional columns to be matched by sourceId with the main catalog.
- additionalTexture - Variable in class gaiasky.scene.component.Raymarching
- additionalTextureUnpacked - Variable in class gaiasky.scene.component.Raymarching
- additive - Variable in class gaiasky.scene.component.Verts
- ADDITIVE - Enum constant in enum class gaiasky.render.BlendMode
-
Uses GL_ONE and GL_ONE for source and destination in blend equation.
- ADDITIVE - Enum constant in enum class gaiasky.scene.component.Mesh.MeshShading
- addKnot(Vector3d, Vector3d, Vector3d, boolean) - Method in class gaiasky.scene.view.KeyframesView
- addLine(ILineRenderable, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Method in class gaiasky.scene.system.render.draw.LinePrimitiveRenderer
- addLine(ILineRenderable, double, double, double, double, double, double, float, float, float, float) - Method in class gaiasky.render.system.LineRenderSystem
- addLine(ILineRenderable, double, double, double, double, double, double, float, float, float, float, float, float, float, float) - Method in class gaiasky.render.system.LineRenderSystem
- addLine(ILineRenderable, double, double, double, double, double, double, Color) - Method in class gaiasky.render.system.LineRenderSystem
- addLine(ILineRenderable, double, double, double, double, double, double, Color, Color) - Method in class gaiasky.render.system.LineRenderSystem
- addLine(String) - Method in class gaiasky.util.properties.CommentedProperties
-
Add a comment or blank line or comment to the end of the CommentedProperties.
- addLineObject(String, double[], double[], double, int, boolean, double, String) - Method in class gaiasky.script.EventScriptingInterface
- addLineObject(String, List<?>, List<?>, double, int, boolean, double, String) - Method in class gaiasky.script.EventScriptingInterface
- addLinePostproc(double, double, double, double, double, double, double, double, double, double) - Method in class gaiasky.render.system.LineRenderSystem
- addLinePostproc(double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Method in class gaiasky.render.system.LineRenderSystem
- addListener(XrInputListener) - Method in class gaiasky.vr.openxr.XrDriver
-
Adds a
XrInputListener
to receive events - addLoadedInfo(long, int) - Method in class gaiasky.data.OctreeLoader
- addLoadProgressInterface() - Method in class gaiasky.gui.main.FullGui
- addMapping(String, String...) - Method in class gaiasky.gui.main.ModePopupInfo
- addMesh(IntModelMesh) - Method in class gaiasky.util.gdx.model.data.IntModelData
- addMeshData(int) - Method in class gaiasky.render.system.PointCloudRenderSystem
-
Adds a new mesh data to the meshes list and increases the mesh data index
- addMeshData(int) - Method in class gaiasky.scene.system.render.draw.PointCloudRenderer
-
Adds a new mesh data to the meshes list and increases the mesh data index
- addMeshData(int, int) - Method in class gaiasky.render.system.PointCloudRenderSystem
-
Adds a new mesh data to the meshes list and increases the mesh data index
- addMeshData(int, int) - Method in class gaiasky.scene.system.render.draw.PointCloudRenderer
-
Adds a new mesh data to the meshes list and increases the mesh data index
- addMeshData(InstancedRenderSystem.InstancedModel, int, int, int, String, String, int) - Method in class gaiasky.render.system.InstancedRenderSystem
-
Adds a new mesh data to the meshes list and increases the mesh data index.
- addName(String) - Method in interface gaiasky.scene.api.IParticleRecord
- addName(String) - Method in class gaiasky.scene.component.Base
-
Adds a name to the list of names.
- addName(String) - Method in class gaiasky.scene.record.ParticleRecord
- addName(String) - Method in class gaiasky.scene.record.PointParticleRecord
- addNames(String...) - Method in interface gaiasky.scene.api.IParticleRecord
- addNames(String...) - Method in class gaiasky.scene.record.ParticleRecord
- addNames(String...) - Method in class gaiasky.scene.record.PointParticleRecord
- addNoConnectionExit(Skin, Stage) - Static method in class gaiasky.util.GuiUtils
- addNoConnectionWindow(Skin, Stage) - Static method in class gaiasky.util.GuiUtils
- addNoConnectionWindow(Skin, Stage, Runnable) - Static method in class gaiasky.util.GuiUtils
- addNormals() - Method in class gaiasky.util.gdx.RingCreator
- addNotification(String, float) - Method in class gaiasky.gui.iface.PopupNotificationsInterface
-
Adds a new notification with the given message.
- addNotificationWindow(String, String, Skin, Stage, Runnable) - Static method in class gaiasky.util.GuiUtils
- addNoVRConnectionExit(Skin, Stage) - Static method in class gaiasky.util.GuiUtils
- addNoVRDataExit(Skin, Stage) - Static method in class gaiasky.util.GuiUtils
- addParticlesTo(Array<IOctreeObject>) - Method in class gaiasky.util.tree.OctreeNode
-
Adds all the particles of this node and its descendants to the given list.
- addPitch(double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds the given amount to the camera pitch acceleration
- addPoint(double, double, double) - Method in class gaiasky.data.util.PointCloudData
-
Adds a single point to the cloud
- addPoint(ILineRenderable, double, double, double, float, float, float, float) - Method in class gaiasky.render.system.LineRenderSystem
- addPoint(IPointRenderable, double, double, double, float, float, float, float, float) - Method in class gaiasky.scene.system.render.draw.PointPrimitiveRenderSystem
- addPoint(Vector3d) - Method in class gaiasky.data.util.PointCloudData
-
Adds a single point o this point cloud
- addPoint(Vector3d) - Method in class gaiasky.scene.view.VertsView
-
Adds the given point ot this data
- addPoints(double[]) - Method in class gaiasky.data.util.PointCloudData
-
Adds the given vector to the current points.
- addPoints(double[]) - Method in class gaiasky.scene.view.VertsView
-
Adds the given points to this data
- addPoints(ArrayList) - Method in class gaiasky.data.util.PointCloudData
-
Same as
PointCloudData.addPoints(double[])
but with an array list - addPolyline(String, double[], double[]) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[]) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new polyline with the given name, points and color.
- addPolyline(String, double[], double[], double) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[], double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new polyline with the given name, points, color and line width.
- addPolyline(String, double[], double[], double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[], double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new polyline with the given name, points, color and line width.
- addPolyline(String, double[], double[], double, int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[], double, int) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new polyline with the given name, points, color, line width and primitive.
- addPolyline(String, double[], double[], double, int, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[], double, int, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new polyline with the given name, points, color, line width, primitive and arrow caps.
- addPolyline(String, double[], double[], int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, double[], double[], int, int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, float) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, float, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, float, int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, float, int, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, int, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, int, int) - Method in class gaiasky.script.EventScriptingInterface
- addPolyline(String, List<?>, List<?>, int, int, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addPostRunnables(AbstractRenderSystem.RenderSystemRunnable...) - Method in class gaiasky.render.system.AbstractRenderSystem
- addPreRunnables(AbstractRenderSystem.RenderSystemRunnable...) - Method in class gaiasky.render.system.AbstractRenderSystem
- addProcessor(IGui) - Method in class gaiasky.gui.main.GuiRegistry
-
Adds the stage of the given GUI to the processors in the input multiplexer.
- addRecord(IFocus, ICamera, ITimeFrameProvider) - Method in class gaiasky.util.LocationLogManager
-
Adds a new record with the given object, camera and time
- addReflectionCubemapAttribute(Array<Material>) - Method in class gaiasky.scene.record.ModelComponent
- addRegion(String, Texture, int, int, int, int) - Method in class gaiasky.util.gdx.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class gaiasky.util.gdx.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRelativisticUniforms(ExtShaderProgram, ICamera) - Method in class gaiasky.render.system.AbstractRenderSystem
- addRoll(double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds the given amount to the camera roll acceleration
- addRotateMovement(double, double, boolean, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds a rotation force to the camera.
- addRule(FilterRule) - Method in class gaiasky.util.filter.Filter
- addScene(Scene) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneManager
- addScene(Scene, boolean) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneManager
- addSelectedCatalog(Path) - Method in class gaiasky.util.Settings.DataSettings
-
Adds the given catalog descriptor file to the list of JSON selected files.
- addSeparator() - Method in class gaiasky.gui.window.GenericDialog
-
Adds a horizontal separator to the main content table with the default colspan of 1.
- addSeparator() - Method in class gaiasky.util.scene2d.ContextMenu
- addSeparator(int) - Method in class gaiasky.gui.window.GenericDialog
-
Adds a horizontal separator to the main content table with the given colspan.
- addShapeAroundObject(String, String, String, double, String, float, float, float, float, boolean, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addShapeAroundObject(String, String, String, double, String, float, float, float, float, boolean, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a shape object of the given type with the given size around the object with the given name and primitive.
- addShapeAroundObject(String, String, String, String, double, String, float, float, float, float, boolean, boolean) - Method in class gaiasky.script.EventScriptingInterface
- addShapeAroundObject(String, String, String, String, double, String, float, float, float, float, boolean, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a shape object of the given type with the given size around the object with the given name, primitive and orientation.
- AddShapeDialog - Class in gaiasky.gui.window
- AddShapeDialog(String, IFocus, String, Skin, Stage) - Constructor for class gaiasky.gui.window.AddShapeDialog
- addSystemsToEngine(Array<?>) - Method in class gaiasky.scene.Scene
- addTab(String, Actor) - Method in class gaiasky.util.scene2d.TabbedPane
- addTabContent(Group) - Method in class gaiasky.gui.window.GenericDialog
-
Add tab contents to the list of tabs.
- addText(GlyphLayout, float, float) - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Adds the specified glyphs.
- addText(CharSequence, float, float) - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, float, int, boolean) - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addToBeginningOfArray(T[], T) - Static method in class gaiasky.util.TextUtils
-
Returns a new array with the given element inserted at the beginning (index 0).
- addToHipMap(Entity) - Method in class gaiasky.scene.Index
- addToIndex(Entity) - Method in class gaiasky.scene.Index
-
Adds the given node to the index.
- addToIndex(Entity) - Method in class gaiasky.scene.Scene
-
Inserts the given entity into the index by running the index initializer system on it.
- addToQueue(OctreeNode) - Method in class gaiasky.data.OctreeLoader
- addToRender(IRenderable, RenderGroup) - Method in class gaiasky.scene.system.render.extract.AbstractExtractSystem
-
Adds the given renderable to the given render group list.
- addToRenderLists(Entity, ICamera) - Method in class gaiasky.scene.system.render.extract.ModelExtractor
- addToRenderLists(Entity, ICamera) - Method in class gaiasky.scene.system.render.extract.TrajectoryExtractor
- addToRenderLists(Base, OctreeNode, ICamera) - Method in class gaiasky.scene.system.render.extract.OctreeExtractor
- addTrajectoryLine(String, double[], double[]) - Method in class gaiasky.script.EventScriptingInterface
- addTrajectoryLine(String, double[], double[]) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new trajectory object with the given name, points and color.
- addTrajectoryLine(String, double[], double[], double) - Method in class gaiasky.script.EventScriptingInterface
- addTrajectoryLine(String, double[], double[], double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a new trajectory object with the given name, points and color.
- addTrajectoryLine(String, List<?>, List<?>) - Method in class gaiasky.script.EventScriptingInterface
- addTrajectoryLine(String, List<?>, List<?>, double) - Method in class gaiasky.script.EventScriptingInterface
- addTranslationTo(Vector3d) - Method in class gaiasky.util.math.Matrix4d
- addUV(Vector3) - Method in class gaiasky.util.gdx.IcoSphereCreator
-
Implements the spherical UV mapping
- addUV(Vector3, float) - Method in class gaiasky.util.gdx.RingCreator
- addUV(Set<Integer>) - Method in class gaiasky.util.gdx.OctahedronSphereCreator
-
Implements the spherical UV mapping
- addVertex(Vector3) - Method in class gaiasky.util.gdx.ModelCreator
-
Adds a vertex.
- addVertex(Vector3, float) - Method in class gaiasky.util.gdx.RingCreator
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.render.system.PointCloudRenderSystem
-
Adds the required vertex attributes for this renderer to the given list
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.BillboardSetRenderer
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.ElementsRenderer
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.ElementsSetRenderer
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.ParticleSetPointRenderer
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.PointCloudRenderer
-
Adds the required vertex attributes for this renderer to the given list
- addVertexAttributes(Array<VertexAttribute>) - Method in class gaiasky.scene.system.render.draw.SingleStarQuadRenderer
- addVertical(double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds the given amount to camera vertical rotation around the focus acceleration, or pan in free mode
- addVRScale(ExtShaderProgram) - Method in class gaiasky.render.system.AbstractRenderSystem
- addYaw(double, boolean) - Method in class gaiasky.scene.camera.NaturalCamera
-
Adds the given amount to the camera yaw acceleration
- adjustOmega() - Method in class gaiasky.util.gaia.ModifiedScanningLaw
-
Adjusts the spin phase (omega) and the number of spin revolutions (omegaRevs) so that 0 ≤ omega < 2*pi
- ADVANCED - Enum constant in enum class gaiasky.util.Settings.ScreenshotMode
- advanceScanningTo(long) - Method in class gaiasky.util.gaia.ModifiedScanningLaw
-
Integrate the MSL forward in time by an arbitrary step.
- advanceTwoBody(double) - Method in class gaiasky.util.elements.OsculatingElements
-
Advance a position-velocity vector at a new mean anomaly.
- affine - Static variable in class gaiasky.scene.Mapper
- AffineTransformations - Class in gaiasky.scene.component
-
Represents an arbitrarily large sequence of affine transformations as a list of 4x4 matrices.
- AffineTransformations() - Constructor for class gaiasky.scene.component.AffineTransformations
- afterGroup(int) - Method in class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- afterGroups() - Method in class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- ag - Enum constant in enum class gaiasky.data.group.AbstractStarGroupDataProvider.ColId
- AIM - Enum constant in enum class gaiasky.vr.openxr.input.actions.PoseAction.PoseType
- aimPose - Variable in class gaiasky.vr.openxr.input.XrControllerDevice
- aimTransform - Variable in class gaiasky.vr.openxr.input.XrControllerDevice
- alias - Variable in class gaiasky.util.gdx.shader.BaseIntShader.Uniform
- Alias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.CascadeShadowMapAttribute
- Alias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRIridescenceAttribute
- Alias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRVolumeAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.DepthTestAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.DirectionalLightsAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.OcclusionCloudsAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.PointLightsAttribute
- Alias - Static variable in class gaiasky.util.gdx.shader.attribute.SpotLightsAttribute
- align - Variable in class gaiasky.scene.component.Title
- ALL - Enum constant in enum class gaiasky.util.scene2d.FileChooser.FileChooserTarget
- allLoaded - Variable in class gaiasky.scene.component.Constel
- allOn(ComponentTypes) - Method in interface gaiasky.render.api.ISceneRenderer
-
Checks if the component types are all on.
- allOn(ComponentTypes) - Method in class gaiasky.scene.system.render.SceneRenderer
-
Checks if the component types are all on
- allowSameAnimation - Variable in class gaiasky.util.gdx.model.IntAnimationController
-
Whether to allow the same animation to be played while playing that animation.
- allPressed(int...) - Method in class gaiasky.input.AbstractMouseKbdListener
-
Returns true if all keys are pressed
- allPressed(Collection<Integer>) - Method in class gaiasky.input.AbstractMouseKbdListener
- allSetLike(ComponentTypes) - Method in class gaiasky.render.ComponentTypes
-
Checks if all the t bits in this bit set are also set in other.
- alpha - Variable in class gaiasky.scene.component.Constel
- alpha - Variable in class gaiasky.scene.component.Trajectory
- alpha - Variable in class gaiasky.util.gaia.utils.Place
- alpha - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- alpha - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- alpha - Static variable in class gaiasky.util.gdx.shader.GroundShader.Inputs
- alpha - Static variable in class gaiasky.util.gdx.shader.GroundShader.Setters
- alpha(ComponentTypes) - Method in class gaiasky.GaiaSky
- alpha(ComponentTypes) - Method in class gaiasky.scene.system.render.SceneRenderer
-
Computes the alpha of this component types by multiplying the alphas of all components
- Alpha - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- ALPHA - Enum constant in enum class gaiasky.render.BlendMode
-
Uses GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA for source and destination in blend equation.
- AlphaAlias - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- alphaCutoff - Variable in class gaiasky.util.gdx.model.gltf.data.material.GLTFMaterial
- alphaMode - Variable in class gaiasky.util.gdx.model.gltf.data.material.GLTFMaterial
- alphas - Variable in class gaiasky.render.system.AbstractRenderSystem
- alphas - Variable in class gaiasky.scene.system.render.SceneRenderer
-
Alpha values for each type.
- alphaSizeBr - Variable in class gaiasky.scene.system.render.draw.StarSetQuadComponent
- alphaTest - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- AlphaTest - Static variable in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- AlphaTestAlias - Static variable in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- ALT_L - Static variable in class gaiasky.gui.main.GSKeys
- ALT_L - Static variable in class gaiasky.gui.main.KeyBindings
- ALT_R - Static variable in class gaiasky.gui.main.GSKeys
- altitude(Place) - Method in interface gaiasky.util.gaia.utils.Area
-
Determine the minimum angle between a great circle and the Area boundary
- altitude(Place) - Method in class gaiasky.util.gaia.utils.CircleArea
- altitude(Place) - Method in class gaiasky.util.gaia.utils.ComplexArea
- alwaysScroll - Variable in class gaiasky.input.MainMouseKbdListener
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- alwaysUpdate - Variable in class gaiasky.scene.component.OrbitElementsSet
- ambient - Variable in class gaiasky.util.gdx.model.data.OwnModelMaterial
- ambient - Variable in class gaiasky.util.Settings.SceneSettings.RendererSettings
- Ambient - Static variable in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- Ambient - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- AMBIENT_LIGHT_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains a float with the intensity of the light in [0,1].
- AmbientAlias - Static variable in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- AmbientAlias - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- ambientCube - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- AmbientLight - Static variable in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- AmbientLightAlias - Static variable in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- AmbientOcclusionCubemap - Static variable in class gaiasky.util.gdx.shader.attribute.CubemapAttribute
- AmbientOcclusionCubemapAlias - Static variable in class gaiasky.util.gdx.shader.attribute.CubemapAttribute
- amount - Variable in class gaiasky.util.Settings.PostprocessSettings.ChromaticAberrationSettings
- amplitude - Variable in class gaiasky.scene.record.NoiseComponent
- Amplitude - Enum constant in enum class gaiasky.render.postprocess.filters.NoiseFilter.Param
- ANAGLYPH_RED_BLUE - Enum constant in enum class gaiasky.util.Settings.StereoProfile
-
Red-blue anaglyph 3D mode
- ANAGLYPH_RED_CYAN - Enum constant in enum class gaiasky.util.Settings.StereoProfile
-
Red-cyan anaglyph 3D mode
- AnaglyphEffect - Class in gaiasky.render.postprocess.effects
- AnaglyphEffect() - Constructor for class gaiasky.render.postprocess.effects.AnaglyphEffect
- AnaglyphFilter - Class in gaiasky.render.postprocess.filters
- AnaglyphFilter() - Constructor for class gaiasky.render.postprocess.filters.AnaglyphFilter
- AnaglyphFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- AnaglyphMode - Enum constant in enum class gaiasky.render.postprocess.filters.AnaglyphFilter.Param
- AnalyticalAttitudeDataServer - Class in gaiasky.util.gaia
- AnalyticalAttitudeDataServer() - Constructor for class gaiasky.util.gaia.AnalyticalAttitudeDataServer
- and(Bits) - Method in class gaiasky.util.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- and(GtiList) - Method in class gaiasky.util.gaia.time.GtiList
-
combine list with second list (logical AND) Return this List combined with second list
- andNot(Bits) - Method in class gaiasky.util.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- angle - Variable in class gaiasky.scene.record.RotationComponent
-
Current angle with respect to the rotationAxis in degrees.
- angle - Variable in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings.PlanetariumSettings
- angle() - Method in class gaiasky.util.math.Vector2d
- angle(Vector3b) - Method in class gaiasky.util.math.Vector3b
-
Gets the angle in degrees between the two vectors
- angle(Vector3b) - Method in class gaiasky.util.math.Vector3d
-
Gets the angle in degrees between the two vectors
- angle(Vector3d) - Method in class gaiasky.util.math.Vector3b
-
Gets the angle in degrees between the two vectors
- angle(Vector3d) - Method in class gaiasky.util.math.Vector3d
-
Gets the angle in degrees between the two vectors
- Angle(double, Quantity.Angle.AngleUnit) - Constructor for class gaiasky.util.units.Quantity.Angle
- Angle(double, String) - Constructor for class gaiasky.util.units.Quantity.Angle
- angle2d(Vector3, Vector3) - Static method in class gaiasky.util.GlobalResources
-
Gets the angle in degrees between the two vectors
- angleBase(double, int) - Method in class gaiasky.util.coord.NslSun
-
Puts an angle in the base interval [ 0, nRev*2*PI )
- angleEdgeRad - Variable in class gaiasky.scene.camera.AbstractCamera
-
Angle from the center to the corner of the screen in scene coordinates, in radians.
- angleFromZenith - Variable in class gaiasky.render.process.RenderModeCubemap
- anglePrecise(Vector3b) - Method in class gaiasky.util.math.Vector3b
-
Gets the angle in degrees between the two vectors
- anglePrecise(Vector3d) - Method in class gaiasky.util.math.Vector3b
-
Gets the angle in degrees between the two vectors
- anglePrecise(Vector3d) - Method in class gaiasky.util.math.Vector3d
-
Gets the angle in degrees between the two vectors
- anglesRates - Variable in class gaiasky.util.gaia.AbstractAttitudeAnglesRates
- angularVelocity - Variable in class gaiasky.scene.record.RotationComponent
-
Angular velocity [deg/hour] around the rotation axis.
- animate(IntAnimationController.AnimationDesc, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(IntAnimation, float, float, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, float, float, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, float, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, IntAnimationController.AnimationListener, float) - Method in class gaiasky.util.gdx.model.IntAnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animation - Variable in class gaiasky.util.gdx.model.IntAnimationController.AnimationDesc
-
The animation to be applied.
- animationController - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.Scene
- AnimationControllerHack - Class in gaiasky.util.gdx.model.gltf.scene3d.animation
- AnimationControllerHack(IntModelInstance) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
- AnimationControllerHack.Transform - Class in gaiasky.util.gdx.model.gltf.scene3d.animation
- AnimationDesc() - Constructor for class gaiasky.util.gdx.model.IntAnimationController.AnimationDesc
- animationLoader - Variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFLoaderBase
- AnimationLoader - Class in gaiasky.util.gdx.model.gltf.loaders.shared.animation
- AnimationLoader() - Constructor for class gaiasky.util.gdx.model.gltf.loaders.shared.animation.AnimationLoader
- animationMs - Variable in class gaiasky.util.Settings.ProgramSettings.UiSettings
- animationPool - Variable in class gaiasky.util.gdx.model.IntAnimationController
- animations - Variable in class gaiasky.util.gdx.model.data.IntModelData
- animations - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- animations - Variable in class gaiasky.util.gdx.model.gltf.loaders.shared.animation.AnimationLoader
- animations - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.Scene
- animations - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneAsset
- animations - Variable in class gaiasky.util.gdx.model.IntModel
-
Animations of the model, modifying node transformations.
- animations - Variable in class gaiasky.util.gdx.model.IntModelInstance
-
Animations of the model, modifying node transformations.
- AnimationsPlayer - Class in gaiasky.util.gdx.model.gltf.scene3d.animation
- AnimationsPlayer(Scene) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationsPlayer
- annotations - Variable in class gaiasky.scene.component.GridRecursive
- annotTransform - Variable in class gaiasky.scene.component.GridUV
- Anomalies - Class in gaiasky.util.elements
- Anomalies() - Constructor for class gaiasky.util.elements.Anomalies
- antialiasing - Variable in class gaiasky.util.Settings.PostprocessSettings
- Antialiasing - Class in gaiasky.render.postprocess.effects
- Antialiasing() - Constructor for class gaiasky.render.postprocess.effects.Antialiasing
- ANTIALIASING_CMD - Enum constant in enum class gaiasky.event.Event
-
Anti aliasing changed, contains the new anti-aliasing value.
- AntialiasSettings() - Constructor for class gaiasky.util.Settings.PostprocessSettings.AntialiasSettings
- ANY_KEY - Static variable in class gaiasky.gui.main.GSKeys
- anyPressed(int...) - Method in class gaiasky.input.AbstractGamepadListener
-
Returns true if any of the buttons are pressed in the last controller used.
- anyPressed(int...) - Method in class gaiasky.input.AbstractMouseKbdListener
-
Returns true if any of the physical keys are pressed.
- anyPressed(Controller, int...) - Method in class gaiasky.input.AbstractGamepadListener
- anyPressedLogical(int...) - Method in class gaiasky.input.AbstractMouseKbdListener
-
Same as
AbstractMouseKbdListener.anyPressed(int...)
, but converts the physical keys to logical keys first. - ao - Variable in class gaiasky.scene.record.MaterialComponent
- AO - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- AOAlias - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- aoCubemap - Variable in class gaiasky.scene.record.MaterialComponent
- aoCubemap - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- aoCubemap - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- aOrange - Static variable in class gaiasky.util.color.ColorUtils
- aOrangeC - Static variable in class gaiasky.util.color.ColorUtils
- aoSvt - Variable in class gaiasky.scene.record.MaterialComponent
- aoTexture - Variable in class gaiasky.scene.record.MaterialComponent
- aoTexture - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- aoTexture - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- aoUnpacked - Variable in class gaiasky.scene.record.MaterialComponent
- aperture - Variable in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings.PlanetariumSettings
- APHash(String) - Static method in class gaiasky.render.util.Hash
- APOSTROPHE - Static variable in class gaiasky.gui.main.GSKeys
- apparentToAbsoluteMagnitude(double, double) - Static method in class gaiasky.util.coord.AstroUtils
-
Converts an apparent magnitude to an absolute magnitude given the distance in parsecs.
- APPLICATION_NAME - Static variable in class gaiasky.util.Settings
- APPLICATION_NAME_TITLE - Static variable in class gaiasky.util.Settings
- APPLICATION_SHORT_NAME - Static variable in class gaiasky.util.Settings
- apply() - Method in class gaiasky.util.Settings
- apply() - Method in class gaiasky.util.Settings.CamrecorderSettings
- apply() - Method in class gaiasky.util.Settings.CamrecorderSettings.KeyframeSettings
- apply() - Method in class gaiasky.util.Settings.ControlsSettings
- apply() - Method in class gaiasky.util.Settings.ControlsSettings.GamepadSettings
- apply() - Method in class gaiasky.util.Settings.DataSettings
- apply() - Method in class gaiasky.util.Settings.FrameSettings
- apply() - Method in class gaiasky.util.Settings.GraphicsSettings
- apply() - Method in class gaiasky.util.Settings.GraphicsSettings.FullscreenSettings
- apply() - Method in class gaiasky.util.Settings.PerformanceSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.BloomSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.ChromaticAberrationSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.FilmGrainSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.GeometryWarpSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.LensFlareSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.LevelsSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.LightGlowSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.MotionBlurSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.ReprojectionSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.SSRSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.ToneMappingSettings
- apply() - Method in class gaiasky.util.Settings.PostprocessSettings.UnsharpMaskSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.FileChooserSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.MinimapSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings.PlanetariumSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.ModeStereoSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings.MasterSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings.SlaveSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.PointerSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.PointerSettings.GuidesSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.RecursiveGridSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.UiSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.UpdateSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.UrlSettings
- apply() - Method in class gaiasky.util.Settings.ProgramSettings.UVGridSettings
- apply() - Method in class gaiasky.util.Settings.ProxySettings
- apply() - Method in class gaiasky.util.Settings.ProxySettings.ProxyBean
- apply() - Method in class gaiasky.util.Settings.RuntimeSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.CameraSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.CameraSettings.FocusSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.CrosshairSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.InitializationSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.LabelSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.OctreeSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.ParticleSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.ProperMotionSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.EclipseSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.ElevationSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.LineSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.ShadowSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.VirtualTextureSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings.GroupSettings
- apply() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings.ThresholdSettings
- apply() - Method in class gaiasky.util.Settings.ScreenshotSettings
- apply() - Method in class gaiasky.util.Settings.SpacecraftSettings
- apply() - Method in class gaiasky.util.Settings.VersionSettings
- apply(boolean) - Method in class gaiasky.gui.vr.FixedScreenViewport
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.Bounce
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.BounceIn
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.BounceOut
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.Elastic
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.ElasticIn
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.ElasticOut
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.Exp
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.ExpIn
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.ExpOut
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.Pow
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.PowIn
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.PowOut
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.Swing
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.SwingIn
- apply(double) - Method in class gaiasky.util.math.InterpolationDouble.SwingOut
- apply(double, double, double) - Method in class gaiasky.util.math.InterpolationDouble
- apply(Matrix4) - Method in class gaiasky.scene.component.AffineTransformations
- apply(Matrix4) - Method in interface gaiasky.scene.record.ITransform
- apply(Matrix4) - Method in class gaiasky.scene.record.MatrixTransform
- apply(Matrix4) - Method in class gaiasky.scene.record.QuaternionTransform
- apply(Matrix4) - Method in class gaiasky.scene.record.RotateTransform
- apply(Matrix4) - Method in class gaiasky.scene.record.ScaleTransform
- apply(Matrix4) - Method in class gaiasky.scene.record.TranslateTransform
- apply(IntAnimation, float, float) - Method in class gaiasky.util.gdx.model.BaseIntAnimationController
-
Apply an animation, must be called between {
BaseIntAnimationController.begin()
and {BaseIntAnimationController.end()
. - apply(IntAnimation, float, float) - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
-
Apply an animation, must be called between {
AnimationControllerHack.begin()
and {AnimationControllerHack.end()
. - apply(Matrix4d) - Method in class gaiasky.scene.component.AffineTransformations
- apply(Matrix4d) - Method in interface gaiasky.scene.record.ITransform
- apply(Matrix4d) - Method in class gaiasky.scene.record.MatrixTransform
- apply(Matrix4d) - Method in class gaiasky.scene.record.QuaternionTransform
- apply(Matrix4d) - Method in class gaiasky.scene.record.RotateTransform
- apply(Matrix4d) - Method in class gaiasky.scene.record.ScaleTransform
- apply(Matrix4d) - Method in class gaiasky.scene.record.TranslateTransform
- apply(One, Two) - Method in interface gaiasky.util.Functions.Function2
- apply(One, Two, Three) - Method in interface gaiasky.util.Consumers.Consumer3
- apply(One, Two, Three) - Method in interface gaiasky.util.Functions.Function3
- apply(One, Two, Three, Four) - Method in interface gaiasky.util.Consumers.Consumer4
- apply(One, Two, Three, Four) - Method in interface gaiasky.util.Functions.Function4
- apply(One, Two, Three, Four, Five) - Method in interface gaiasky.util.Consumers.Consumer5
- apply(One, Two, Three, Four, Five) - Method in interface gaiasky.util.Functions.Function5
- apply(One, Two, Three, Four, Five, Six) - Method in interface gaiasky.util.Consumers.Consumer6
- apply(One, Two, Three, Four, Five, Six) - Method in interface gaiasky.util.Functions.Function6
- apply(One, Two, Three, Four, Five, Six, Seven) - Method in interface gaiasky.util.Consumers.Consumer7
- apply(One, Two, Three, Four, Five, Six, Seven, Eight) - Method in interface gaiasky.util.Consumers.Consumer8
- apply(One, Two, Three, Four, Five, Six, Seven, Eight, Nine) - Method in interface gaiasky.util.Consumers.Consumer9
- apply(One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten) - Method in interface gaiasky.util.Consumers.Consumer10
- applyAnimation(ObjectMap<IntNode, BaseIntAnimationController.Transform>, Pool<BaseIntAnimationController.Transform>, float, IntAnimation, float) - Static method in class gaiasky.util.gdx.model.BaseIntAnimationController
-
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
- applyAnimation(IntAnimation, float) - Method in class gaiasky.util.gdx.model.BaseIntAnimationController
-
Apply a single animation to the
IntModelInstance
and update the it to reflect the changes. - applyAnimation(IntAnimation, float) - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
-
Apply a single animation to the
ModelInstance
and update the it to reflect the changes. - applyAnimationPlus(ObjectMap<IntNode, AnimationControllerHack.Transform>, Pool<AnimationControllerHack.Transform>, float, IntAnimation, float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
-
Helper method to apply one animation to either an object map for blending or directly to the bones.
- applyAnimations(IntAnimation, float, IntAnimation, float, float) - Method in class gaiasky.util.gdx.model.BaseIntAnimationController
-
Apply two animations, blending the second onto to first using weight.
- applyAnimations(IntAnimation, float, IntAnimation, float, float) - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
-
Apply two animations, blending the second onto to first using weight.
- applyForce(Vector3b) - Method in class gaiasky.scene.camera.NaturalCamera
-
Applies the given force to this entity's acceleration.
- applyRelativisticAberration(Vector3d, ICamera) - Static method in class gaiasky.util.GlobalResources
- applyUIScale(int, IGui) - Method in class gaiasky.GaiaSky
- applyUIScale(int, List<IGui>) - Method in class gaiasky.GaiaSky
- applyZeroPoint(double) - Method in class gaiasky.input.AbstractGamepadListener
-
Zero-point function for the axes.
- appMag - Variable in class gaiasky.scene.component.Magnitude
-
Apparent magnitude, m = -2.5 log10(flux)
- appMag() - Method in interface gaiasky.scene.api.IParticleRecord
- appMag() - Method in class gaiasky.scene.record.ParticleRecord
- appMag() - Method in class gaiasky.scene.record.PointParticleRecord
- appMagCameraLabel - Variable in class gaiasky.gui.iface.CameraInfoInterface
- appMagEarthLabel - Variable in class gaiasky.gui.iface.CameraInfoInterface
- approximate(T) - Method in class gaiasky.util.math.BSplineDouble
- approximate(T) - Method in class gaiasky.util.math.CatmullRomSplineDouble
- approximate(T) - Method in class gaiasky.util.math.LinearDouble
- approximate(T) - Method in interface gaiasky.util.math.PathDouble
- approximate(T, int) - Method in class gaiasky.util.math.BSplineDouble
- approximate(T, int) - Method in class gaiasky.util.math.CatmullRomSplineDouble
- approximate(T, int, int) - Method in class gaiasky.util.math.BSplineDouble
- approximate(T, int, int) - Method in class gaiasky.util.math.CatmullRomSplineDouble
- approxLength(int) - Method in class gaiasky.util.math.BSplineDouble
- approxLength(int) - Method in class gaiasky.util.math.CatmullRomSplineDouble
- approxLength(int) - Method in class gaiasky.util.math.LinearDouble
- approxLength(int) - Method in interface gaiasky.util.math.PathDouble
- ar - Variable in class gaiasky.scene.camera.AbstractCamera
-
Aspect ratio.
- archetype - Variable in class gaiasky.scene.component.Base
-
Reference to the archetype used to create this entity, if any.
- Archetype - Class in gaiasky.scene
- Archetype(Engine, Archetype, String, Class<? extends Component>...) - Constructor for class gaiasky.scene.Archetype
- Archetype(Engine, String, Class<? extends Component>...) - Constructor for class gaiasky.scene.Archetype
- archetypes - Variable in class gaiasky.scene.Archetypes
-
Archetypes map, links old scene graph model objects to artemis archetypes.
- archetypes - Variable in class gaiasky.scene.Index
-
The archetypes container.
- archetypes() - Method in class gaiasky.scene.Scene
-
Access to the archetypes.
- Archetypes - Class in gaiasky.scene
- Archetypes() - Constructor for class gaiasky.scene.Archetypes
-
Creates a new arch-types container.
- archiveViewWindow - Variable in class gaiasky.gui.main.FullGui
- ArchiveViewWindow - Class in gaiasky.gui.window
- ArchiveViewWindow(Stage, Skin) - Constructor for class gaiasky.gui.window.ArchiveViewWindow
- ARCMIN - Enum constant in enum class gaiasky.util.units.Quantity.Angle.AngleUnit
- ARCSEC - Enum constant in enum class gaiasky.util.units.Quantity.Angle.AngleUnit
-
Arcseconds
- ARCSEC_PER_S_TO_DEG_PER_DAY - Static variable in class gaiasky.util.gaia.AnalyticalAttitudeDataServer
-
Factor converting from arcsec/s to deg/day
- ARCSEC_TO_DEG - Static variable in class gaiasky.util.Nature
-
Arc-seconds to degrees
- ARCSEC_TO_RAD - Static variable in class gaiasky.util.Nature
- Area - Interface in gaiasky.util.gaia.utils
- areSlaveConfigPropertiesPresent() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings
-
Checks whether the slave is configured directly in the properties file of Gaia Sky
- argofpericenter - Variable in class gaiasky.scene.record.OrbitComponent
-
Argument of perihelion in degrees.
- ARITH - Enum constant in enum class gaiasky.util.ucd.UCD.UCDType
- array0 - Variable in class gaiasky.util.camera.Proximity
- array1 - Variable in class gaiasky.util.camera.Proximity
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.AccumulationBlurFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.AnaglyphFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.BiasFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.CameraMotionBlurFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.ChromaticAberrationFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.CombineFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.Convolve1DFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.CopyFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.CrtScreenFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.CubemapProjectionsFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.DepthBufferFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.FilmGrainFilter.Param
- arrayElementSize() - Method in interface gaiasky.render.postprocess.filters.Filter.Parameter
- arrayElementSize() - Method in interface gaiasky.render.postprocess.filters.Filter3.Parameter
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.FxaaFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.GlowFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.GravitationalDistortionFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.LensDirtFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.LensFlareFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.LevelsFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.LightScatteringFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.LumaFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.MosaicFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.NfaaFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.NoiseFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.PseudoLensFlareFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.RadialBlurFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.RadialDistortionFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.RaymarchingFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.ReprojectionFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.SSRFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.SurfaceGenFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.ThresholdFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.UnsharpMaskFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.VignettingFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.WarpingMeshFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.XBRZUpscaleFilter.Param
- arrayElementSize() - Method in enum class gaiasky.render.postprocess.filters.ZoomFilter.Param
- arrayToStr(String[]) - Static method in class gaiasky.util.TextUtils
- arrayToStr(String[], String, String, String) - Static method in class gaiasky.util.TextUtils
- ArrayUtils - Class in gaiasky.util
-
Utilities to work with arrays.
- ArrayUtils() - Constructor for class gaiasky.util.ArrayUtils
- arrow - Static variable in class gaiasky.scene.Mapper
- arrow(float, float, float, float, float, float, float, float, int) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- arrow(float, float, float, float, float, float, float, float, int) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add an arrow
- Arrow - Class in gaiasky.scene.component
- Arrow() - Constructor for class gaiasky.scene.component.Arrow
- arrowCap - Variable in class gaiasky.scene.component.Arrow
-
Paint arrow caps
- arrowHeads - Variable in class gaiasky.util.Settings.SceneSettings.ProperMotionSettings
- ascendingnode - Variable in class gaiasky.scene.record.OrbitComponent
-
Longitude of the ascending node in degrees.
- ascendingNode - Variable in class gaiasky.scene.record.RotationComponent
-
The ascending node in degrees, should not be used, as it obviously causes the body to wobble.
- ascent - Variable in class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
-
The distance from the cap height to the top of the tallest glyph.
- asciiArt - Variable in class gaiasky.desktop.GaiaSkyDesktop.CLIArgs
- asDays() - Method in class gaiasky.util.gaia.time.Days
- asDays() - Method in interface gaiasky.util.gaia.time.Duration
- asDays() - Method in class gaiasky.util.gaia.time.Hours
- asDays() - Method in class gaiasky.util.gaia.time.JulianYears
- asDays() - Method in class gaiasky.util.gaia.time.Mins
- asDays() - Method in class gaiasky.util.gaia.time.NanoSecs
- asDays() - Method in class gaiasky.util.gaia.time.Revs
- asDays() - Method in class gaiasky.util.gaia.time.Secs
- asDays(double) - Static method in class gaiasky.util.gaia.time.Hours
- asDays(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asDays(double) - Static method in class gaiasky.util.gaia.time.Mins
- asDays(double) - Static method in class gaiasky.util.gaia.time.Revs
- asDays(double) - Static method in class gaiasky.util.gaia.time.Secs
- asDays(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asHours() - Method in class gaiasky.util.gaia.time.Days
- asHours() - Method in interface gaiasky.util.gaia.time.Duration
- asHours() - Method in class gaiasky.util.gaia.time.Hours
- asHours() - Method in class gaiasky.util.gaia.time.JulianYears
- asHours() - Method in class gaiasky.util.gaia.time.Mins
- asHours() - Method in class gaiasky.util.gaia.time.NanoSecs
- asHours() - Method in class gaiasky.util.gaia.time.Revs
- asHours() - Method in class gaiasky.util.gaia.time.Secs
- asHours(double) - Static method in class gaiasky.util.gaia.time.Days
- asHours(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asHours(double) - Static method in class gaiasky.util.gaia.time.Mins
- asHours(double) - Static method in class gaiasky.util.gaia.time.Revs
- asHours(double) - Static method in class gaiasky.util.gaia.time.Secs
- asHours(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asJulianYears() - Method in class gaiasky.util.gaia.time.Days
- asJulianYears() - Method in interface gaiasky.util.gaia.time.Duration
- asJulianYears() - Method in class gaiasky.util.gaia.time.Hours
- asJulianYears() - Method in class gaiasky.util.gaia.time.JulianYears
- asJulianYears() - Method in class gaiasky.util.gaia.time.Mins
- asJulianYears() - Method in class gaiasky.util.gaia.time.NanoSecs
- asJulianYears() - Method in class gaiasky.util.gaia.time.Revs
- asJulianYears() - Method in class gaiasky.util.gaia.time.Secs
- asJulianYears(double) - Static method in class gaiasky.util.gaia.time.Days
- asJulianYears(double) - Static method in class gaiasky.util.gaia.time.Hours
- asJulianYears(double) - Static method in class gaiasky.util.gaia.time.Mins
- asJulianYears(double) - Static method in class gaiasky.util.gaia.time.Revs
- asJulianYears(double) - Static method in class gaiasky.util.gaia.time.Secs
- asJulianYears(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asMins() - Method in class gaiasky.util.gaia.time.Days
- asMins() - Method in interface gaiasky.util.gaia.time.Duration
- asMins() - Method in class gaiasky.util.gaia.time.Hours
- asMins() - Method in class gaiasky.util.gaia.time.JulianYears
- asMins() - Method in class gaiasky.util.gaia.time.Mins
- asMins() - Method in class gaiasky.util.gaia.time.NanoSecs
- asMins() - Method in class gaiasky.util.gaia.time.Revs
- asMins() - Method in class gaiasky.util.gaia.time.Secs
- asMins(double) - Static method in class gaiasky.util.gaia.time.Days
- asMins(double) - Static method in class gaiasky.util.gaia.time.Hours
- asMins(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asMins(double) - Static method in class gaiasky.util.gaia.time.Revs
- asMins(double) - Static method in class gaiasky.util.gaia.time.Secs
- asMins(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asNanoSecs() - Method in class gaiasky.util.gaia.time.Days
- asNanoSecs() - Method in interface gaiasky.util.gaia.time.Duration
- asNanoSecs() - Method in class gaiasky.util.gaia.time.Hours
- asNanoSecs() - Method in class gaiasky.util.gaia.time.JulianYears
- asNanoSecs() - Method in class gaiasky.util.gaia.time.Mins
- asNanoSecs() - Method in class gaiasky.util.gaia.time.NanoSecs
- asNanoSecs() - Method in class gaiasky.util.gaia.time.Revs
- asNanoSecs() - Method in class gaiasky.util.gaia.time.Secs
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.Days
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.Hours
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.Mins
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.Revs
- asNanoSecs(double) - Static method in class gaiasky.util.gaia.time.Secs
- aspectRatio - Variable in class gaiasky.util.gdx.model.gltf.data.camera.GLTFPerspective
- asRevs() - Method in class gaiasky.util.gaia.time.Days
- asRevs() - Method in interface gaiasky.util.gaia.time.Duration
- asRevs() - Method in class gaiasky.util.gaia.time.Hours
- asRevs() - Method in class gaiasky.util.gaia.time.JulianYears
- asRevs() - Method in class gaiasky.util.gaia.time.Mins
- asRevs() - Method in class gaiasky.util.gaia.time.NanoSecs
- asRevs() - Method in class gaiasky.util.gaia.time.Revs
- asRevs() - Method in class gaiasky.util.gaia.time.Secs
- asRevs(double) - Static method in class gaiasky.util.gaia.time.Days
- asRevs(double) - Static method in class gaiasky.util.gaia.time.Hours
- asRevs(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asRevs(double) - Static method in class gaiasky.util.gaia.time.Mins
- asRevs(double) - Static method in class gaiasky.util.gaia.time.Secs
- asRevs(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asSecs() - Method in class gaiasky.util.gaia.time.Days
- asSecs() - Method in interface gaiasky.util.gaia.time.Duration
- asSecs() - Method in class gaiasky.util.gaia.time.Hours
- asSecs() - Method in class gaiasky.util.gaia.time.JulianYears
- asSecs() - Method in class gaiasky.util.gaia.time.Mins
- asSecs() - Method in class gaiasky.util.gaia.time.NanoSecs
- asSecs() - Method in class gaiasky.util.gaia.time.Revs
- asSecs() - Method in class gaiasky.util.gaia.time.Secs
- asSecs(double) - Static method in class gaiasky.util.gaia.time.Days
- asSecs(double) - Static method in class gaiasky.util.gaia.time.Hours
- asSecs(double) - Static method in class gaiasky.util.gaia.time.JulianYears
- asSecs(double) - Static method in class gaiasky.util.gaia.time.Mins
- asSecs(double) - Static method in class gaiasky.util.gaia.time.Revs
- asSecs(long) - Static method in class gaiasky.util.gaia.time.NanoSecs
- asset - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- AssetBean - Class in gaiasky.data
- assetManager - Variable in class gaiasky.GaiaSky
-
The asset manager.
- ASSETS_LOC - Static variable in class gaiasky.util.Settings
-
Assets location for this instance of Gaia Sky.
- assetsFileStr(String) - Static method in class gaiasky.util.Settings
- assetsLocation - Variable in class gaiasky.desktop.GaiaSkyDesktop.CLIArgs
- assetsPath(String) - Static method in class gaiasky.util.Settings
- Asteroids - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- AstroUtils - Class in gaiasky.util.coord
- AstroUtils() - Constructor for class gaiasky.util.coord.AstroUtils
- AstroUtilsTest - Class in gaiasky.util.test
- AstroUtilsTest() - Constructor for class gaiasky.util.test.AstroUtilsTest
- AT - Static variable in class gaiasky.gui.main.GSKeys
- atan2(double, double) - Static method in class gaiasky.util.math.MathUtilsDouble
-
Returns atan2 in radians, faster but less accurate than FastMath.atan2.
- atlasName - Variable in class gaiasky.util.gdx.loader.BitmapFontLoader.BitmapFontParameter
-
The name of the
TextureAtlas
to load theBitmapFont
itself from. - AtlasRegion(Texture, int, int, int, int) - Constructor for class gaiasky.util.gdx.g2d.TextureAtlas.AtlasRegion
- AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class gaiasky.util.gdx.g2d.TextureAtlas.AtlasRegion
- AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class gaiasky.util.gdx.g2d.TextureAtlas.AtlasSprite
- AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class gaiasky.util.gdx.g2d.TextureAtlas.AtlasSprite
- atmosphere - Variable in class gaiasky.scene.component.Atmosphere
- atmosphere - Static variable in class gaiasky.scene.Mapper
- Atmosphere - Class in gaiasky.scene.component
- Atmosphere() - Constructor for class gaiasky.scene.component.Atmosphere
- AtmosphereAttribute - Class in gaiasky.util.gdx.shader.attribute
- AtmosphereAttribute(int) - Constructor for class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- AtmosphereAttribute(int, float) - Constructor for class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- AtmosphereComponent - Class in gaiasky.scene.record
- AtmosphereComponent() - Constructor for class gaiasky.scene.record.AtmosphereComponent
- Atmospheres - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- AtmosphereShader - Class in gaiasky.util.gdx.shader
- AtmosphereShader(IntRenderable, AtmosphereShader.Config) - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader
- AtmosphereShader(IntRenderable, AtmosphereShader.Config, ExtShaderProgram) - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader
- AtmosphereShader(IntRenderable, AtmosphereShader.Config, String) - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader
- AtmosphereShader(IntRenderable, AtmosphereShader.Config, String, String, String) - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader
- AtmosphereShader.Config - Class in gaiasky.util.gdx.shader
- AtmosphereShader.Inputs - Class in gaiasky.util.gdx.shader
- AtmosphereShader.Setters - Class in gaiasky.util.gdx.shader
- AtmosphereShaderProvider - Class in gaiasky.util.gdx.shader.provider
- AtmosphereShaderProvider(FileHandle, FileHandle) - Constructor for class gaiasky.util.gdx.shader.provider.AtmosphereShaderProvider
- AtmosphereShaderProvider(AtmosphereShader.Config) - Constructor for class gaiasky.util.gdx.shader.provider.AtmosphereShaderProvider
- AtmosphereShaderProvider(String, String) - Constructor for class gaiasky.util.gdx.shader.provider.AtmosphereShaderProvider
- AtmosphereShaderProviderLoader<T> - Class in gaiasky.util.gdx.shader.loader
- AtmosphereShaderProviderLoader(FileHandleResolver) - Constructor for class gaiasky.util.gdx.shader.loader.AtmosphereShaderProviderLoader
- AtmosphereShaderProviderLoader.AtmosphereShaderProviderParameter - Class in gaiasky.util.gdx.shader.loader
- AtmosphereShaderProviderParameter(String, String) - Constructor for class gaiasky.util.gdx.shader.loader.AtmosphereShaderProviderLoader.AtmosphereShaderProviderParameter
- attachTo(T) - Method in class gaiasky.util.gdx.model.IntNode
-
Adds this node as child to specified parent Node, synonym for:
parent.addChild(this)
- attachToSession(XrDriver, MemoryStack) - Method in class gaiasky.vr.openxr.input.actionsets.ActionSet
-
Attaches this (and only this) action set to the session in the driver.
- attenuationColor - Variable in class gaiasky.util.gdx.model.gltf.data.extensions.KHRMaterialsVolume
- attenuationColor - Variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRVolumeAttribute
- attenuationDistance - Variable in class gaiasky.util.gdx.model.gltf.data.extensions.KHRMaterialsVolume
- attenuationDistance - Variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRVolumeAttribute
-
a value of zero means positive infinity (no attenuation)
- attitude - Variable in class gaiasky.util.gaia.AttitudeIntervalBean
- attitudeComponent - Variable in class gaiasky.scene.component.Orientation
-
Holds the guy that returns a quaternion for each time.
- AttitudeComponent - Class in gaiasky.scene.component
-
Component that contains an attitude provider that spits out a quaternion for each time.
- AttitudeComponent() - Constructor for class gaiasky.scene.component.AttitudeComponent
- AttitudeConverter - Class in gaiasky.util.gaia
- AttitudeConverter() - Constructor for class gaiasky.util.gaia.AttitudeConverter
- AttitudeIntervalBean - Class in gaiasky.util.gaia
- AttitudeIntervalBean(String, Instant, BaseAttitudeDataServer<IAttitude>, String) - Constructor for class gaiasky.util.gaia.AttitudeIntervalBean
- AttitudeUtils - Class in gaiasky.util.gaia.utils
- AttitudeUtils() - Constructor for class gaiasky.util.gaia.utils.AttitudeUtils
- AttitudeUtils.KnotsAndSplines - Class in gaiasky.util.gaia.utils
-
Utility class for manipulating knots and splines together
- AttitudeXmlParser - Class in gaiasky.util.gaia
- AttitudeXmlParser() - Constructor for class gaiasky.util.gaia.AttitudeXmlParser
- attr - Variable in class gaiasky.gui.beans.AttributeComboBoxBean
- attribute - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
- attribute - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.TransmissionSource
-
attribute to be added to the environment in the final render pass.
- Attribute - Class in gaiasky.util.gdx.shader.attribute
- Attribute(int) - Constructor for class gaiasky.util.gdx.shader.attribute.Attribute
- Attribute(long) - Constructor for class gaiasky.util.gdx.shader.attribute.Attribute
- AttributeAbsmag - Class in gaiasky.util.filter.attrib
- AttributeAbsmag() - Constructor for class gaiasky.util.filter.attrib.AttributeAbsmag
- AttributeAbstract - Class in gaiasky.util.filter.attrib
- AttributeAbstract() - Constructor for class gaiasky.util.filter.attrib.AttributeAbstract
- AttributeAppmag - Class in gaiasky.util.filter.attrib
- AttributeAppmag() - Constructor for class gaiasky.util.filter.attrib.AttributeAppmag
- AttributeColorBlue - Class in gaiasky.util.filter.attrib
- AttributeColorBlue() - Constructor for class gaiasky.util.filter.attrib.AttributeColorBlue
- AttributeColorGreen - Class in gaiasky.util.filter.attrib
- AttributeColorGreen() - Constructor for class gaiasky.util.filter.attrib.AttributeColorGreen
- AttributeColorRed - Class in gaiasky.util.filter.attrib
- AttributeColorRed() - Constructor for class gaiasky.util.filter.attrib.AttributeColorRed
- AttributeComboBoxBean - Class in gaiasky.gui.beans
- AttributeComboBoxBean(IAttribute) - Constructor for class gaiasky.gui.beans.AttributeComboBoxBean
- AttributeDEC - Class in gaiasky.util.filter.attrib
- AttributeDEC() - Constructor for class gaiasky.util.filter.attrib.AttributeDEC
- AttributeDistance - Class in gaiasky.util.filter.attrib
- AttributeDistance() - Constructor for class gaiasky.util.filter.attrib.AttributeDistance
- AttributeEclLatitude - Class in gaiasky.util.filter.attrib
- AttributeEclLatitude() - Constructor for class gaiasky.util.filter.attrib.AttributeEclLatitude
- AttributeEclLongitude - Class in gaiasky.util.filter.attrib
- AttributeEclLongitude() - Constructor for class gaiasky.util.filter.attrib.AttributeEclLongitude
- AttributeGalLatitude - Class in gaiasky.util.filter.attrib
- AttributeGalLatitude() - Constructor for class gaiasky.util.filter.attrib.AttributeGalLatitude
- AttributeGalLongitude - Class in gaiasky.util.filter.attrib
- AttributeGalLongitude() - Constructor for class gaiasky.util.filter.attrib.AttributeGalLongitude
- AttributeMap - Class in gaiasky.scene
- AttributeMap() - Constructor for class gaiasky.scene.AttributeMap
- AttributeMualpha - Class in gaiasky.util.filter.attrib
- AttributeMualpha() - Constructor for class gaiasky.util.filter.attrib.AttributeMualpha
- AttributeMudelta - Class in gaiasky.util.filter.attrib
- AttributeMudelta() - Constructor for class gaiasky.util.filter.attrib.AttributeMudelta
- attributeNames - Variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Attribute names.
- AttributeRA - Class in gaiasky.util.filter.attrib
- AttributeRA() - Constructor for class gaiasky.util.filter.attrib.AttributeRA
- AttributeRadvel - Class in gaiasky.util.filter.attrib
- AttributeRadvel() - Constructor for class gaiasky.util.filter.attrib.AttributeRadvel
- attributes - Variable in class gaiasky.scene.component.Base
-
Extra attributes.
- attributes - Variable in class gaiasky.util.gdx.model.data.IntModelMesh
- attributes - Variable in class gaiasky.util.gdx.model.gltf.data.geometry.GLTFPrimitive
- attributes - Variable in class gaiasky.util.gdx.shader.attribute.Attributes
- attributes - Variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Attribute lookup.
- Attributes - Class in gaiasky.util.gdx.shader.attribute
- Attributes() - Constructor for class gaiasky.util.gdx.shader.attribute.Attributes
- attributesHash() - Method in class gaiasky.util.gdx.shader.attribute.Attributes
- attributeSizes - Variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Attribute sizes.
- attributesMask - Variable in class gaiasky.util.gdx.shader.AtmosphereShader
-
The attributes that this shader supports
- attributesMask - Variable in class gaiasky.util.gdx.shader.DefaultIntShader
- attributeTypes - Variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Attribute types.
- AttributeUCD - Class in gaiasky.util.filter.attrib
- AttributeUCD(UCD) - Constructor for class gaiasky.util.filter.attrib.AttributeUCD
- AU - Enum constant in enum class gaiasky.gui.beans.DistanceUnitComboBoxBean.DistanceUnit
- AU - Enum constant in enum class gaiasky.util.Settings.DistanceUnits
- AU - Enum constant in enum class gaiasky.util.units.Quantity.Length.LengthUnit
-
Astronomical units
- AU_TO_KM - Static variable in class gaiasky.util.Nature
-
Astronomical units to kilometres
- AU_TO_U - Static variable in class gaiasky.util.Constants
-
AU to local units conversion.
- AUTHOR_AFFILIATION - Static variable in class gaiasky.util.Settings
- AUTHOR_AFFILIATION_PLAIN - Static variable in class gaiasky.util.Settings
- AUTHOR_EMAIL - Static variable in class gaiasky.util.Settings
- AUTHOR_NAME - Static variable in class gaiasky.util.Settings
- AUTHOR_NAME_PLAIN - Static variable in class gaiasky.util.Settings
- AUTHOR_WEBSITE_FULL - Static variable in class gaiasky.util.Settings
- AUTHOR_WEBSITE_TEXT - Static variable in class gaiasky.util.Settings
- auto - Variable in class gaiasky.util.Settings.CamrecorderSettings
- AUTO - Enum constant in enum class gaiasky.util.Settings.ToneMapping
- aux - Variable in class gaiasky.util.svt.SVTQuadtree
-
Auxiliary object to store additional data.
- aux1 - Variable in class gaiasky.render.process.RenderModeCubemap
- aux1 - Static variable in interface gaiasky.util.filter.attrib.IAttribute
- aux2 - Variable in class gaiasky.render.process.RenderModeCubemap
- aux2 - Variable in class gaiasky.render.system.LineRenderSystem
- aux2 - Variable in class gaiasky.scene.system.render.draw.LinePrimitiveRenderer
- aux2 - Static variable in interface gaiasky.util.filter.attrib.IAttribute
- aux2d1 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux2d2 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux3 - Variable in class gaiasky.render.process.RenderModeCubemap
- aux3b1 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux3b2 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux3d1 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux3d1 - Static variable in class gaiasky.scene.record.ParticleRecord
- aux3d2 - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- aux3d2 - Static variable in class gaiasky.scene.record.ParticleRecord
- aux3f - Variable in class gaiasky.render.system.AbstractRenderSystem
- auxMat - Variable in class gaiasky.render.system.ImmediateModeRenderSystem
- available() - Method in class gaiasky.util.io.ByteBufferInputStream
- AVAILABLE - Enum constant in enum class gaiasky.util.datadesc.DatasetDesc.DatasetStatus
- AvgLuma - Enum constant in enum class gaiasky.render.postprocess.filters.LevelsFilter.Param
- awake - Variable in class gaiasky.util.concurrent.ServiceThread
- axes - Variable in class gaiasky.scene.Families
- Axes - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- axesColors - Variable in class gaiasky.scene.component.Axis
- AxesExtractor - Class in gaiasky.scene.system.render.extract
- AxesExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.AxesExtractor
- AxesInitializer - Class in gaiasky.scene.system.initialize
- AxesInitializer(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.AxesInitializer
- AxesUpdater - Class in gaiasky.scene.system.update
- AxesUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.AxesUpdater
- axialTilt - Variable in class gaiasky.scene.record.RotationComponent
-
Angle between equatorial plane and orbital plane in degrees.
- axis - Static variable in class gaiasky.scene.Mapper
- Axis - Class in gaiasky.scene.component
- Axis() - Constructor for class gaiasky.scene.component.Axis
- AXIS_DPAD_H - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_DPAD_V - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LB - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LSTICK_H - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LSTICK_H_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LSTICK_V - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LSTICK_V_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_LT_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RB - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RSTICK_H - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RSTICK_H_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RSTICK_V - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RSTICK_V_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_RT_SENS - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- AXIS_VALUE_POW - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- axisEventDelay - Variable in class gaiasky.input.AbstractGamepadListener
-
Delay between axis events.
- axisMoved(Controller, int, float) - Method in class gaiasky.input.AbstractGamepadListener
- axisMoved(Controller, int, float) - Method in class gaiasky.input.GuiGamepadListener
- axisMoved(Controller, int, float) - Method in class gaiasky.input.MainGamepadListener
- axisMoved(Controller, int, float) - Method in class gaiasky.input.SpacecraftGamepadListener
- axisPollDelay - Variable in class gaiasky.input.AbstractGamepadListener
-
Delay between axis poll operations.
- AZIMUTHAL_EQUIDISTANT - Enum constant in enum class gaiasky.render.postprocess.effects.CubmeapProjectionEffect.CubemapProjection
B
- b - Variable in class gaiasky.data.orientation.LVLHOrientationServer
- b - Variable in class gaiasky.scene.component.GridRecursive
- b - Variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRHDRColorAttribute
- b - Variable in class gaiasky.util.gdx.ModelCreator.Face
-
This stores the indices for the binormals
- b() - Method in interface gaiasky.scene.api.IParticleRecord
-
Galactic latitude in degrees.
- b() - Method in class gaiasky.scene.record.ParticleRecord
-
Galactic latitude in degrees.
- b() - Method in class gaiasky.scene.record.PointParticleRecord
- b() - Method in class gaiasky.util.gdx.ModelCreator.Face
- b() - Method in interface gaiasky.util.gdx.ModelCreator.IFace
- B - Static variable in class gaiasky.gui.main.GSKeys
- B_SPLINE - Enum constant in enum class gaiasky.util.camera.rec.KeyframesManager.PathType
- b0 - Variable in class gaiasky.scene.component.Axis
- b1 - Variable in class gaiasky.scene.component.Axis
- b2 - Variable in class gaiasky.scene.component.Axis
- B31 - Variable in class gaiasky.scene.component.ParticleSet
- B32 - Variable in class gaiasky.scene.component.ParticleSet
- back - Variable in class gaiasky.gui.main.StereoGui
- back() - Method in class gaiasky.gui.main.GamepadGui
- back() - Method in class gaiasky.input.GuiGamepadListener
- back() - Method in class gaiasky.input.WindowGamepadListener
- Back - Enum constant in enum class gaiasky.util.math.PlaneDouble.PlaneSide
- BACK - Static variable in class gaiasky.gui.main.GSKeys
- BACKBUFFER_SCALE_CMD - Enum constant in enum class gaiasky.event.Event
-
Sets the back-buffer scale.
- BACKBUFFER_SCALE_MAX - Static variable in class gaiasky.util.Constants
- BACKBUFFER_SCALE_MIN - Static variable in class gaiasky.util.Constants
- BACKBUFFER_SCALE_STEP - Static variable in class gaiasky.util.Constants
- backBufferHeight - Variable in class gaiasky.gui.main.AbstractGui
- backBufferResolution - Variable in class gaiasky.util.Settings.GraphicsSettings
- backBufferScale - Variable in class gaiasky.util.Settings.GraphicsSettings
- BackbufferScale - Enum constant in enum class gaiasky.render.postprocess.filters.GlowFilter.Param
- backBufferWidth - Variable in class gaiasky.gui.main.AbstractGui
- background - Variable in class gaiasky.scene.component.ParticleSet
- background - Variable in class gaiasky.util.scene2d.ContextMenu.ContextMenuStyle
- background - Variable in class gaiasky.util.scene2d.Separator.SeparatorStyle
- BACKGROUND_LOADING_INFO - Enum constant in enum class gaiasky.event.Event
-
Empty event which informs that background loading is active.
- BackgroundExtractor - Class in gaiasky.scene.system.render.extract
- BackgroundExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.BackgroundExtractor
- backgroundFocused - Variable in class gaiasky.util.scene2d.OwnSelectBox.OwnSelectBoxStyle
- backgroundFocused - Variable in class gaiasky.util.scene2d.OwnSlider.OwnSliderStyle
- BackgroundModelInitializer - Class in gaiasky.scene.system.initialize
- BackgroundModelInitializer(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.BackgroundModelInitializer
- backgroundModels - Variable in class gaiasky.scene.Families
- BackgroundUpdater - Class in gaiasky.scene.system.update
- BackgroundUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.BackgroundUpdater
- BACKSLASH - Static variable in class gaiasky.gui.main.GSKeys
- BACKSPACE - Static variable in class gaiasky.gui.main.GSKeys
- backupCamera() - Method in class gaiasky.scene.camera.CameraManager
- backupGamepadListeners - Variable in class gaiasky.gui.window.GenericDialog
- backupMouseKbdListeners - Variable in class gaiasky.gui.window.GenericDialog
- BackupProjectionCamera(PerspectiveCamera) - Constructor for class gaiasky.scene.camera.CameraManager.BackupProjectionCamera
- backupSettings() - Method in class gaiasky.script.EventScriptingInterface
- backupSettings() - Method in interface gaiasky.script.IScriptingInterface
-
Creates a backup of the current settings state that can be restored later on.
- base - Static variable in class gaiasky.scene.Mapper
- base - Variable in class gaiasky.scene.view.BaseView
-
The base component.
- Base - Class in gaiasky.scene.component
- Base() - Constructor for class gaiasky.scene.component.Base
- BaseAttitudeDataServer<A> - Class in gaiasky.util.gaia
- BaseAttitudeDataServer() - Constructor for class gaiasky.util.gaia.BaseAttitudeDataServer
- baseColor - Variable in class gaiasky.util.gdx.model.gltf.scene3d.lights.DirectionalLightEx
-
base color clamped
- baseColorFactor - Variable in class gaiasky.util.gdx.model.gltf.data.material.GLTFpbrMetallicRoughness
- BaseColorFactor - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRColorAttribute
- BaseColorFactorAlias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRColorAttribute
- baseColorFactorSetter - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- baseColorFactorUniform - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- baseColorTexture - Variable in class gaiasky.util.gdx.model.gltf.data.material.GLTFpbrMetallicRoughness
- BaseColorTexture - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- BaseColorTextureAlias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- baseColorTextureSetter - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- baseColorTextureUniform - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- baseData - Variable in class gaiasky.util.datadesc.DatasetDesc
- baseDataPresent() - Method in class gaiasky.gui.main.WelcomeGui
-
Checks if the basic Gaia Sky data folders are present in the default data folder
- BaseInitializer - Class in gaiasky.scene.system.initialize
- BaseInitializer(Scene, boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.BaseInitializer
- BaseIntAnimationController - Class in gaiasky.util.gdx.model
- BaseIntAnimationController(IntModelInstance) - Constructor for class gaiasky.util.gdx.model.BaseIntAnimationController
-
Construct a new BaseAnimationController.
- BaseIntAnimationController.Transform - Class in gaiasky.util.gdx.model
- baseIntensity - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- baseIntensity - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- baseIntensity - Variable in class gaiasky.render.postprocess.effects.PseudoLensFlare.Settings
- BaseIntShader - Class in gaiasky.util.gdx.shader
- BaseIntShader() - Constructor for class gaiasky.util.gdx.shader.BaseIntShader
- BaseIntShader.GlobalSetter - Class in gaiasky.util.gdx.shader
- BaseIntShader.LocalSetter - Class in gaiasky.util.gdx.shader
- BaseIntShader.Setter - Interface in gaiasky.util.gdx.shader
- BaseIntShader.Uniform - Class in gaiasky.util.gdx.shader
- BaseIntShader.Validator - Interface in gaiasky.util.gdx.shader
- BaseIntShaderProvider - Class in gaiasky.util.gdx.shader.provider
- BaseIntShaderProvider() - Constructor for class gaiasky.util.gdx.shader.provider.BaseIntShaderProvider
- BasePath - Static variable in class gaiasky.render.util.ShaderLoader
- baseSaturation - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- baseSaturation - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- baseSaturation - Variable in class gaiasky.render.postprocess.effects.PseudoLensFlare.Settings
- BaseView - Class in gaiasky.scene.view
- BaseView() - Constructor for class gaiasky.scene.view.BaseView
- BaseView(Entity) - Constructor for class gaiasky.scene.view.BaseView
- basic() - Element in annotation interface gaiasky.util.gaia.Satellite.ParamMetaData
- BASICANGLE_DEGREE - Static variable in class gaiasky.util.gaia.Satellite
-
Basic angle, i.e., the angle between FoV2 (following FoV) and FoV1 (preceding FoV).
- BasicFileImageRenderer - Class in gaiasky.util.screenshot
- BasicFileImageRenderer() - Constructor for class gaiasky.util.screenshot.BasicFileImageRenderer
- batch - Variable in class gaiasky.scene.system.render.draw.ModelRenderer
- bbSet - Variable in class gaiasky.scene.view.LabelView
- beamP0 - Variable in class gaiasky.scene.component.VRDevice
- beamP1 - Variable in class gaiasky.scene.component.VRDevice
- beamP2 - Variable in class gaiasky.scene.component.VRDevice
- beamPn - Variable in class gaiasky.scene.component.VRDevice
- beforeGroup(int, Array<Decal>) - Method in class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- beforeGroups() - Method in class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- beforeRenderToScreen() - Method in interface gaiasky.render.postprocess.PostProcessorListener
- begin() - Method in class gaiasky.render.postprocess.util.PingPongBuffer
-
Ensures the initial buffer state is always the same before starting ping-ponging.
- begin() - Method in interface gaiasky.util.gdx.g2d.ExtBatch
-
Sets up the Batch for drawing.
- begin() - Method in class gaiasky.util.gdx.g2d.ExtSpriteBatch
- begin() - Method in class gaiasky.util.gdx.IntModelBuilder
-
Begin building a new model
- begin() - Method in class gaiasky.util.gdx.model.BaseIntAnimationController
-
Begin applying multiple animations to the instance, must followed by one or more calls to {
BaseIntAnimationController.apply(IntAnimation, float, float)
and finally {BaseIntAnimationController.end()
. - begin() - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
-
Begin applying multiple animations to the instance, must followed by one or more calls to {
AnimationControllerHack.apply(IntAnimation, float, float)
and finally {AnimationControllerHack.end()
. - begin() - Method in class gaiasky.util.gdx.model.gltf.scene3d.lights.DirectionalShadowLight
- begin() - Method in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
- begin(Camera) - Method in class gaiasky.util.gdx.IntModelBatch
-
Start rendering one or more
IntRenderable
s. - begin(Camera) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.TransmissionSource
- begin(Camera, RenderContext) - Method in class gaiasky.util.gdx.shader.AtmosphereShader
- begin(Camera, RenderContext) - Method in class gaiasky.util.gdx.shader.BaseIntShader
- begin(Camera, RenderContext) - Method in class gaiasky.util.gdx.shader.DefaultIntShader
- begin(Camera, RenderContext) - Method in interface gaiasky.util.gdx.shader.IntShader
-
Initializes the context for exclusive rendering by this shader.
- begin(Camera, Environment, SceneSkybox) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.MirrorSource
- begin(VertexAttributes) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
-
Begin building a mesh.
- begin(VertexAttributes, int) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
-
Begin building a mesh
- begin(Bits) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
-
Begin building a mesh.
- begin(Bits, int) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
-
Begin building a mesh.
- bernoulli() - Static method in class gaiasky.util.math.StdRandom
-
Returns a random boolean from a Bernoulli distribution with success probability 1/2.
- bernoulli(double) - Static method in class gaiasky.util.math.StdRandom
-
Returns a random boolean from a Bernoulli distribution with success probability p.
- beta() - Method in interface gaiasky.scene.api.IParticleRecord
-
Ecliptic latitude in degrees.
- beta() - Method in class gaiasky.scene.record.ParticleRecord
-
Ecliptic latitude in degrees.
- beta() - Method in class gaiasky.scene.record.PointParticleRecord
- beta(double, double) - Static method in class gaiasky.util.math.StdRandom
-
Returns a random real number from a beta distribution with parameters α and β.
- bias - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- bias - Variable in class gaiasky.util.Settings.PostprocessSettings.LensFlareSettings
- Bias - Enum constant in enum class gaiasky.render.postprocess.filters.BiasFilter.Param
- BiasFilter - Class in gaiasky.render.postprocess.filters
- BiasFilter() - Constructor for class gaiasky.render.postprocess.filters.BiasFilter
- BiasFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- bigEndian - Variable in class gaiasky.util.gdx.loader.PortableFloatMap
-
Indicates whether the image read was in big endian, or indicates whether to write the image in big endian.
- BilinearInterpolator - Class in gaiasky.scene.record
- BilinearInterpolator() - Constructor for class gaiasky.scene.record.BilinearInterpolator
- BilinearInterpolator.GridModel - Interface in gaiasky.scene.record
- billboard - Static variable in class gaiasky.scene.Mapper
- billboard - Variable in class gaiasky.scene.view.BillboardView
- billboard - Variable in class gaiasky.util.Settings.SceneSettings.StarSettings.GroupSettings
- Billboard - Class in gaiasky.scene.component
- Billboard() - Constructor for class gaiasky.scene.component.Billboard
- BILLBOARD_GAL - Enum constant in enum class gaiasky.render.RenderGroup
-
IntShader - galaxies.
- BILLBOARD_GROUP - Enum constant in enum class gaiasky.render.RenderGroup
-
Group of billboard datasets.
- BILLBOARD_SPRITE - Enum constant in enum class gaiasky.render.RenderGroup
-
Regular billboard sprite.
- BILLBOARD_SSO - Enum constant in enum class gaiasky.render.RenderGroup
-
IntShader - front (planets, satellites...).
- BILLBOARD_STAR - Enum constant in enum class gaiasky.render.RenderGroup
-
Star billboards.
- BILLBOARD_TEXTURE_IDX_CMD - Enum constant in enum class gaiasky.event.Event
-
Set the global texture index for billboards rendered in
RenderGroup.BILLBOARD_STAR
. - BillboardDataset - Class in gaiasky.scene.record
- BillboardDataset() - Constructor for class gaiasky.scene.record.BillboardDataset
- BillboardDataset.ParticleType - Enum Class in gaiasky.scene.record
- BillboardEntityRenderSystem - Class in gaiasky.scene.system.render.draw.billboard
- BillboardEntityRenderSystem() - Constructor for class gaiasky.scene.system.render.draw.billboard.BillboardEntityRenderSystem
- billboardGalaxies - Variable in class gaiasky.scene.Families
- billboardGroupShaders - Variable in class gaiasky.render.RenderAssets
- BillboardRenderer - Class in gaiasky.scene.system.render.draw
- BillboardRenderer(SceneRenderer, RenderGroup, float[], ExtShaderProgram[], String, boolean) - Constructor for class gaiasky.scene.system.render.draw.BillboardRenderer
-
Creates a new billboard quad render component.
- BillboardRenderer(SceneRenderer, RenderGroup, float[], ExtShaderProgram[], String, float, float, boolean) - Constructor for class gaiasky.scene.system.render.draw.BillboardRenderer
- billboardSet - Static variable in class gaiasky.scene.Mapper
- BillboardSet - Class in gaiasky.scene.component
- BillboardSet() - Constructor for class gaiasky.scene.component.BillboardSet
- BillboardSetExtractor - Class in gaiasky.scene.system.render.extract
- BillboardSetExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.BillboardSetExtractor
- BillboardSetInitializer - Class in gaiasky.scene.system.initialize
- BillboardSetInitializer(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.BillboardSetInitializer
- BillboardSetRenderer - Class in gaiasky.scene.system.render.draw
- BillboardSetRenderer(SceneRenderer, RenderGroup, float[], ExtShaderProgram[]) - Constructor for class gaiasky.scene.system.render.draw.BillboardSetRenderer
- billboardSets - Variable in class gaiasky.scene.Families
- BillboardSetUpdater - Class in gaiasky.scene.system.update
- BillboardSetUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.BillboardSetUpdater
- billboardShaders - Variable in class gaiasky.render.RenderAssets
- billboardSizeFactor - Variable in class gaiasky.scene.component.ModelScaffolding
-
The factor to apply to the size when rendered as billboard.
- BillboardUpdater - Class in gaiasky.scene.system.update
- BillboardUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.BillboardUpdater
- BillboardView - Class in gaiasky.scene.view
- BillboardView() - Constructor for class gaiasky.scene.view.BillboardView
- BinaryDataFileResolver - Class in gaiasky.util.gdx.model.gltf.loaders.glb
- BinaryDataFileResolver() - Constructor for class gaiasky.util.gdx.model.gltf.loaders.glb.BinaryDataFileResolver
- BinaryDataProvider - Class in gaiasky.data.group
- BinaryDataProvider() - Constructor for class gaiasky.data.group.BinaryDataProvider
- BinaryIO - Interface in gaiasky.data.api
- BinaryIOBase - Class in gaiasky.data.group
- BinaryIOBase(int, int, boolean, boolean) - Constructor for class gaiasky.data.group.BinaryIOBase
- BinaryPointDataProvider - Class in gaiasky.data.group
-
Loads and writes binary data into particle groups (
ParticleRecord.ParticleRecordType.PARTICLE_EXT
). - BinaryPointDataProvider() - Constructor for class gaiasky.data.group.BinaryPointDataProvider
- BinarySearchTree<T> - Class in gaiasky.util
- BinarySearchTree() - Constructor for class gaiasky.util.BinarySearchTree
-
Construct the tree.
- BinarySearchTree.BinaryNode<T> - Class in gaiasky.util
-
Basic node stored in unbalanced binary search trees Note that this class is not accessible outside of this package.
- BinaryVersion0 - Class in gaiasky.data.group
- BinaryVersion0() - Constructor for class gaiasky.data.group.BinaryVersion0
- BinaryVersion1 - Class in gaiasky.data.group
- BinaryVersion1() - Constructor for class gaiasky.data.group.BinaryVersion1
- BinaryVersion2 - Class in gaiasky.data.group
- BinaryVersion2() - Constructor for class gaiasky.data.group.BinaryVersion2
- BinaryVersion3 - Class in gaiasky.data.group
-
The binary version 3 includes the effective temperature, t_eff, and does not have the hip number (already in names array).
- BinaryVersion3() - Constructor for class gaiasky.data.group.BinaryVersion3
- bind() - Method in class gaiasky.util.gdx.mesh.IntIndexArray
-
Binds this IntIndexArray for rendering with glDrawElements.
- bind() - Method in class gaiasky.util.gdx.mesh.IntIndexBufferObject
-
Binds this IntIndexBufferObject for rendering with glDrawElements.
- bind() - Method in class gaiasky.util.gdx.mesh.IntIndexBufferObjectSubData
-
Binds this IntIndexBufferObject for rendering with glDrawElements.
- bind() - Method in interface gaiasky.util.gdx.mesh.IntIndexData
-
Binds this IntIndexBufferObject for rendering with glDrawElements.
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Binds the underlying
VertexBufferObject
andIntIndexBufferObject
if indices where given. - bind(ExtShaderProgram) - Method in interface gaiasky.util.gdx.mesh.IntVertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.VertexArray
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.VertexBufferObject
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectInstanced
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectSubData
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ExtShaderProgram) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectWithVAO
-
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Binds the underlying
VertexBufferObject
andIntIndexBufferObject
if indices where given. - bind(ExtShaderProgram, int[]) - Method in interface gaiasky.util.gdx.mesh.IntVertexData
-
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.VertexArray
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.VertexBufferObject
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectInstanced
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectSubData
- bind(ExtShaderProgram, int[]) - Method in class gaiasky.util.gdx.mesh.VertexBufferObjectWithVAO
- bindLights(IntRenderable, Attributes) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- bindLights(IntRenderable, Attributes) - Method in class gaiasky.util.gdx.shader.DefaultIntShader
- bindMaterial(IntRenderable) - Method in class gaiasky.util.gdx.shader.AtmosphereShader
- bindMaterial(Attributes) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- bindMaterial(Attributes) - Method in class gaiasky.util.gdx.shader.DefaultIntShader
- binormal - Variable in class gaiasky.util.gdx.IntMeshPartBuilder.VertexInfo
- binormals - Variable in class gaiasky.util.gdx.ModelCreator
- biomeHueShift - Variable in class gaiasky.scene.record.MaterialComponent
- biomeLUT - Variable in class gaiasky.scene.record.MaterialComponent
- biomeSaturation - Variable in class gaiasky.scene.record.MaterialComponent
- bitDepth - Variable in class gaiasky.util.Settings.GraphicsSettings.FullscreenSettings
- BitmapFont - Class in gaiasky.util.gdx.g2d
-
Renders bitmap fonts.
- BitmapFont() - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
- BitmapFont(FileHandle) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file.
- BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
- BitmapFont(FileHandle, TextureRegion) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Creates a BitmapFont with the glyphs relative to the specified region.
- BitmapFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Constructs a new BitmapFont from the given
BitmapFont.BitmapFontData
and array ofTextureRegion
. - BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont
-
Constructs a new BitmapFont from the given
BitmapFont.BitmapFontData
andTextureRegion
. - BitmapFont.BitmapFontData - Class in gaiasky.util.gdx.g2d
-
Backing data for a
BitmapFont
. - BitmapFont.Glyph - Class in gaiasky.util.gdx.g2d
-
Represents a single character in a font page.
- BitmapFontCache - Class in gaiasky.util.gdx.g2d
-
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
- BitmapFontCache(BitmapFont) - Constructor for class gaiasky.util.gdx.g2d.BitmapFontCache
- BitmapFontCache(BitmapFont, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFontCache
- bitmapFontData - Variable in class gaiasky.util.gdx.loader.BitmapFontLoader.BitmapFontParameter
-
optional
BitmapFont.BitmapFontData
to be used instead of loading theTexture
directly. - BitmapFontData() - Constructor for class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
-
Creates an empty BitmapFontData for configuration before calling
BitmapFont.BitmapFontData.load(FileHandle, boolean)
, to subclass, or to populate yourself, e.g. - BitmapFontData(FileHandle, boolean) - Constructor for class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
- BitmapFontLoader - Class in gaiasky.util.gdx.loader
- BitmapFontLoader(FileHandleResolver) - Constructor for class gaiasky.util.gdx.loader.BitmapFontLoader
- BitmapFontLoader.BitmapFontParameter - Class in gaiasky.util.gdx.loader
-
Parameter to be passed to
AssetManager.load(String, Class, AssetLoaderParameters)
if additional configuration is necessary for theBitmapFont
. - BitmapFontParameter() - Constructor for class gaiasky.util.gdx.loader.BitmapFontLoader.BitmapFontParameter
- Bits - Class in gaiasky.util
- Bits() - Constructor for class gaiasky.util.Bits
- Bits(int) - Constructor for class gaiasky.util.Bits
-
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through nbits-1.
- BKDRHash(String) - Static method in class gaiasky.render.util.Hash
- blacklist - Variable in class gaiasky.util.Settings.ControlsSettings.GamepadSettings
- blankLineScale - Variable in class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
-
Multiplier for the line height of blank lines.
- blend - Variable in class gaiasky.scene.component.Verts
- blend - Variable in class gaiasky.util.SlaveManager
- blend() - Method in interface gaiasky.render.api.IGPUVertsRenderable
- blend() - Method in interface gaiasky.render.api.IPointRenderable
- blend() - Method in class gaiasky.scene.component.Verts
- blend() - Method in class gaiasky.scene.view.PointView
- blend() - Method in class gaiasky.scene.view.VertsView
- blend(Verts) - Static method in class gaiasky.scene.entity.EntityUtils
-
Prepares the blending OpenGL state given a
Verts
component. - Blend - Class in gaiasky.render.postprocess.effects
-
Blends the scene render target with the layer render target, which contains lines, labels, grids and other non-scene elements.
- Blend - Enum constant in enum class gaiasky.render.postprocess.filters.WarpingMeshFilter.Param
- Blend() - Constructor for class gaiasky.render.postprocess.effects.Blend
- blended - Variable in class gaiasky.util.gdx.shader.attribute.BlendingAttribute
-
Whether this material should be considered blended (default: true).
- BlenderShapeKeys - Class in gaiasky.util.gdx.model.gltf.loaders.blender
- BlenderShapeKeys() - Constructor for class gaiasky.util.gdx.model.gltf.loaders.blender.BlenderShapeKeys
- blendFile - Variable in class gaiasky.util.Settings.ProgramSettings.NetSettings.SlaveSettings
- blending - Variable in class gaiasky.scene.record.BillboardDataset
- BlendingAttribute - Class in gaiasky.util.gdx.shader.attribute
- BlendingAttribute() - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(boolean, float) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(boolean, int, int, float) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(float) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(int, int) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(int, int, float) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(BlendingAttribute) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendingAttribute(BlendingAttribute) - Constructor for class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- BlendMode - Enum Class in gaiasky.render
- BlendState - Enum constant in enum class gaiasky.render.postprocess.filters.WarpingMeshFilter.Param
- bloom - Variable in class gaiasky.util.Settings.PostprocessSettings
- Bloom - Class in gaiasky.render.postprocess.effects
- Bloom(int, int) - Constructor for class gaiasky.render.postprocess.effects.Bloom
- BLOOM_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the intensity value in [0,1].
- Bloom.Settings - Class in gaiasky.render.postprocess.effects
- bloomIntensity - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- bloomSaturation - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- BloomSettings() - Constructor for class gaiasky.util.Settings.PostprocessSettings.BloomSettings
- bloomThreshold - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- blurAmount - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- blurAmount - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- blurAmount - Variable in class gaiasky.render.postprocess.effects.PseudoLensFlare.Settings
- BlurDiv - Enum constant in enum class gaiasky.render.postprocess.filters.RadialBlurFilter.Param
- BlurFilter - Class in gaiasky.render.postprocess.filters
- BlurFilter(int, int) - Constructor for class gaiasky.render.postprocess.filters.BlurFilter
- BlurFilter.BlurType - Enum Class in gaiasky.render.postprocess.filters
- BlurFilter.Tap - Enum Class in gaiasky.render.postprocess.filters
- BlurMaxSamples - Enum constant in enum class gaiasky.render.postprocess.filters.CameraMotionBlurFilter.Param
- BlurOpacity - Enum constant in enum class gaiasky.render.postprocess.filters.AccumulationBlurFilter.Param
- blurPasses - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- blurPasses - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- blurPasses - Variable in class gaiasky.render.postprocess.effects.PseudoLensFlare.Settings
- blurPasses - Variable in class gaiasky.util.Settings.PostprocessSettings.LensFlareSettings
- BlurRadius - Enum constant in enum class gaiasky.render.postprocess.filters.AccumulationBlurFilter.Param
- BlurScale - Enum constant in enum class gaiasky.render.postprocess.filters.CameraMotionBlurFilter.Param
- blurType - Variable in class gaiasky.render.postprocess.effects.Bloom.Settings
- blurType - Variable in class gaiasky.render.postprocess.effects.LightScattering.Settings
- blurType - Variable in class gaiasky.render.postprocess.effects.PseudoLensFlare.Settings
- boardcastCamera(Vector3d, Vector3d, Vector3d) - Method in class gaiasky.util.MasterManager
-
Broadcasts the given camera state to all the slaves
- boardcastCameraAndTime(Vector3b, Vector3d, Vector3d, ITimeFrameProvider) - Method in class gaiasky.util.MasterManager
-
Broadcasts the given camera state and time to all the slaves.
- body - Variable in class gaiasky.scene.component.Trajectory
- body - Static variable in class gaiasky.scene.Mapper
- body - Variable in class gaiasky.scene.view.BaseView
-
The body component.
- Body - Class in gaiasky.scene.component
- Body() - Constructor for class gaiasky.scene.component.Body
- BODY_AND_ORBIT - Enum constant in enum class gaiasky.scene.component.Trajectory.OrbitBodyRepresentation
-
Both body and orbit/trajectory line are visually represented.
- bodyBackground - Variable in class gaiasky.util.scene2d.TabbedPane.TabbedPaneStyle
- bodyColor - Variable in class gaiasky.scene.component.Trajectory
-
Body color.
- bodyRepresentation - Variable in class gaiasky.scene.component.Trajectory
-
Control the body/trajectory representation for this object.
- bodySize - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- bodySize - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- BodySize - Static variable in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- BodySizeAlias - Static variable in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- bones - Variable in class gaiasky.util.gdx.IntRenderable
-
The bone transformations used for skinning, or null if not applicable.
- bones - Variable in class gaiasky.util.gdx.model.IntNodePart
-
The current transformation (relative to the bind pose) of each bone, may be null.
- bones - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- bones - Variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters.Bones
- Bones(int) - Constructor for class gaiasky.util.gdx.shader.DefaultIntShader.Setters.Bones
- bookmark - Variable in class gaiasky.gui.iface.CameraInfoInterface
- bookmark - Variable in class gaiasky.util.scene2d.BookmarkButton
- BookmarkButton - Class in gaiasky.util.scene2d
- BookmarkButton(BookmarksManager.BookmarkNode, Skin) - Constructor for class gaiasky.util.scene2d.BookmarkButton
- BookmarkNameDialog - Class in gaiasky.gui.bookmarks
- BookmarkNameDialog(Stage, Skin) - Constructor for class gaiasky.gui.bookmarks.BookmarkNameDialog
- BookmarkNode(Path, boolean) - Constructor for class gaiasky.gui.bookmarks.BookmarksManager.BookmarkNode
- BookmarkPath - Class in gaiasky.gui.bookmarks
- BookmarkPath(String) - Constructor for class gaiasky.gui.bookmarks.BookmarkPath
- BookmarkPath(String[]) - Constructor for class gaiasky.gui.bookmarks.BookmarkPath
- BookmarkPath.BookmarksFileSystem - Class in gaiasky.gui.bookmarks
- BOOKMARKS_ADD - Enum constant in enum class gaiasky.event.Event
-
Add bookmark.
- BOOKMARKS_MOVE - Enum constant in enum class gaiasky.event.Event
-
Moves the bookmark 1 to a child of bookmark 2.
- BOOKMARKS_MOVE_DOWN - Enum constant in enum class gaiasky.event.Event
-
Moves the bookmark down in the list of its parent.
- BOOKMARKS_MOVE_UP - Enum constant in enum class gaiasky.event.Event
-
Moves the bookmark up in the list of its parent.
- BOOKMARKS_REMOVE - Enum constant in enum class gaiasky.event.Event
-
Remove bookmark.
- BOOKMARKS_REMOVE_ALL - Enum constant in enum class gaiasky.event.Event
-
Remove all bookmarks with the given name, irrespective of the path.
- BookmarksComponent - Class in gaiasky.gui.components
- BookmarksComponent(Skin, Stage) - Constructor for class gaiasky.gui.components.BookmarksComponent
- BookmarksComponent.TreeNode - Class in gaiasky.gui.components
- BookmarksFileSystem() - Constructor for class gaiasky.gui.bookmarks.BookmarkPath.BookmarksFileSystem
- bookmarksManager - Variable in class gaiasky.util.GaiaSkyAssets
- BookmarksManager - Class in gaiasky.gui.bookmarks
- BookmarksManager() - Constructor for class gaiasky.gui.bookmarks.BookmarksManager
- BookmarksManager.BookmarkNode - Class in gaiasky.gui.bookmarks
- bookmarksScrollPane - Variable in class gaiasky.gui.components.BookmarksComponent
- bookmarksTree - Variable in class gaiasky.gui.components.BookmarksComponent
- BoolAction - Class in gaiasky.vr.openxr.input.actions
- BoolAction(String, String, XrControllerDevice) - Constructor for class gaiasky.vr.openxr.input.actions.BoolAction
- border - Variable in class gaiasky.util.scene2d.ContextMenu.ContextMenuStyle
- bottom - Variable in class gaiasky.gui.window.GenericDialog
- BOTTOM_CENTER - Static variable in class gaiasky.util.gdx.g2d.NinePatch
-
Indices for
NinePatch(TextureRegion...)
constructor - BOTTOM_LEFT - Static variable in class gaiasky.util.gdx.g2d.NinePatch
- BOTTOM_RIGHT - Static variable in class gaiasky.util.gdx.g2d.NinePatch
- bottomMiddle - Variable in class gaiasky.gui.main.LoadingGui
- bounce - Static variable in class gaiasky.util.math.InterpolationDouble
- Bounce(double[], double[]) - Constructor for class gaiasky.util.math.InterpolationDouble.Bounce
- Bounce(int) - Constructor for class gaiasky.util.math.InterpolationDouble.Bounce
- bounceIn - Static variable in class gaiasky.util.math.InterpolationDouble
- BounceIn(double[], double[]) - Constructor for class gaiasky.util.math.InterpolationDouble.BounceIn
- BounceIn(int) - Constructor for class gaiasky.util.math.InterpolationDouble.BounceIn
- bounceOut - Static variable in class gaiasky.util.math.InterpolationDouble
- BounceOut(double[], double[]) - Constructor for class gaiasky.util.math.InterpolationDouble.BounceOut
- BounceOut(int) - Constructor for class gaiasky.util.math.InterpolationDouble.BounceOut
- bound - Static variable in class gaiasky.scene.Mapper
- boundaries - Variable in class gaiasky.scene.component.Boundaries
- boundaries - Variable in class gaiasky.scene.Families
- Boundaries - Class in gaiasky.scene.component
- Boundaries - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- Boundaries() - Constructor for class gaiasky.scene.component.Boundaries
- BoundariesExtractor - Class in gaiasky.scene.system.render.extract
- BoundariesExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.BoundariesExtractor
- BoundariesInitializer - Class in gaiasky.scene.system.initialize
- BoundariesInitializer(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.BoundariesInitializer
- BoundingBoxDouble - Class in gaiasky.util.math
- BoundingBoxDouble() - Constructor for class gaiasky.util.math.BoundingBoxDouble
-
Constructs a new bounding box with the minimum and maximum vector set to zeros.
- BoundingBoxDouble(BoundingBoxDouble) - Constructor for class gaiasky.util.math.BoundingBoxDouble
-
Constructs a new bounding box from the given bounding box.
- BoundingBoxDouble(Vector3d, Vector3d) - Constructor for class gaiasky.util.math.BoundingBoxDouble
-
Constructs the new bounding box using the given minimum and maximum vector.
- boundsInFrustum(double, double, double, double, double, double) - Method in class gaiasky.util.math.FrustumDouble
-
Returns whether the given bounding box is in the frustum.
- boundsInFrustum(BoundingBoxDouble) - Method in class gaiasky.util.math.FrustumDouble
-
Returns whether the given
BoundingBoxDouble
is in the frustum. - boundsInFrustum(Vector3d, Vector3d) - Method in class gaiasky.util.math.FrustumDouble
-
Returns whether the given bounding box is in the frustum.
- box(float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- box(float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a box with the specified dimensions.
- box(float, float, float, float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- box(float, float, float, float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a box at the specified location, with the specified dimensions
- box(Matrix4) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- box(Matrix4) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a box given the matrix.
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a box.
- box(IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- box(IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo, IntMeshPartBuilder.VertexInfo) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a box.
- bp_rp - Enum constant in enum class gaiasky.data.group.AbstractStarGroupDataProvider.ColId
- BPHash(String) - Static method in class gaiasky.render.util.Hash
- bpmag - Enum constant in enum class gaiasky.data.group.AbstractStarGroupDataProvider.ColId
- BRDFLUTTexture - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- BRDFLUTTextureAlias - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- brdfLUTTextureSetter - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- brdfLUTTextureUniform - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- breakCharacters(CharSequence, int) - Static method in class gaiasky.util.TextUtils
-
Breaks the string with new line ('\n') characters so that the lines have approximately
breakChars
characters. - breakCharacters(String, int) - Static method in class gaiasky.util.TextUtils
-
Breaks the string with new line ('\n') characters so that the lines have approximately
breakChars
characters. - breakCharacters(String, int, boolean) - Static method in class gaiasky.util.TextUtils
-
Breaks the string with new line ('\n') characters so that the lines have approximately
breakChars
characters. - breakChars - Variable in class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
-
Additional characters besides whitespace where text is wrapped.
- breakLine() - Method in class gaiasky.render.system.LineRenderSystem
-
Breaks current line of points
- breakSpaces(String, int) - Static method in class gaiasky.util.TextUtils
- brighten(float[], float) - Static method in class gaiasky.util.color.ColorUtils
-
Returns a copy of the RGB colour brightened up by the given amount
- brightness - Variable in class gaiasky.util.Settings.PostprocessSettings.LevelsSettings
- brightness - Variable in class gaiasky.util.Settings.SceneSettings.StarSettings
- Brightness - Enum constant in enum class gaiasky.render.postprocess.filters.LevelsFilter.Param
- Brightness(double, Quantity.Brightness.BrightnessUnit) - Constructor for class gaiasky.util.units.Quantity.Brightness
- Brightness(double, String) - Constructor for class gaiasky.util.units.Quantity.Brightness
- BRIGHTNESS_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the brightness level (float) in [-1,1].
- brightnessPower - Variable in class gaiasky.scene.system.render.draw.StarSetQuadComponent
- BSplineDouble<T> - Class in gaiasky.util.math
- BSplineDouble() - Constructor for class gaiasky.util.math.BSplineDouble
- BSplineDouble(T[], boolean) - Constructor for class gaiasky.util.math.BSplineDouble
- BSplineDouble(T[], int, boolean) - Constructor for class gaiasky.util.math.BSplineDouble
- buffer - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFBufferView
- BufferedFileImageRenderer - Class in gaiasky.util.screenshot
- BufferedFileImageRenderer(int) - Constructor for class gaiasky.util.screenshot.BufferedFileImageRenderer
- BufferedFrame - Class in gaiasky.render
- BufferedFrame() - Constructor for class gaiasky.render.BufferedFrame
- BufferedFrame(Pixmap, String, String) - Constructor for class gaiasky.render.BufferedFrame
- BufferedImageTextureData - Class in gaiasky.util.gdx.graphics
- BufferedImageTextureData(FileHandle, boolean) - Constructor for class gaiasky.util.gdx.graphics.BufferedImageTextureData
- bufferId - Variable in class gaiasky.util.SlaveManager
- buffers - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- bufferView - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessor
- bufferView - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparseIndices
- bufferView - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparseValues
- bufferView - Variable in class gaiasky.util.gdx.model.gltf.data.texture.GLTFImage
- bufferViews - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- build - Variable in class gaiasky.util.Settings.VersionSettings
- build() - Method in class gaiasky.gui.bookmarks.BookmarkNameDialog
- build() - Method in class gaiasky.gui.bookmarks.NewBookmarkFolderDialog
- build() - Method in class gaiasky.gui.datasets.DatasetFiltersWindow
- build() - Method in class gaiasky.gui.datasets.DatasetInfoWindow
- build() - Method in class gaiasky.gui.datasets.DatasetLoadDialog
- build() - Method in class gaiasky.gui.datasets.DatasetManagerWindow
- build() - Method in class gaiasky.gui.datasets.DatasetTransformsWindow
- build() - Method in class gaiasky.gui.datasets.DatasetVisualSettingsWindow
- build() - Method in class gaiasky.gui.main.GamepadGui
- build() - Method in class gaiasky.gui.main.UpdatePopup
- build() - Method in class gaiasky.gui.window.AboutWindow
- build() - Method in class gaiasky.gui.window.AddShapeDialog
- build() - Method in class gaiasky.gui.window.ArchiveViewWindow
- build() - Method in class gaiasky.gui.window.DataInfoWindow
- build() - Method in class gaiasky.gui.window.DataLocationCheckWindow
- build() - Method in class gaiasky.gui.window.DateDialog
- build() - Method in class gaiasky.gui.window.FileNameWindow
- build() - Method in class gaiasky.gui.window.GamepadConfigWindow
- build() - Method in class gaiasky.gui.window.GenericDialog
-
Build the content here.
- build() - Method in class gaiasky.gui.window.IndividualVisibilityWindow
- build() - Method in class gaiasky.gui.window.KeyframePreferencesWindow
- build() - Method in class gaiasky.gui.window.KeyframesExportWindow
- build() - Method in class gaiasky.gui.window.KeyframesWindow
- build() - Method in class gaiasky.gui.window.LandAtWindow
- build() - Method in class gaiasky.gui.window.LogWindow
- build() - Method in class gaiasky.gui.window.MemInfoWindow
- build() - Method in class gaiasky.gui.window.MinimapWindow
- build() - Method in class gaiasky.gui.window.PreferencesWindow
- build() - Method in class gaiasky.gui.window.ProceduralGenerationWindow
- build() - Method in class gaiasky.gui.window.QuitWindow
- build() - Method in class gaiasky.gui.window.ReleaseNotesWindow
- build() - Method in class gaiasky.gui.window.SearchDialog
- build() - Method in class gaiasky.gui.window.SlaveConfigWindow
- build() - Method in class gaiasky.gui.window.TextureWindow
- build() - Method in class gaiasky.util.scene2d.FileChooser
- build(Skin) - Method in class gaiasky.gui.vr.MainVRGui
- build(String, Path, int) - Method in class gaiasky.util.svt.SVTQuadtreeBuilder
-
Creates a new SVT quadtree and initializes it with the given file system location and the given tile size.
- buildAttributesDivisor0(int, boolean, boolean) - Method in class gaiasky.render.system.InstancedRenderSystem
-
Builds the vertex attributes with divisor=0 array and returns it.
- buildAttributesDivisor1(int) - Method in class gaiasky.render.system.InstancedRenderSystem
-
Builds the vertex attributes with divisor=1 array and returns it The content of divisor-1 attributes is updated for each instance.
- buildEnabledEffectsList() - Method in class gaiasky.render.postprocess.PostProcessor
- buildEnabledEffectsList(boolean, boolean) - Method in class gaiasky.render.postprocess.PostProcessor
- buildEnabledEffectsListCubemap() - Method in class gaiasky.render.postprocess.PostProcessor
- buildEnabledEffectsListVR() - Method in class gaiasky.render.postprocess.PostProcessor
- buildEnvMap(int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
-
Create an environment map, to be used with
SceneSkybox
- builder - Variable in class gaiasky.util.Settings.VersionSettings
- buildGui() - Method in class gaiasky.gui.main.FullGui
- buildIndirectionBuffer() - Method in class gaiasky.scene.record.VirtualTextureComponent
- buildIrradianceMap(int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
-
Creates an irradiance map, to be used with
PBRCubemapAttribute.DiffuseEnv
- buildLightGlowData() - Method in class gaiasky.scene.system.render.pass.LightGlowRenderPass
- buildLocalDatasets(DataDescriptor) - Method in class gaiasky.util.datadesc.DataDescriptorUtils
-
Constructs a list of local catalogs found in the current data location and combines them with the server data.
- buildRadianceMap(int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
-
Creates an radiance map, to be used with
PBRCubemapAttribute.SpecularEnv
generated cubemap contains mipmaps in order to perform roughness in PBR shading - buildSceneGraph() - Method in class gaiasky.scene.Scene
-
Constructs the scene graph structure in the
GraphNode
components of the current entities. - buildServerDatasets(FileHandle) - Method in class gaiasky.util.datadesc.DataDescriptorUtils
-
Constructs a data descriptor from a server JSON file.
- buildShadowMapData() - Method in class gaiasky.scene.system.render.pass.ShadowMapRenderPass
-
Builds the shadow map data; frame buffers, arrays, etc.
- buildSuper() - Method in class gaiasky.gui.window.GenericDialog
- buildTime - Variable in class gaiasky.util.Settings.VersionSettings
- buildTree() - Method in class gaiasky.scene.record.VirtualTextureComponent
- buildVertexAttributes() - Method in class gaiasky.render.system.LineRenderSystem
- buildVertexAttributes() - Method in class gaiasky.render.system.PointCloudRenderSystem
-
Builds the vertex attributes array and returns it
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.ParticleEffectsRenderer
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.PointCloudRenderer
-
Builds the vertex attributes array and returns it
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.PointPrimitiveRenderSystem
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.PrimitiveVertexRenderSystem
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.StarSetPointRenderer
- buildVertexAttributes() - Method in class gaiasky.scene.system.render.draw.VariableSetPointRenderer
- BULGE - Enum constant in enum class gaiasky.scene.record.BillboardDataset.ParticleType
- Bump - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- BumpAlias - Static variable in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- button - Variable in class gaiasky.input.MainMouseKbdListener
-
The current (first) button being pressed.
- BUTTON_A - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_B - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_DPAD_DOWN - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_DPAD_LEFT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_DPAD_RIGHT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_DPAD_UP - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_LB - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_LSTICK - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_LT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_RB - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_RSTICK - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_RT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_SELECT - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_START - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_X - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- BUTTON_Y - Variable in class gaiasky.gui.main.AbstractGamepadMappings
- button3d - Variable in class gaiasky.gui.components.CameraComponent
- buttonContainer - Variable in class gaiasky.gui.main.StereoGui
- buttonCubemap - Variable in class gaiasky.gui.components.CameraComponent
- buttonDome - Variable in class gaiasky.gui.components.CameraComponent
- buttonDown(Controller, int) - Method in class gaiasky.input.AbstractGamepadListener
- buttonDown(Controller, int) - Method in class gaiasky.input.GuiGamepadListener
- buttonDown(Controller, int) - Method in class gaiasky.input.MainGamepadListener
- buttonDown(Controller, int) - Method in class gaiasky.input.SpacecraftGamepadListener
- buttonGroup - Variable in class gaiasky.gui.window.GenericDialog
- buttonMaster - Variable in class gaiasky.gui.components.CameraComponent
- buttonMinimap - Variable in class gaiasky.gui.window.ControlsWindow
- buttonOrthosphere - Variable in class gaiasky.gui.components.CameraComponent
- buttonPollDelay - Variable in class gaiasky.input.AbstractGamepadListener
-
Delay between button poll operations.
- buttonUp(Controller, int) - Method in class gaiasky.input.AbstractGamepadListener
- buttonUp(Controller, int) - Method in class gaiasky.input.MainGamepadListener
- buttonUp(Controller, int) - Method in class gaiasky.input.SpacecraftGamepadListener
- BVtoRGB(double) - Static method in class gaiasky.util.color.ColorUtils
-
Converts the color index B-V to RGB model.
- bvToTeff(double) - Method in class gaiasky.util.color.BVToTeff_ballesteros
-
Convert the incoming B-V color index [mag] into an effective temperature [K]
- BVToTeff_ballesteros - Class in gaiasky.util.color
- BVToTeff_ballesteros() - Constructor for class gaiasky.util.color.BVToTeff_ballesteros
- BYTE_TO_MB - Static variable in class gaiasky.util.Constants
- byteBuffer - Variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Byte buffer to get binary shaders.
- byteBuffer - Variable in class gaiasky.util.gdx.shader.ShaderCache
-
Byte buffer to get binary shaders.
- ByteBufferInputStream - Class in gaiasky.util.io
- ByteBufferInputStream() - Constructor for class gaiasky.util.io.ByteBufferInputStream
- ByteBufferInputStream(int) - Constructor for class gaiasky.util.io.ByteBufferInputStream
-
Creates a stream with a new non-direct buffer of the specified size.
- ByteBufferInputStream(ByteBuffer) - Constructor for class gaiasky.util.io.ByteBufferInputStream
-
Creates an uninitialized stream that cannot be used until
ByteBufferInputStream.setByteBuffer(ByteBuffer)
is called. - byteLength - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFBuffer
- byteLength - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFBufferView
- byteOffset - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessor
- byteOffset - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparseIndices
- byteOffset - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparseValues
- byteOffset - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFBufferView
- byteStride - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFBufferView
- ByteTextureData - Class in gaiasky.util.gdx.graphics
- ByteTextureData(int, int, int, int, int, boolean, boolean) - Constructor for class gaiasky.util.gdx.graphics.ByteTextureData
C
- c - Variable in class gaiasky.data.orientation.LVLHOrientationServer
- c - Variable in class gaiasky.scene.component.GridRecursive
- c - Variable in class gaiasky.scene.entity.ParticleUtils
-
Auxiliary color.
- C - Static variable in class gaiasky.gui.main.GSKeys
- C - Static variable in class gaiasky.util.Nature
-
Speed of light in m/s
- C_BYTE - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C_FLOAT - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C_KMH - Static variable in class gaiasky.util.Constants
-
Speed of light in km/h
- C_SHORT - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C_UBYTE - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C_UINT - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C_US - Static variable in class gaiasky.util.Constants
-
Speed of light in internal units per second
- C_USHORT - Static variable in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFTypes
- C1 - Static variable in interface gaiasky.util.gdx.g2d.ExtBatch
- C2 - Static variable in interface gaiasky.util.gdx.g2d.ExtBatch
- C3 - Static variable in interface gaiasky.util.gdx.g2d.ExtBatch
- C4 - Static variable in interface gaiasky.util.gdx.g2d.ExtBatch
- cache - Variable in class gaiasky.util.gaia.AttitudeIntervalBean
- cache - Static variable in class gaiasky.util.ModelCache
-
Model cache
- cacheSize - Variable in class gaiasky.util.Settings.SceneSettings.RendererSettings.VirtualTextureSettings
-
Cache size, in tiles.
- calcAngles() - Method in class gaiasky.util.gaia.utils.Place
-
Internal conversion from direction to (alpha, delta)
- calcBsplines(long, long[], int, int, double[], double[]) - Static method in class gaiasky.util.gaia.utils.AttitudeUtils
-
Returns the values and first derivatives of the four non-zero cubic B-splines in the interval tau(left) <= x < tau(left+1)
- calcOmega() - Method in class gaiasky.util.gaia.ModifiedScanningLaw
-
Calculates omega and omegaRevs from deltaOmega, t, scanPerNs.
- calcSNom(double, double) - Static method in class gaiasky.util.gaia.NslUtil
-
Calculates the nominal speed of the z axis in solar motion units, as function of the precession rate precRate [rev/yr] and the solar aspect angle xi [rad].
- calculate(T, double, T[], boolean, T) - Static method in class gaiasky.util.math.CatmullRomSplineDouble
-
Calculates the Catmull-Rom spline value for the given position (t).
- calculate(T, double, T[], int, boolean, T) - Static method in class gaiasky.util.math.BSplineDouble
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, double, T[], boolean, T) - Static method in class gaiasky.util.math.CatmullRomSplineDouble
-
Calculates the Catmull-Rom value for the given span (i) at the given position (u).
- calculate(T, int, double, T[], int, boolean, T) - Static method in class gaiasky.util.math.BSplineDouble
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculateBoneTransforms(boolean) - Method in class gaiasky.util.gdx.model.IntNode
- calculateBoundingBox() - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh. - calculateBoundingBox(BoundingBox) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh. - calculateBoundingBox(BoundingBox) - Method in class gaiasky.util.gdx.model.IntModel
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class gaiasky.util.gdx.model.IntModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class gaiasky.util.gdx.model.IntNode
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, boolean) - Method in class gaiasky.util.gdx.model.IntNode
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, int, int) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculate the
BoundingBox
of the specified part. - calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculate the
BoundingBox
of the specified part. - calculateLocalTransform() - Method in class gaiasky.util.gdx.model.IntNode
-
Calculates the local transform based on the translation, scale and rotation
- calculateRadius(float, float, float) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float, int, int) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float, int, int, Matrix4) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int, Matrix4) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateTransforms - Variable in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationControllerHack
- calculateTransforms() - Method in class gaiasky.util.gdx.model.IntModel
-
Calculates the local and world transform of all
Node
instances in this model, recursively. - calculateTransforms() - Method in class gaiasky.util.gdx.model.IntModelInstance
-
Calculates the local and world transform of all
IntNode
instances in this model, recursively. - calculateTransforms(boolean) - Method in class gaiasky.util.gdx.model.IntNode
-
Calculates the local and world transform of this node and optionally all its children.
- calculateWorldTransform() - Method in class gaiasky.util.gdx.model.IntNode
-
Calculates the world transform; the product of local transform and the parent's world transform.
- CALL - Static variable in class gaiasky.gui.main.GSKeys
- CallbackValidator - Class in gaiasky.util.validator
- CallbackValidator() - Constructor for class gaiasky.util.validator.CallbackValidator
- CallbackValidator(IValidator) - Constructor for class gaiasky.util.validator.CallbackValidator
- cam - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- cam - Variable in class gaiasky.util.gdx.model.gltf.scene3d.lights.DirectionalShadowLight
- CAM_DX_TH - Static variable in class gaiasky.scene.task.ParticleSetUpdaterTask
- CAM_DX_TH_SQ - Static variable in class gaiasky.scene.task.ParticleSetUpdaterTask
- CAM_FAR - Variable in class gaiasky.scene.camera.AbstractCamera
-
Camera far value.
- CAM_FAR_CSM - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
-
Camera far value for the cascaded shadow maps.
- CAM_NEAR - Variable in class gaiasky.scene.camera.AbstractCamera
-
Camera near value.
- CAM_NEAR_CSM - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
-
Camera near value for the cascaded shadow maps.
- camc - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- Camcorder - Class in gaiasky.util.camera.rec
- Camcorder() - Constructor for class gaiasky.util.camera.rec.Camcorder
- Camcorder.RecorderState - Enum Class in gaiasky.util.camera.rec
- camcorderFps - Variable in class gaiasky.gui.window.KeyframePreferencesWindow
- camd - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- camDistSol - Variable in class gaiasky.gui.iface.CameraInfoInterface
- camera - Variable in class gaiasky.render.system.LineRenderSystem
- camera - Variable in class gaiasky.scene.camera.AbstractCamera
-
The main camera.
- camera - Variable in class gaiasky.scene.system.render.draw.LinePrimitiveRenderer
- camera - Variable in class gaiasky.scene.system.render.draw.LineQuadstripRenderer
- camera - Variable in class gaiasky.scene.system.render.draw.PrimitiveVertexRenderSystem
- camera - Variable in class gaiasky.scene.system.render.extract.AbstractExtractSystem
- camera - Variable in class gaiasky.util.gdx.IntModelBatch
- camera - Variable in class gaiasky.util.gdx.model.gltf.data.scene.GLTFNode
- camera - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneManager
- camera - Variable in class gaiasky.util.gdx.shader.BaseIntShader
- camera - Variable in class gaiasky.util.Settings.SceneSettings
- CAMERA - Enum constant in enum class gaiasky.gui.beans.OrientationComboBoxBean.ShapeOrientation
- CAMERA - Static variable in class gaiasky.gui.main.GSKeys
- CAMERA_CENTER - Enum constant in enum class gaiasky.event.Event
-
Removes the turn off the camera in focus mode.
- CAMERA_CENTER_FOCUS_CMD - Enum constant in enum class gaiasky.event.Event
-
Sets the 'diverted' attribute of the camera.
- CAMERA_CINEMATIC_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains a boolean with the cinematic mode state (on/off).
- CAMERA_CLOSEST_INFO - Enum constant in enum class gaiasky.event.Event
-
Broadcasts the overall closest (in [0]), the closest non-star body (in [1]) and the closest particle (in [2]) to this camera.
- CAMERA_DIR_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains a double[] with the new direction.
- CAMERA_FWD - Enum constant in enum class gaiasky.event.Event
-
Contains the forward force in [0,1].
- CAMERA_MODE_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the new CameraMode object.
- CAMERA_MOTION_UPDATE - Enum constant in enum class gaiasky.event.Event
-
Informs of a new camera state.
- CAMERA_NEW_CLOSEST - Enum constant in enum class gaiasky.event.Event
-
This event is broadcast whenever the closest object to the camera changes.
- CAMERA_ORIENTATION_UPDATE - Enum constant in enum class gaiasky.event.Event
-
Sent whenever the camera orientation changes.
- CAMERA_PAN - Enum constant in enum class gaiasky.event.Event
- CAMERA_PLAY_INFO - Enum constant in enum class gaiasky.event.Event
-
Informs that the camera has started or stopped playing.
- CAMERA_POS_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains a double[] with the new position.
- CAMERA_PROJECTION_CMD - Enum constant in enum class gaiasky.event.Event
-
Update camera position, direction and up vectors all at once.
- CAMERA_ROLL - Enum constant in enum class gaiasky.event.Event
-
Contains the roll value in [-1,1].
- CAMERA_ROTATE - Enum constant in enum class gaiasky.event.Event
-
Contains the deltaX and deltaY, both in [-1,1].
- CAMERA_SPEED_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the new camera speed.
- CAMERA_STOP - Enum constant in enum class gaiasky.event.Event
-
Stops the camera motion.
- CAMERA_TRACKING_OBJECT_CMD - Enum constant in enum class gaiasky.event.Event
-
Sets or unsets the tracking object of the camera.
- CAMERA_TRACKING_OBJECT_UPDATE - Enum constant in enum class gaiasky.event.Event
-
Broadcasts the new camera tracking object, contains the object and the name, or null to indicate the camera is not tracking.
- CAMERA_TURN - Enum constant in enum class gaiasky.event.Event
-
Contains the deltaX and deltaY in [-1,1].
- CAMERA_UP_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains a double[] with the new up vector.
- cameraCenter() - Method in class gaiasky.script.EventScriptingInterface
- cameraCenter() - Method in interface gaiasky.script.IScriptingInterface
-
Centers the camera to the focus, removing any deviation of the line of sight.
- CameraComboBoxBean - Class in gaiasky.gui.beans
- CameraComboBoxBean(String, CameraManager.CameraMode) - Constructor for class gaiasky.gui.beans.CameraComboBoxBean
- CameraComponent - Class in gaiasky.gui.components
- CameraComponent(Skin, Stage) - Constructor for class gaiasky.gui.components.CameraComponent
- cameraDirection - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraDirection - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraDirection - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- cameraDirection - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- cameraForward(double) - Method in class gaiasky.script.EventScriptingInterface
- cameraForward(double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a forward movement to the camera with the given value.
- cameraForward(long) - Method in class gaiasky.script.EventScriptingInterface
- cameraFov - Variable in class gaiasky.util.SlaveManager
- CameraGroupStrategy - Class in gaiasky.util.gdx.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class gaiasky.util.gdx.g3d.decals.CameraGroupStrategy
- cameraHeight - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraHeight - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraHeight - Static variable in class gaiasky.util.gdx.shader.GroundShader.Inputs
- cameraHeight - Static variable in class gaiasky.util.gdx.shader.GroundShader.Setters
- CameraHeight - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- CameraHeightAlias - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- CameraInfoInterface - Class in gaiasky.gui.iface
- CameraInfoInterface(Skin) - Constructor for class gaiasky.gui.iface.CameraInfoInterface
- CameraInfoInterface(Skin, boolean) - Constructor for class gaiasky.gui.iface.CameraInfoInterface
- cameraK - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraK - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraK - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- cameraK - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- cameraManager - Variable in class gaiasky.GaiaSky
-
The main camera manager.
- CameraManager - Class in gaiasky.scene.camera
- CameraManager(AssetManager, CameraManager.CameraMode, boolean, GlobalResources) - Constructor for class gaiasky.scene.camera.CameraManager
- CameraManager.BackupProjectionCamera - Class in gaiasky.scene.camera
- CameraManager.CameraMode - Enum Class in gaiasky.scene.camera
-
Convenience enum to describe the camera mode
- cameraMode - Variable in class gaiasky.gui.components.CameraComponent
- cameraMode - Variable in class gaiasky.vr.openxr.input.XrControllerDevice
- cameraMode(boolean, XrControllerDevice) - Method in class gaiasky.gui.vr.MainVRGui
- cameraMode(boolean, XrControllerDevice) - Method in class gaiasky.gui.vr.OpenXRListener
- cameraMode(boolean, XrControllerDevice) - Method in interface gaiasky.vr.openxr.input.XrInputListener
- CameraMotionBlur - Class in gaiasky.render.postprocess.effects
- CameraMotionBlur(float, float) - Constructor for class gaiasky.render.postprocess.effects.CameraMotionBlur
- CameraMotionBlurFilter - Class in gaiasky.render.postprocess.filters
- CameraMotionBlurFilter() - Constructor for class gaiasky.render.postprocess.filters.CameraMotionBlurFilter
- CameraMotionBlurFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- cameraNearFar - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraNearFar - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraNearFar - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- cameraNearFar - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- cameraOrientationTransition(double[], double[], double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraOrientationTransition(double[], double[], double, String, double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera orientation to the given camera orientation {camDir, camUp} in the given number of seconds.
- cameraOrientationTransition(List<?>, List<?>, double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- CameraPath - Class in gaiasky.util.camera.rec
-
Contains the in-memory data for a specific camera path.
- CameraPath(double) - Constructor for class gaiasky.util.camera.rec.CameraPath
-
Create an empty camera path.
- CameraPath(InputStream) - Constructor for class gaiasky.util.camera.rec.CameraPath
-
Create a camera path from a
.gsc
file. - CameraPath(List<Keyframe>, KeyframesManager.PathPart[]) - Constructor for class gaiasky.util.camera.rec.CameraPath
-
Create a camera path from a list of keyframes and its respective array of path parts.
- cameraPitch(double) - Method in class gaiasky.script.EventScriptingInterface
- cameraPitch(double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a pitch to the camera.
- cameraPitch(long) - Method in class gaiasky.script.EventScriptingInterface
- cameraPos - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraPos - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraPos - Static variable in class gaiasky.util.gdx.shader.GroundShader.Inputs
- cameraPos - Static variable in class gaiasky.util.gdx.shader.GroundShader.Setters
- CameraPos - Static variable in class gaiasky.util.gdx.shader.attribute.Vector3Attribute
- CameraPosAlias - Static variable in class gaiasky.util.gdx.shader.attribute.Vector3Attribute
- cameraPosition - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraPosition - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraPosition - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- cameraPosition - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- cameraPositionTransition(double[], String, double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraPositionTransition(double[], String, double, String, double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera position to the given camera position in the given number of seconds.
- cameraPositionTransition(List<?>, String, double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraRoll(double) - Method in class gaiasky.script.EventScriptingInterface
- cameraRoll(double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a roll force to the camera.
- cameraRoll(long) - Method in class gaiasky.script.EventScriptingInterface
- cameraRotate(double, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraRotate(double, double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a rotation movement to the camera around the current focus, or a pitch/yaw if in free mode.
- cameraRotate(double, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraRotate(long, double) - Method in class gaiasky.script.EventScriptingInterface
- cameras - Variable in class gaiasky.scene.camera.AbstractCamera
-
Vector with all perspective cameras.
- cameras - Variable in class gaiasky.util.gdx.model.gltf.data.GLTF
- cameras - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.Scene
- cameras - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneModel
- CameraSettings() - Constructor for class gaiasky.util.Settings.SceneSettings.CameraSettings
- cameraSpeed - Variable in class gaiasky.gui.components.CameraComponent
- cameraSpeedLimit - Variable in class gaiasky.gui.components.CameraComponent
- cameraStop() - Method in class gaiasky.script.EventScriptingInterface
- cameraStop() - Method in interface gaiasky.script.IScriptingInterface
-
Stops all camera motion.
- cameraTransition(double[], double[], double[], double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], double[], double[], double) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], double[], double[], double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], double[], double[], double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], double[], double[], double, String, double, double, String, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], double[], double[], double, String, double, double, String, double) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], double[], double[], long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], String, double[], double[], double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], String, double[], double[], double) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], String, double[], double[], double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], String, double[], double[], double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], String, double[], double[], double, String, double, double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(double[], String, double[], double[], double, String, double, double, String, double, boolean) - Method in interface gaiasky.script.IScriptingInterface
-
Creates a smooth transition from the current camera state to the given camera state {camPos, camDir, camUp} in the given number of seconds.
- cameraTransition(double[], String, double[], double[], long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, String, List<?>, List<?>, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, String, List<?>, List<?>, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, String, List<?>, List<?>, double, String, double, double, String, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, String, List<?>, List<?>, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, String, List<?>, List<?>, long, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, List<?>, List<?>, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, List<?>, List<?>, double, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, List<?>, List<?>, double, String, double, String, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, List<?>, List<?>, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransition(List<?>, List<?>, List<?>, long, boolean) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransitionKm(double[], double[], double[], double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransitionKm(double[], double[], double[], double) - Method in interface gaiasky.script.IScriptingInterface
-
Same as
IScriptingInterface.cameraTransition(double[], double[], double[], double)
but the camera position is given in Km. - cameraTransitionKm(List<?>, List<?>, List<?>, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTransitionKm(List<?>, List<?>, List<?>, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTurn(double, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTurn(double, double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a turn force to the camera (yaw and/or pitch).
- cameraTurn(double, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraTurn(long, double) - Method in class gaiasky.script.EventScriptingInterface
- cameraTurn(long, long) - Method in class gaiasky.script.EventScriptingInterface
- cameraUp - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Inputs
- cameraUp - Static variable in class gaiasky.util.gdx.shader.AtmosphereShader.Setters
- cameraUp - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Inputs
- cameraUp - Static variable in class gaiasky.util.gdx.shader.DefaultIntShader.Setters
- CameraUtils - Class in gaiasky.util.camera
- CameraUtils() - Constructor for class gaiasky.util.camera.CameraUtils
- cameraYaw(double) - Method in class gaiasky.script.EventScriptingInterface
- cameraYaw(double) - Method in interface gaiasky.script.IScriptingInterface
-
Adds a yaw to the camera.
- cameraYaw(long) - Method in class gaiasky.script.EventScriptingInterface
- camLeft - Variable in class gaiasky.scene.camera.AbstractCamera
-
Stereoscopic mode cameras.
- camName - Variable in class gaiasky.gui.iface.CameraInfoInterface
- camOrientProjection(float, float, float) - Method in class gaiasky.scene.camera.NaturalCamera
-
Does a pre-transformation to the camera to orient it using the given yaw, pitch and roll angles.
- camp - Variable in class gaiasky.gui.minimap.AbstractMinimapScale
- camrecorder - Variable in class gaiasky.util.Settings
- CAMRECORDER_FPS_CMD - Enum constant in enum class gaiasky.event.Event
-
Sets the target frame rate for the camera recorder.
- CamrecorderSettings() - Constructor for class gaiasky.util.Settings.CamrecorderSettings
- camRight - Variable in class gaiasky.scene.camera.AbstractCamera
-
Stereoscopic mode cameras.
- camTracking - Variable in class gaiasky.gui.iface.CameraInfoInterface
- camVel - Variable in class gaiasky.gui.iface.CameraInfoInterface
- cancel() - Method in class gaiasky.gui.bookmarks.BookmarkNameDialog
- cancel() - Method in class gaiasky.gui.bookmarks.NewBookmarkFolderDialog
- cancel() - Method in class gaiasky.gui.datasets.DatasetFiltersWindow
- cancel() - Method in class gaiasky.gui.datasets.DatasetInfoWindow
- cancel() - Method in class gaiasky.gui.datasets.DatasetLoadDialog
- cancel() - Method in class gaiasky.gui.datasets.DatasetManagerWindow
- cancel() - Method in class gaiasky.gui.datasets.DatasetTransformsWindow
- cancel() - Method in class gaiasky.gui.datasets.DatasetVisualSettingsWindow
- cancel() - Method in class gaiasky.gui.main.UpdatePopup
- cancel() - Method in class gaiasky.gui.window.AboutWindow
- cancel() - Method in class gaiasky.gui.window.AddShapeDialog
- cancel() - Method in class gaiasky.gui.window.ArchiveViewWindow
- cancel() - Method in class gaiasky.gui.window.DataInfoWindow
- cancel() - Method in class gaiasky.gui.window.DataLocationCheckWindow
- cancel() - Method in class gaiasky.gui.window.DateDialog
- cancel() - Method in class gaiasky.gui.window.FileNameWindow
- cancel() - Method in class gaiasky.gui.window.GamepadConfigWindow
- cancel() - Method in class gaiasky.gui.window.GenericDialog
-
The cancel function, if any.
- cancel() - Method in class gaiasky.gui.window.IndividualVisibilityWindow
- cancel() - Method in class gaiasky.gui.window.KeyframePreferencesWindow
- cancel() - Method in class gaiasky.gui.window.KeyframesWindow
- cancel() - Method in class gaiasky.gui.window.LandAtWindow
- cancel() - Method in class gaiasky.gui.window.LogWindow
- cancel() - Method in class gaiasky.gui.window.MemInfoWindow
- cancel() - Method in class gaiasky.gui.window.MinimapWindow
- cancel() - Method in class gaiasky.gui.window.PreferencesWindow
- cancel() - Method in class gaiasky.gui.window.ProceduralGenerationWindow
- cancel() - Method in class gaiasky.gui.window.QuitWindow
- cancel() - Method in class gaiasky.gui.window.ReleaseNotesWindow
- cancel() - Method in class gaiasky.gui.window.SearchDialog
- cancel() - Method in class gaiasky.gui.window.SlaveConfigWindow
- cancel() - Method in class gaiasky.gui.window.TextureWindow
- cancel() - Method in class gaiasky.util.gdx.IntModelBatch
-
Cancels the current render operation without rendering anything.
- cancel() - Method in class gaiasky.util.scene2d.FileChooser
- cancelButton - Variable in class gaiasky.gui.window.GenericDialog
- cancelListener - Variable in class gaiasky.gui.window.GenericDialog
- cancelTouchFocus() - Method in interface gaiasky.gui.api.IGui
-
Removes the focus from this GUI and returns true if the focus was in the GUI, false otherwise.
- cancelTouchFocus() - Method in class gaiasky.gui.main.AbstractGui
- cancelTouchFocus() - Method in class gaiasky.gui.main.DebugGui
- cancelTouchFocus() - Method in class gaiasky.gui.main.FullGui
-
Removes the focus from this Gui and returns true if the focus was in the GUI, false otherwise.
- cancelTouchFocus() - Method in class gaiasky.gui.main.StereoGui
-
Removes the focus from this Gui and returns true if the focus was in the GUI, false otherwise.
- cancelTouchFocus() - Method in class gaiasky.gui.main.TimeGui
- cancelTouchFocus() - Method in class gaiasky.gui.vr.MainVRGui
- cancelTouchFocus() - Method in class gaiasky.gui.vr.StandaloneVRGui
- candidateFocusIndex - Variable in class gaiasky.scene.component.ParticleSet
-
Candidate to focus.
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRDepthShader
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.shader.AtmosphereShader
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.shader.DefaultIntShader
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.shader.DepthIntShader
- canRender(IntRenderable) - Method in class gaiasky.util.gdx.shader.GroundShader
- canRender(IntRenderable) - Method in interface gaiasky.util.gdx.shader.IntShader
-
Checks whether this shader is intended to render the
IntRenderable
. - canRender(IntRenderable) - Method in class gaiasky.util.gdx.shader.TessellationShader
- canSelect(FilterView) - Method in class gaiasky.scene.component.ParticleSet
- capacity - Variable in class gaiasky.render.system.ImmediateModeRenderSystem.MeshData
- capChars - Variable in class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
- capHeight - Variable in class gaiasky.util.gdx.g2d.BitmapFont.BitmapFontData
-
The distance from the top of most uppercase characters to the baseline.
- capitalise(String) - Static method in class gaiasky.util.TextUtils
-
Returns the given string with the first letter capitalised
- CAPS_LOCK - Static variable in class gaiasky.gui.main.GSKeys
- capString(String, int) - Static method in class gaiasky.util.TextUtils
- capString(String, int, boolean) - Static method in class gaiasky.util.TextUtils
- capsule(float, float, int) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- capsule(float, float, int) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a capsule
- capture() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- capture() - Method in class gaiasky.render.postprocess.PostProcessor
- capture() - Method in class gaiasky.render.postprocess.util.PingPongBuffer
-
Starts and/or continue ping-ponging, begin capturing on the next available buffer, returns the result of the previous call.
- capture(IntSupplier) - Method in class gaiasky.render.postprocess.PostProcessor
-
Starts capturing the scene, clears the buffer with the clear color specified by
PostProcessor.setClearColor(Color)
orPostProcessor.setClearColor(float r, float g, float b, float a)
. - captureCubemap() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureCubemap() - Method in class gaiasky.render.postprocess.PostProcessor
- captureEnd() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureEnd() - Method in class gaiasky.render.postprocess.PostProcessor
-
Stops capturing the scene and returns the result, or null if nothing was captured.
- captureNoClear() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureNoClear() - Method in class gaiasky.render.postprocess.PostProcessor
- captureNoClear(IntSupplier) - Method in class gaiasky.render.postprocess.PostProcessor
-
Starts capturing the scene as
PostProcessor.capture()
, but without clearing the screen. - captureNoClearCubemap() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureNoClearCubemap() - Method in class gaiasky.render.postprocess.PostProcessor
- captureNoClearReprojection() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureNoClearReprojection() - Method in class gaiasky.render.postprocess.PostProcessor
- captureVR() - Method in class gaiasky.render.api.IPostProcessor.PostProcessBean
- captureVR() - Method in class gaiasky.render.postprocess.PostProcessor
- cart0 - Variable in class gaiasky.scene.component.Perimeter
-
Cartesian points corresponding to maximum lonlat and minimum lonlat
- cartesianToSpherical(Vector3b, Vector3b) - Static method in class gaiasky.util.coord.Coordinates
-
Converts from Cartesian coordinates to spherical coordinates.
- cartesianToSpherical(Vector3b, Vector3d) - Static method in class gaiasky.util.coord.Coordinates
-
Converts from Cartesian coordinates to spherical coordinates.
- cartesianToSpherical(Vector3d, Vector3d) - Static method in class gaiasky.util.coord.Coordinates
-
Converts from Cartesian coordinates to spherical coordinates.
- CASCADE_COUNT - Static variable in class gaiasky.scene.system.render.pass.CascadedShadowMapRenderPass
-
Number of cascade buffers.
- cascadeCount - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
- CascadedShadowMapRenderPass - Class in gaiasky.scene.system.render.pass
- CascadedShadowMapRenderPass(SceneRenderer) - Constructor for class gaiasky.scene.system.render.pass.CascadedShadowMapRenderPass
- cascadeShadowMap - Variable in class gaiasky.util.gdx.model.gltf.scene3d.attributes.CascadeShadowMapAttribute
- CascadeShadowMap - Class in gaiasky.util.gdx.model.gltf.scene3d.scene
- CascadeShadowMap(int) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
- CascadeShadowMapAttribute - Class in gaiasky.util.gdx.model.gltf.scene3d.attributes
- CascadeShadowMapAttribute(CascadeShadowMap) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.attributes.CascadeShadowMapAttribute
- Catalog - Class in gaiasky.scene.component
- Catalog() - Constructor for class gaiasky.scene.component.Catalog
- CATALOG_ADD - Enum constant in enum class gaiasky.event.Event
-
Add the new catalog object to the catalog manager.
- CATALOG_HIGHLIGHT - Enum constant in enum class gaiasky.event.Event
-
Highlight the catalog.
- CATALOG_POINT_SIZE_SCALING_CMD - Enum constant in enum class gaiasky.event.Event
-
Sets the point size multiplier as a positive double for a catalog given its name.
- CATALOG_REMOVE - Enum constant in enum class gaiasky.event.Event
-
Removes the catalog identified by the given string name.
- CATALOG_VISIBLE - Enum constant in enum class gaiasky.event.Event
-
Sets the visibility of a catalog given its name.
- catalogFile - Variable in class gaiasky.util.datadesc.DatasetDesc
- catalogInfo - Variable in class gaiasky.scene.component.DatasetDescription
-
Information on the catalog this fade node represents (particle group, octree, etc.)
- CatalogInfo - Class in gaiasky.util
-
Saves the metadata on a particular catalog or dataset loaded into Gaia Sky, and implements some common operations like highlighting.
- CatalogInfo(String, String, String, CatalogInfo.CatalogInfoSource, float) - Constructor for class gaiasky.util.CatalogInfo
- CatalogInfo(String, String, String, CatalogInfo.CatalogInfoSource, float, Entity) - Constructor for class gaiasky.util.CatalogInfo
- CatalogInfo.CatalogInfoSource - Enum Class in gaiasky.util
- catalogInfos - Variable in class gaiasky.scene.Families
- CatalogManager - Class in gaiasky.util
- CatalogManager() - Constructor for class gaiasky.util.CatalogManager
- catalogName - Variable in class gaiasky.data.group.DatasetOptions
- CATMULL_ROM_SPLINE - Enum constant in enum class gaiasky.util.camera.rec.KeyframesManager.PathType
- CatmullRomSplineDouble<T> - Class in gaiasky.util.math
-
Double precision counterpart to the Catmull-Rom spline path.
- CatmullRomSplineDouble() - Constructor for class gaiasky.util.math.CatmullRomSplineDouble
- CatmullRomSplineDouble(T[], boolean) - Constructor for class gaiasky.util.math.CatmullRomSplineDouble
- cauchy() - Static method in class gaiasky.util.math.StdRandom
-
Returns a random real number from the Cauchy distribution.
- cbMap - Variable in class gaiasky.gui.window.IndividualVisibilityWindow
- ccEcl - Variable in class gaiasky.scene.component.GridRecursive
- ccEq - Variable in class gaiasky.scene.component.GridRecursive
- ccGal - Variable in class gaiasky.scene.component.GridRecursive
- ccL - Variable in class gaiasky.scene.component.GridRecursive
- ccMax - Variable in class gaiasky.scene.component.ParticleSet
-
Mapping colors.
- ccMin - Variable in class gaiasky.scene.component.ParticleSet
-
Mapping colors.
- celestial - Static variable in class gaiasky.scene.Mapper
- celestial - Variable in class gaiasky.scene.view.BillboardView
- Celestial - Class in gaiasky.scene.component
- Celestial() - Constructor for class gaiasky.scene.component.Celestial
- CelestialBodyComparator - Class in gaiasky.util.comp
- CelestialBodyComparator() - Constructor for class gaiasky.util.comp.CelestialBodyComparator
- celestialSphereIndexOfRefraction - Variable in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings
- CelestialSphereIndexOfRefraction - Enum constant in enum class gaiasky.render.postprocess.filters.CubemapProjectionsFilter.Param
- center - Variable in class gaiasky.gui.main.LoadingGui
- center - Variable in class gaiasky.util.coord.AbstractOrbitCoordinates
- center - Variable in class gaiasky.util.gdx.model.gltf.scene3d.lights.DirectionalShadowLight
- center - Variable in class gaiasky.util.gdx.model.IntMeshPart
-
The offset to the center of the bounding box of the shape, only valid after the call to
IntMeshPart.update()
. - CENTER - Static variable in class gaiasky.gui.main.GSKeys
- CenterX - Enum constant in enum class gaiasky.render.postprocess.filters.VignettingFilter.Param
- CenterY - Enum constant in enum class gaiasky.render.postprocess.filters.VignettingFilter.Param
- centre - Variable in class gaiasky.util.tree.OctreeNode
-
The centre of this octant.
- change(IGui) - Method in class gaiasky.gui.main.GuiRegistry
-
Switches the current GUI with the given one, updating the processors.
- change(IGui, IGui) - Method in class gaiasky.gui.main.GuiRegistry
-
Switches the current GUI with the given one, updating the processors.
- changed(ChangeListener.ChangeEvent, Actor) - Method in class gaiasky.util.scene2d.TabSelectionChangeListener
- changedSinceLastSync - Variable in class gaiasky.vr.openxr.input.actions.SingleInputAction
- changeOfBasis(double[], double[], double[]) - Static method in class gaiasky.util.math.Matrix4d
-
Constructs a change of basis from the canonical basis to the base defined by the given x, y and z vectors.
- changeOfBasis(Vector3d, Vector3d, Vector3d) - Static method in class gaiasky.util.math.Matrix4d
-
Constructs a change of basis from the canonical basis to the base defined by the given x, y and z vectors.
- ChangeOfBasisTest - Class in gaiasky.util.math
- ChangeOfBasisTest - Class in gaiasky.util.math.test
- ChangeOfBasisTest() - Constructor for class gaiasky.util.math.ChangeOfBasisTest
- ChangeOfBasisTest() - Constructor for class gaiasky.util.math.test.ChangeOfBasisTest
- channels - Variable in class gaiasky.util.gdx.model.gltf.data.animation.GLTFAnimation
- Channels - Enum constant in enum class gaiasky.render.postprocess.filters.NoiseFilter.Param
- ChebyshevCoefficients - Class in gaiasky.util.coord.chebyshev
-
The class
carries the Chebyshev coefficients of the ephemerides of a specific body.ChebyshevCoefficients
- ChebyshevCoefficients() - Constructor for class gaiasky.util.coord.chebyshev.ChebyshevCoefficients
- ChebyshevCoefficients.Coefficients - Class in gaiasky.util.coord.chebyshev
-
The class
contains the begin times and the Chebyshev polynomial coefficient data for the three dimensional vectors of the time granules.ChebyshevCoefficients.Coefficients
- ChebyshevCoefficients.Header - Class in gaiasky.util.coord.chebyshev
-
The class
contains the header data of a set of Chebyshev polynomials describing the structure of theChebyshevCoefficients.Header
for position and velocity.ChebyshevCoefficients.Coefficients
- ChebyshevEphemeris - Class in gaiasky.util.coord.chebyshev
-
This class provides coordinates for a single body.
- ChebyshevEphemeris() - Constructor for class gaiasky.util.coord.chebyshev.ChebyshevEphemeris
- ChebyshevLoader - Class in gaiasky.util.coord.chebyshev
-
The class
loads Chebyshev polynomial coefficients files into an instance ofChebyshevLoader
ChebyshevCoefficients
. - ChebyshevLoader() - Constructor for class gaiasky.util.coord.chebyshev.ChebyshevLoader
- check(int) - Method in class gaiasky.vr.openxr.XrDriver
- check(int, String) - Method in class gaiasky.vr.openxr.XrDriver
- check(Entity, ComponentMapper, Class<? extends Component>) - Method in class gaiasky.scene.view.AbstractView
-
Checks whether an entity has a component, and throws a
RuntimeException
if it does not. - check(Instant, double, double) - Static method in class gaiasky.util.test.AstroUtilsTest
- checkBudgie() - Static method in class gaiasky.util.SysUtils
- checkClickDistance(int, int, Vector3, NaturalCamera, float, double) - Method in class gaiasky.scene.entity.FocusHit
- checkClickDistance(int, int, Vector3, NaturalCamera, PerspectiveCamera, double) - Method in class gaiasky.scene.view.KeyframesView
- checkClosestBody(Entity) - Method in class gaiasky.scene.camera.AbstractCamera
- checkClosestBody(Entity) - Method in class gaiasky.scene.camera.CameraManager
- checkClosestBody(Entity) - Method in interface gaiasky.scene.camera.ICamera
-
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera near
- checkClosestBody(Entity) - Method in class gaiasky.scene.camera.SpacecraftCamera
- checkClosestBody(IFocus) - Method in class gaiasky.scene.camera.AbstractCamera
- checkClosestBody(IFocus) - Method in class gaiasky.scene.camera.CameraManager
- checkClosestBody(IFocus) - Method in interface gaiasky.scene.camera.ICamera
-
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera near
- checkClosestBody(IFocus) - Method in class gaiasky.scene.camera.SpacecraftCamera
- checkClosestParticle(IFocus) - Method in class gaiasky.scene.camera.AbstractCamera
- checkClosestParticle(IFocus) - Method in class gaiasky.scene.camera.CameraManager
- checkClosestParticle(IFocus) - Method in interface gaiasky.scene.camera.ICamera
-
Sets the current closest particle to this camera.
- checkedFontColor - Variable in class gaiasky.util.scene2d.TabbedPane.TabbedPaneStyle
-
Optional.
- checkedOverFontColor - Variable in class gaiasky.util.scene2d.TabbedPane.TabbedPaneStyle
-
Optional.
- checkField(TextField, int, int) - Method in class gaiasky.gui.window.DateDialog
-
Returns true if all is good
- checkFullDate() - Method in class gaiasky.gui.window.DateDialog
- checkGnome() - Static method in class gaiasky.util.SysUtils
- checkI3() - Static method in class gaiasky.util.SysUtils
- checkIntersectRaySpehre(double, double, double, double, double, double, double, double, double, double) - Static method in class gaiasky.util.math.IntersectorDouble
- checkIntersectRaySpehre(Vector3, Vector3, Vector3d, double) - Static method in class gaiasky.util.math.IntersectorDouble
- checkIntersectRaySpehre(Vector3d, Vector3d, Vector3d, double) - Static method in class gaiasky.util.math.IntersectorDouble
- checkIntersectSegmentSphere(Vector3d, Vector3d, Vector3d, double) - Static method in class gaiasky.util.math.IntersectorDouble
- checkKDE() - Static method in class gaiasky.util.SysUtils
- checkKeyframeTimings() - Method in class gaiasky.util.camera.rec.KeyframesManager
-
Checks that all keyframe timings fall perfectly on a frame, so that t(kf) * FPS % 1 = 0 holds.
- checkLinuxDesktop(String) - Static method in class gaiasky.util.SysUtils
- checkNoException(int) - Method in class gaiasky.vr.openxr.XrDriver
- checkNoException(int, String) - Method in class gaiasky.vr.openxr.XrDriver
- checkOpenGL() - Method in class gaiasky.vr.openxr.XrDriver
- checkPath - Variable in class gaiasky.util.datadesc.DatasetDesc
- checkShaderCompilation(ExtShaderProgram) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- checkStr - Variable in class gaiasky.util.datadesc.DatasetDesc
- checkString(String, Scene) - Method in class gaiasky.gui.main.GamepadGui
- ChecksumRunnable - Interface in gaiasky.util
- checkUnity() - Static method in class gaiasky.util.SysUtils
- checkVertexAttributes(IntRenderable) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRCommon
- checkXfce() - Static method in class gaiasky.util.SysUtils
- children - Variable in class gaiasky.gui.bookmarks.BookmarksManager.BookmarkNode
-
Children, if any.
- children - Variable in class gaiasky.scene.component.GraphNode
-
List of children entities.
- children - Variable in class gaiasky.util.gdx.model.data.IntModelNode
- children - Variable in class gaiasky.util.gdx.model.gltf.data.scene.GLTFNode
- children - Variable in class gaiasky.util.tree.OctreeNode
-
Children nodes.
- CHROMATIC_ABERRATION_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the amount of chromatic aberration in [0,0.2].
- chromaticAberration - Variable in class gaiasky.util.Settings.PostprocessSettings
- ChromaticAberration - Class in gaiasky.render.postprocess.effects
- ChromaticAberration(float) - Constructor for class gaiasky.render.postprocess.effects.ChromaticAberration
- ChromaticAberrationFilter - Class in gaiasky.render.postprocess.filters
- ChromaticAberrationFilter(float) - Constructor for class gaiasky.render.postprocess.filters.ChromaticAberrationFilter
-
Creates a chromatic aberration filter with the given aberration amount.
- ChromaticAberrationFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- ChromaticAberrations - Enum constant in enum class gaiasky.render.postprocess.filters.CrtScreenFilter.RgbMode
- ChromaticAberrationSettings() - Constructor for class gaiasky.util.Settings.PostprocessSettings.ChromaticAberrationSettings
- ChromaticDispersion - Enum constant in enum class gaiasky.render.postprocess.filters.CrtScreenFilter.Param
- cinematic - Variable in class gaiasky.gui.components.CameraComponent
- cinematic - Variable in class gaiasky.util.Settings.SceneSettings.CameraSettings
- circle - Static variable in class gaiasky.util.math.InterpolationDouble
- circle(float, int, float, float, float, float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, float, float, float, float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, float, float, float, float, float, float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, Vector3, Vector3) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, Vector3, Vector3, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a circle
- CircleArea - Class in gaiasky.util.gaia.utils
- CircleArea(Place, double) - Constructor for class gaiasky.util.gaia.utils.CircleArea
-
Creates an instance of a CircleArea about a given centre and radius.
- circleIn - Static variable in class gaiasky.util.math.InterpolationDouble
- circleOut - Static variable in class gaiasky.util.math.InterpolationDouble
- CIRCULAR - Enum constant in enum class gaiasky.util.Settings.GridStyle
- clamp(double, double) - Method in class gaiasky.util.math.Vector2d
- clamp(double, double) - Method in class gaiasky.util.math.Vector3b
- clamp(double, double) - Method in class gaiasky.util.math.Vector3d
- clamp(double, double) - Method in class gaiasky.util.math.Vector4d
- clamp(double, double) - Method in interface gaiasky.util.math.VectorDouble
-
Clamps this vector's length to given min and max values
- clamp(double, double, double) - Static method in class gaiasky.util.math.MathUtilsDouble
- clamp(float, float, float) - Static method in class gaiasky.util.math.MathUtilsDouble
- clamp(int, int, int) - Static method in class gaiasky.util.math.MathUtilsDouble
- clamp(long, long, long) - Static method in class gaiasky.util.math.MathUtilsDouble
- clamp(short, short, short) - Static method in class gaiasky.util.math.MathUtilsDouble
- classSimpleName(String) - Static method in class gaiasky.util.TextUtils
- clazz() - Method in record class gaiasky.gui.beans.TransformComboBoxBean
-
Returns the value of the
clazz
record component. - clean() - Method in class gaiasky.util.camera.rec.KeyframesManager
-
Cleans the current configuration of keyframes.
- CLEAN_PRESSED_KEYS - Enum constant in enum class gaiasky.event.Event
-
Issues the command to clean pressed keys in KebyoardInputController.
- cleanDataLocationOldDatasets() - Static method in class gaiasky.util.datadesc.DataDescriptorUtils
- clear() - Method in class gaiasky.data.util.PointCloudData
-
Clears all data
- clear() - Method in class gaiasky.event.PriorityQueue
-
Removes all of the elements from this priority queue.
- clear() - Method in class gaiasky.render.system.ImmediateModeRenderSystem.MeshData
- clear() - Method in class gaiasky.scene.component.AffineTransformations
- clear() - Method in class gaiasky.scene.view.KeyframesView
- clear() - Method in class gaiasky.scene.view.VertsView
-
Clears the data from this object, both in RAM and VRAM
- clear() - Method in class gaiasky.util.Bits
-
Clears the entire bitset
- clear() - Method in class gaiasky.util.DoubleArray
- clear() - Method in class gaiasky.util.gdx.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear() - Method in class gaiasky.util.gdx.model.gltf.loaders.shared.texture.ImageResolver
- clear() - Method in class gaiasky.util.gdx.shader.attribute.Attributes
-
Removes all attributes
- clear() - Method in class gaiasky.util.gdx.shader.ShaderCache
- clear() - Method in class gaiasky.util.ObjectDoubleMap
- clear(int) - Method in class gaiasky.util.Bits
- clear(int) - Method in class gaiasky.util.ObjectDoubleMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
- CLEAR - Static variable in class gaiasky.gui.main.GSKeys
- CLEAR_HEADLINE_MESSAGE - Enum constant in enum class gaiasky.event.Event
-
Clears the headline message.
- CLEAR_MESSAGES - Enum constant in enum class gaiasky.event.Event
-
Clears all messages in the message interface.
- CLEAR_OCTANT_QUEUE - Enum constant in enum class gaiasky.event.Event
-
Clears the octant loading queues.
- CLEAR_SHADERS - Enum constant in enum class gaiasky.event.Event
-
Clears all cached shaders.
- CLEAR_SUBHEAD_MESSAGE - Enum constant in enum class gaiasky.event.Event
-
Clears the subhead message.
- clearAllCubemaps(Application) - Static method in class gaiasky.util.gdx.OwnCubemap
-
Clears all managed cubemaps.
- clearAllMeshes(Application) - Static method in class gaiasky.util.gdx.mesh.IntMesh
-
Will clear the managed mesh cache.
- clearAllMessages() - Method in class gaiasky.script.EventScriptingInterface
- clearAllMessages() - Method in interface gaiasky.script.IScriptingInterface
-
Clears both the subhead and the headline messages.
- clearAllShaderPrograms(Application) - Static method in class gaiasky.util.gdx.shader.ExtShaderProgram
- clearAllShaderPrograms(Application) - Static method in class gaiasky.util.gdx.shader.TessellationShaderProgram
- clearAllSubscriptions() - Method in class gaiasky.event.EventManager
- clearAnimations() - Method in class gaiasky.util.gdx.model.gltf.scene3d.animation.AnimationsPlayer
- clearDatasetTransformationMatrix(String) - Method in class gaiasky.script.EventScriptingInterface
- clearDatasetTransformationMatrix(String) - Method in interface gaiasky.script.IScriptingInterface
-
Clears the transformation matrix (if any) in the dataset identified by the given name.
- clearDirectionals() - Method in class gaiasky.scene.record.ModelComponent
-
Turns off all directional lights.
- clearEntity() - Method in class gaiasky.scene.view.AbstractView
-
Removes the entity (if any) of this view and sets all component references to null.
- clearGui() - Method in class gaiasky.gui.main.WelcomeGui
- clearHeadlineMessage() - Method in class gaiasky.script.EventScriptingInterface
- clearHeadlineMessage() - Method in interface gaiasky.script.IScriptingInterface
-
Clears the headline message.
- clearLocations() - Method in class gaiasky.util.LocationLogManager
- clearMeshData(int) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
-
Clears the mesh data at the index i
- clearMeshes() - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- clearOrientations() - Method in class gaiasky.scene.component.Keyframes
- clearOrientations() - Method in class gaiasky.scene.view.KeyframesView
- clearPoints() - Method in class gaiasky.scene.record.ModelComponent
-
Turns off all point lights.
- clearQueue() - Method in interface gaiasky.data.api.IOctantLoader
- clearQueue() - Method in class gaiasky.data.OctreeLoader
-
Clears the current load queue.
- clearScreen() - Method in class gaiasky.scene.system.render.SceneRenderer
- clearSettingsStack() - Method in class gaiasky.script.EventScriptingInterface
- clearSettingsStack() - Method in interface gaiasky.script.IScriptingInterface
-
Clears the stack of settings objects.
- clearSubheadMessage() - Method in class gaiasky.script.EventScriptingInterface
- clearSubheadMessage() - Method in interface gaiasky.script.IScriptingInterface
-
Clears the subhead message.
- clearText() - Method in class gaiasky.gui.window.SearchDialog
- clearVelocityVR() - Method in class gaiasky.scene.camera.NaturalCamera
-
Clears the velocityVR vector
- CLIArgs() - Constructor for class gaiasky.desktop.GaiaSkyDesktop.CLIArgs
- ClickableLabel - Class in gaiasky.util.scene2d
-
A simple label that executes a
Runnable
when it is clicked. - ClickableLabel(CharSequence, Label.LabelStyle, Runnable) - Constructor for class gaiasky.util.scene2d.ClickableLabel
- ClickableLabel(CharSequence, Skin, Runnable) - Constructor for class gaiasky.util.scene2d.ClickableLabel
- ClickableLabel(CharSequence, Skin, String, Color, Runnable) - Constructor for class gaiasky.util.scene2d.ClickableLabel
- ClickableLabel(CharSequence, Skin, String, Runnable) - Constructor for class gaiasky.util.scene2d.ClickableLabel
- ClickableLabel(CharSequence, Skin, String, String, Runnable) - Constructor for class gaiasky.util.scene2d.ClickableLabel
- ClippingPlaneAttribute - Class in gaiasky.util.gdx.model.gltf.scene3d.attributes
- ClippingPlaneAttribute(Plane) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.attributes.ClippingPlaneAttribute
- ClippingPlaneAttribute(Vector3, float) - Constructor for class gaiasky.util.gdx.model.gltf.scene3d.attributes.ClippingPlaneAttribute
- clippingPlaneSetter - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- clippingPlaneUniform - Static variable in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- clipScene - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.MirrorSource
-
enable/disable scene clipping.
- clipSpacePlanePoints - Static variable in class gaiasky.util.math.FrustumDouble
- clipSpacePlanePointsArray - Static variable in class gaiasky.util.math.FrustumDouble
- clone() - Method in class gaiasky.scene.component.RigidRotation
- clone() - Method in class gaiasky.util.gaia.time.Days
- clone() - Method in class gaiasky.util.gaia.time.Hours
- clone() - Method in class gaiasky.util.gaia.time.JulianYears
- clone() - Method in class gaiasky.util.gaia.time.Mins
- clone() - Method in class gaiasky.util.gaia.time.NanoSecs
- clone() - Method in class gaiasky.util.gaia.time.Revs
- clone() - Method in class gaiasky.util.gaia.time.Secs
- clone() - Method in class gaiasky.util.properties.CommentedProperties
- clone() - Method in class gaiasky.util.Settings.CamrecorderSettings
- clone() - Method in class gaiasky.util.Settings.CamrecorderSettings.KeyframeSettings
- clone() - Method in class gaiasky.util.Settings
- clone() - Method in class gaiasky.util.Settings.ControlsSettings
- clone() - Method in class gaiasky.util.Settings.ControlsSettings.GamepadSettings
- clone() - Method in class gaiasky.util.Settings.DataSettings
- clone() - Method in class gaiasky.util.Settings.FrameSettings
- clone() - Method in class gaiasky.util.Settings.GraphicsSettings
- clone() - Method in class gaiasky.util.Settings.GraphicsSettings.FullscreenSettings
- clone() - Method in class gaiasky.util.Settings.PerformanceSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.AntialiasSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.BloomSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.ChromaticAberrationSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.FilmGrainSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.GeometryWarpSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.LensFlareSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.LevelsSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.LightGlowSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.MotionBlurSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.ReprojectionSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.SSRSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.ToneMappingSettings
- clone() - Method in class gaiasky.util.Settings.PostprocessSettings.UnsharpMaskSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.FileChooserSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.MinimapSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.ModeCubemapSettings.PlanetariumSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.ModeStereoSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings.MasterSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.NetSettings.SlaveSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.PointerSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.PointerSettings.GuidesSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.RecursiveGridSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.UiSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.UpdateSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.UrlSettings
- clone() - Method in class gaiasky.util.Settings.ProgramSettings.UVGridSettings
- clone() - Method in class gaiasky.util.Settings.ProxySettings
- clone() - Method in class gaiasky.util.Settings.ProxySettings.ProxyBean
- clone() - Method in class gaiasky.util.Settings.RuntimeSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.CameraSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.CameraSettings.FocusSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.CrosshairSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.InitializationSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.LabelSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.OctreeSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.ParticleSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.ProperMotionSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.EclipseSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.ElevationSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.LineSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.ShadowSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.RendererSettings.VirtualTextureSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings.GroupSettings
- clone() - Method in class gaiasky.util.Settings.SceneSettings.StarSettings.ThresholdSettings
- clone() - Method in class gaiasky.util.Settings.ScreenshotSettings
- clone() - Method in class gaiasky.util.Settings.SpacecraftSettings
- clone() - Method in class gaiasky.util.Settings.VersionSettings
- clone() - Method in class gaiasky.util.SettingsObject
- close() - Method in class gaiasky.gui.bookmarks.BookmarkPath.BookmarksFileSystem
- close() - Method in class gaiasky.input.GuiKbdListener
- close() - Method in class gaiasky.input.WindowKbdListener
- close() - Method in class gaiasky.vr.openxr.input.actions.Action
- close() - Method in class gaiasky.vr.openxr.input.actionsets.ActionSet
- CLOSE_ALL_GUI_WINDOWS_CMD - Enum constant in enum class gaiasky.event.Event
-
All open windows must be closed
- closeAccept() - Method in class gaiasky.gui.window.GenericDialog
-
Closes the window with the accept action.
- closeCancel() - Method in class gaiasky.gui.window.GenericDialog
-
Closes the window with the cancel action.
- closeConsole() - Method in class gaiasky.gui.iface.ConsoleInterface
- closedLoop - Variable in class gaiasky.scene.component.Trajectory
-
Whether to close the trajectory (connect end point to start point) or not
- closedLoop - Variable in class gaiasky.scene.component.Verts
-
Whether to close the polyline (connect end point to start point) or not
- closeListener - Variable in class gaiasky.gui.window.GenericDialog
- closest - Variable in class gaiasky.scene.camera.AbstractCamera
-
The closest between
AbstractCamera.closestBody
andAbstractCamera.closestStar
. - closest - Variable in class gaiasky.util.Settings.SceneSettings.CrosshairSettings
- closestBody - Variable in class gaiasky.scene.camera.AbstractCamera
-
Closest non-star body to the camera.
- closestStar - Variable in class gaiasky.scene.camera.AbstractCamera
-
The closest particle to the camera.
- closestStarView - Variable in class gaiasky.scene.camera.AbstractCamera
- cloud - Variable in class gaiasky.scene.component.Cloud
- cloud - Static variable in class gaiasky.scene.Mapper
- cloud - Variable in class gaiasky.scene.view.ModelView
-
Cloud component.
- Cloud - Class in gaiasky.scene.component
- Cloud() - Constructor for class gaiasky.scene.component.Cloud
- CloudComponent - Class in gaiasky.scene.record
- CloudComponent() - Constructor for class gaiasky.scene.record.CloudComponent
- Clouds - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- clr() - Method in class gaiasky.util.math.BoundingBoxDouble
-
Sets the minimum and maximum vector to zeros.
- cluster - Static variable in class gaiasky.scene.Mapper
- cluster - Variable in class gaiasky.scene.view.LabelView
- Cluster - Class in gaiasky.scene.component
- Cluster() - Constructor for class gaiasky.scene.component.Cluster
- ClusterExtractor - Class in gaiasky.scene.system.render.extract
- ClusterExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.ClusterExtractor
- ClusterInitializer - Class in gaiasky.scene.system.initialize
- ClusterInitializer(boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.ClusterInitializer
- clusters - Variable in class gaiasky.gui.datasets.DatasetLoadDialog
- clusters - Variable in class gaiasky.scene.Families
- Clusters - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- CLUSTERS - Enum constant in enum class gaiasky.data.group.DatasetOptions.DatasetLoadType
- clusterTex - Variable in class gaiasky.scene.component.Cluster
- ClusterUpdater - Class in gaiasky.scene.system.update
- ClusterUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.ClusterUpdater
- CM - Enum constant in enum class gaiasky.util.units.Quantity.Length.LengthUnit
-
Centimetres
- cmapList - Static variable in class gaiasky.gui.window.ColormapPicker
- cmBack - Variable in class gaiasky.scene.record.CubemapComponent
- cmdHistory() - Method in class gaiasky.script.ConsoleManager
- cmDown - Variable in class gaiasky.scene.record.CubemapComponent
- cmFront - Variable in class gaiasky.scene.record.CubemapComponent
- cmLeft - Variable in class gaiasky.scene.record.CubemapComponent
- cmRight - Variable in class gaiasky.scene.record.CubemapComponent
- cmUp - Variable in class gaiasky.scene.record.CubemapComponent
- coefficients - Variable in class gaiasky.util.coord.chebyshev.ChebyshevCoefficients
-
The
for the position dataChebyshevCoefficients.Coefficients
- Coefficients(long[], double[][][]) - Constructor for class gaiasky.util.coord.chebyshev.ChebyshevCoefficients.Coefficients
-
Initialises this
with the given array of begin times in nanoseconds TCB as well as Chebyshev polynomial coefficient data as arrayData
[granule][dimension][coefficient]
for the positions and velocities. - col - Variable in class gaiasky.util.camera.Proximity.NearbyRecord
- col - Variable in class gaiasky.util.svt.SVTQuadtreeNode
- col() - Method in interface gaiasky.scene.api.IParticleRecord
- col() - Method in class gaiasky.scene.record.ParticleRecord
- col() - Method in class gaiasky.scene.record.PointParticleRecord
- COL - Variable in class gaiasky.util.ucd.UCDParser
- col_idx - Enum constant in enum class gaiasky.data.group.AbstractStarGroupDataProvider.ColId
- colIdFromStr(String) - Method in class gaiasky.data.group.AbstractStarGroupDataProvider
- collapse() - Method in class gaiasky.util.scene2d.CollapsibleEntry
- collapse() - Method in class gaiasky.util.scene2d.CollapsibleWindow
- collapseGuiComponent(String) - Method in class gaiasky.script.EventScriptingInterface
- collapseGuiComponent(String) - Method in interface gaiasky.script.IScriptingInterface
-
Deprecated.
- collapseInstant() - Method in class gaiasky.util.scene2d.CollapsibleWindow
- collapsePane() - Method in class gaiasky.util.scene2d.CollapsiblePane
- collapseSpeed - Variable in class gaiasky.util.scene2d.CollapsiblePane
-
Collapse speed in pixels per second
- collapseSpeed - Variable in class gaiasky.util.scene2d.CollapsibleWindow
-
Collapse speed in pixels per second.
- collapseUIPane(String) - Method in class gaiasky.script.EventScriptingInterface
- collapseUIPane(String) - Method in interface gaiasky.script.IScriptingInterface
-
Collapses the UI pane with the given name.
- CollapsibleEntry - Class in gaiasky.util.scene2d
- CollapsibleEntry(Actor, Actor, Skin) - Constructor for class gaiasky.util.scene2d.CollapsibleEntry
- CollapsibleEntry(Actor, Actor, Skin, String, boolean) - Constructor for class gaiasky.util.scene2d.CollapsibleEntry
- CollapsiblePane - Class in gaiasky.util.scene2d
- CollapsiblePane(Stage, Image, String, Actor, float, Skin, String, String, String, boolean, Runnable, String, Actor...) - Constructor for class gaiasky.util.scene2d.CollapsiblePane
-
Creates a collapsible pane.
- CollapsiblePane(Stage, Image, String, Actor, float, Skin, String, String, String, boolean, String, Actor...) - Constructor for class gaiasky.util.scene2d.CollapsiblePane
-
Creates a collapsible pane.
- CollapsiblePane(Stage, String, Actor, float, Skin, boolean, String, Actor...) - Constructor for class gaiasky.util.scene2d.CollapsiblePane
-
Creates a collapsible pane.
- CollapsiblePane(Stage, String, Actor, float, Skin, String, String, String, boolean, String, Actor...) - Constructor for class gaiasky.util.scene2d.CollapsiblePane
-
Creates a collapsible pane.
- CollapsibleWindow - Class in gaiasky.util.scene2d
- CollapsibleWindow(String, Skin) - Constructor for class gaiasky.util.scene2d.CollapsibleWindow
- CollapsibleWindow(String, Skin, float) - Constructor for class gaiasky.util.scene2d.CollapsibleWindow
- CollapsibleWindow(String, Skin, String) - Constructor for class gaiasky.util.scene2d.CollapsibleWindow
- CollapsibleWindow(String, Skin, String, float) - Constructor for class gaiasky.util.scene2d.CollapsibleWindow
- colName - Variable in class gaiasky.util.ucd.UCD
- COLON - Static variable in class gaiasky.gui.main.GSKeys
- color - Variable in class gaiasky.gui.window.AddShapeDialog
- color - Variable in class gaiasky.gui.window.ColorPickerAbstract
- color - Variable in class gaiasky.scene.component.Body
-
Base RGB color
- color - Variable in class gaiasky.scene.record.CloudComponent
-
RGB color of generated clouds
- color - Variable in class gaiasky.util.gdx.g2d.GlyphLayout.GlyphRun
- color - Variable in class gaiasky.util.gdx.IntMeshPartBuilder.VertexInfo
- color - Variable in class gaiasky.util.gdx.model.gltf.data.extensions.KHRLightsPunctual.GLTFLight
- color - Variable in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder.Light
- color - Variable in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- color - Variable in class gaiasky.util.Settings.ProgramSettings.PointerSettings.GuidesSettings
- color(double, double, double, double) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- color(float) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- color(float, float, float, float) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- color(Color) - Method in class gaiasky.render.system.ImmediateModeRenderSystem
- Color - Enum constant in enum class gaiasky.render.postprocess.filters.LensFlareFilter.Param
- Color - Enum constant in enum class gaiasky.render.postprocess.filters.NoiseFilter.Param
- COLOR - Enum constant in enum class gaiasky.render.BlendMode
-
Uses GL_ONE and GL_ONE_MINUS_SRC_COLOR for source and destination in blend equation.
- COLOR - Enum constant in enum class gaiasky.util.gdx.loader.PortableFloatMap.Mode
- COLOR_ATTRIBUTE - Static variable in class gaiasky.util.gdx.shader.ExtShaderProgram
-
Default name for color attributes.
- colorArray - Static variable in class gaiasky.util.color.ColorUtils
-
Highlight color array for datasets
- ColorAttribute - Class in gaiasky.util.gdx.shader.attribute
- ColorAttribute(int) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- ColorAttribute(int, float) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- ColorAttribute(int, float, float, float, float) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- ColorAttribute(int, Color) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- ColorAttribute(ColorAttribute) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- ColorAttribute(ColorAttribute) - Constructor for class gaiasky.util.gdx.shader.attribute.ColorAttribute
- colorBv - Variable in class gaiasky.scene.component.Celestial
-
B-V color index
- colorColNames - Static variable in class gaiasky.util.ucd.UCDParser
- colorFromTexture - Variable in class gaiasky.scene.component.ParticleSet
-
Assign a different color to each texture.
- colorIfTexture - Variable in class gaiasky.scene.record.MaterialComponent
-
Add also color even if texture is present
- colormap(int, double) - Method in class gaiasky.util.color.Colormap
- colormap(int, double, double, double) - Method in class gaiasky.util.color.Colormap
- Colormap - Class in gaiasky.util.color
- Colormap() - Constructor for class gaiasky.util.color.Colormap
- colormap_blue_to_magenta(float, float[]) - Static method in class gaiasky.util.color.ColorUtils
- colormap_blue_white_red(float, float[]) - Static method in class gaiasky.util.color.ColorUtils
-
Converts a scalar normalized to the range [0:1] into a blue-white-red rgba color, with blue at 0, white at 0.5 and red at 1.
- colormap_blues(double) - Method in class gaiasky.util.color.Colormap
- colormap_carnation(double) - Method in class gaiasky.util.color.Colormap
- colormap_cool(double) - Method in class gaiasky.util.color.Colormap
- colormap_greens(double) - Method in class gaiasky.util.color.Colormap
- colormap_hotmetal(double) - Method in class gaiasky.util.color.Colormap
- colormap_long_rainbow(float, float[]) - Static method in class gaiasky.util.color.ColorUtils
-
Converts a scalar in [0..1] to a long rainbow of rgba values.
- colormap_rainbow(double) - Method in class gaiasky.util.color.Colormap
- colormap_rainbow18(double) - Method in class gaiasky.util.color.Colormap
- colormap_reds(double) - Method in class gaiasky.util.color.Colormap
- colormap_seismic(double) - Method in class gaiasky.util.color.Colormap
- colormap_short_rainbow(float, float[]) - Static method in class gaiasky.util.color.ColorUtils
-
Converts a scalar normalized to the range [0:1] into a short rainbow of rgba values.
- colormap_yellow_to_red(float, float[]) - Static method in class gaiasky.util.color.ColorUtils
-
Converts a scalar in [0..1] to a yellow to red map.
- ColormapPicker - Class in gaiasky.gui.window
- ColormapPicker(float[], CatalogInfo, Stage, Skin) - Constructor for class gaiasky.gui.window.ColormapPicker
- ColormapPicker(String, float[], CatalogInfo, Stage, Skin) - Constructor for class gaiasky.gui.window.ColormapPicker
- colorMode - Variable in class gaiasky.util.Settings.SceneSettings.ProperMotionSettings
-
Color mode for velocity vectors 0 - direction 1 - length 2 - has radial velocity 3 - redshift (sun) 4 - redshift (camera) 5 - single color
- colorNoise - Variable in class gaiasky.gui.datasets.DatasetLoadDialog
- colorNoise - Variable in class gaiasky.scene.component.ParticleSet
-
Noise factor for the color in [0,1].
- colorOffset - Variable in class gaiasky.render.system.ImmediateModeRenderSystem.MeshData
- ColorOffset - Enum constant in enum class gaiasky.render.postprocess.filters.CrtScreenFilter.Param
- ColorOpacity - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- ColorOpacityAlias - Static variable in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- colorP0 - Variable in class gaiasky.scene.component.VRDevice
- colorP1 - Variable in class gaiasky.scene.component.VRDevice
- colorP2 - Variable in class gaiasky.scene.component.VRDevice
- ColorPicker - Class in gaiasky.gui.window
- ColorPicker(float[], Stage, Skin) - Constructor for class gaiasky.gui.window.ColorPicker
- ColorPicker(Stage, Skin) - Constructor for class gaiasky.gui.window.ColorPicker
- ColorPicker(String, float[], Stage, Skin) - Constructor for class gaiasky.gui.window.ColorPicker
- ColorPicker(String, Stage, Skin) - Constructor for class gaiasky.gui.window.ColorPicker
- ColorPickerAbstract - Class in gaiasky.gui.window
- ColorPickerAbstract(String, Stage, Skin) - Constructor for class gaiasky.gui.window.ColorPickerAbstract
- colors - Variable in class gaiasky.data.group.AbstractStarGroupDataProvider
- ColorUtils - Class in gaiasky.util.color
- ColorUtils() - Constructor for class gaiasky.util.color.ColorUtils
- ColorUtilsTest - Class in gaiasky.util.color
- ColorUtilsTest() - Constructor for class gaiasky.util.color.ColorUtilsTest
- ColourComponent - Class in gaiasky.scene.record
- ColourComponent() - Constructor for class gaiasky.scene.record.ColourComponent
- ColourComponent(float, float, float) - Constructor for class gaiasky.scene.record.ColourComponent
- ColourComponent(float, float, float, float) - Constructor for class gaiasky.scene.record.ColourComponent
- ColourComponent(String) - Constructor for class gaiasky.scene.record.ColourComponent
- columnInfoList - Variable in class gaiasky.scene.component.ParticleSet
-
List of
ColumnInfo
objects for the data in this set. - combinations(String[]) - Static method in class gaiasky.util.GlobalResources
-
Generates all combinations of all sizes of all the strings given in values.
- combined - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
-
Attributes used for the CSM camera, which does not cover the same range as the full camera.
- Combined - Enum constant in enum class gaiasky.render.postprocess.filters.RaymarchingFilter.Param
- Combined - Enum constant in enum class gaiasky.render.postprocess.filters.SSRFilter.Param
- CombineFilter - Class in gaiasky.render.postprocess.filters
- CombineFilter() - Constructor for class gaiasky.render.postprocess.filters.CombineFilter
- CombineFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- ComboBoxBean - Class in gaiasky.gui.beans
- ComboBoxBean(String) - Constructor for class gaiasky.gui.beans.ComboBoxBean
- ComboBoxBean(String, int) - Constructor for class gaiasky.gui.beans.ComboBoxBean
- COMMA - Static variable in class gaiasky.gui.main.GSKeys
- CommentedProperties - Class in gaiasky.util.properties
- CommentedProperties() - Constructor for class gaiasky.util.properties.CommentedProperties
- comp - Variable in class gaiasky.render.system.AbstractRenderSystem
-
Comparator of renderables, in case of need
- ComparatorEq() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorEq
- ComparatorG() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorG
- ComparatorGeq() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorGeq
- ComparatorL() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorL
- ComparatorLeq() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorLeq
- ComparatorNeq() - Constructor for class gaiasky.util.filter.FilterRule.ComparatorNeq
- compare(double[], double[]) - Method in class gaiasky.render.system.LineRenderSystem.LineArraySorter
- compare(IFocus, IFocus) - Method in class gaiasky.util.comp.CelestialBodyComparator
- compare(IntRenderable, IntRenderable) - Method in class gaiasky.util.gdx.DefaultIntRenderableSorter
- compare(IntRenderable, IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneRenderableSorter
- compare(Attribute, Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Attributes
-
Used for sorting attributes by type (not by value)
- compare(Path, Path) - Method in class gaiasky.util.comp.FilenameComparator
- compare(T, T) - Method in class gaiasky.util.comp.DistanceEntityComparator
- compare(T, T) - Method in class gaiasky.util.comp.ViewAngleComparator
- compareTo(Telegram) - Method in class gaiasky.event.Telegram
- compareTo(LangComboBoxBean) - Method in class gaiasky.gui.beans.LangComboBoxBean
- compareTo(KeyBindings.ProgramAction) - Method in class gaiasky.gui.main.KeyBindings.ProgramAction
- compareTo(IRenderSystem) - Method in class gaiasky.render.system.AbstractRenderSystem
- compareTo(Bits) - Method in class gaiasky.util.Bits
- compareTo(AttitudeIntervalBean) - Method in class gaiasky.util.gaia.AttitudeIntervalBean
- compareTo(Gti) - Method in class gaiasky.util.gaia.time.Gti
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.CascadeShadowMapAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.ClippingPlaneAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.FogAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.MirrorAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.MirrorSourceAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFlagAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRHDRColorAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRIridescenceAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRVolumeAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.CubemapAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.DepthTestAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.DirectionalLightsAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.IntAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Matrix3Attribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Matrix4Attribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.OcclusionCloudsAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.PointLightsAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.SpotLightsAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Vector2Attribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Vector3Attribute
- compareTo(Attribute) - Method in class gaiasky.util.gdx.shader.attribute.Vector4Attribute
- compareTo(Attributes) - Method in class gaiasky.util.gdx.shader.attribute.Attributes
- compareTo(IntShader) - Method in class gaiasky.util.gdx.shader.AtmosphereShader
- compareTo(IntShader) - Method in class gaiasky.util.gdx.shader.DefaultIntShader
- compareTo(IntShader) - Method in interface gaiasky.util.gdx.shader.IntShader
-
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
- compareTo(SVTQuadtreeNode) - Method in class gaiasky.util.svt.SVTQuadtreeNode
- compareTo(UCD) - Method in class gaiasky.util.ucd.UCD
- compareTo(Path) - Method in class gaiasky.gui.bookmarks.BookmarkPath
- compile() - Method in class gaiasky.util.gdx.shader.TessellationShaderProgram
- compile(String) - Method in class gaiasky.util.gdx.shader.ExtShaderProgram
- compileShaders(String, String, String) - Method in class gaiasky.util.gdx.shader.ShaderCache
-
Loads and compiles the shaders, creates a new program and links the shaders.
- compileShaders(String, String, String, String) - Method in class gaiasky.util.gdx.shader.ShaderCache
-
Loads and compiles the shaders, creates a new program and links the shaders.
- compileShaders(String, String, String, String, String) - Method in class gaiasky.util.gdx.shader.ShaderCache
-
Loads and compiles the shaders, creates a new program and links the shaders.
- completion - Variable in class gaiasky.scene.record.BillboardDataset
- COMPLEX - Enum constant in enum class gaiasky.util.Settings.LensFlareType
- ComplexArea - Class in gaiasky.util.gaia.utils
- ComplexArea() - Constructor for class gaiasky.util.gaia.utils.ComplexArea
- component - Variable in class gaiasky.gui.components.GuiComponent
- componentsCheck(Entity) - Method in class gaiasky.scene.view.AbstractView
-
Check whether the current components are the same as the components of the given entity.
- componentsCheck(Entity) - Method in class gaiasky.scene.view.BaseView
- componentsCheck(Entity) - Method in class gaiasky.scene.view.PositionView
- componentType - Variable in class gaiasky.gui.datasets.DatasetLoadDialog
- componentType - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessor
- componentType - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparseIndices
- ComponentTypeBean - Class in gaiasky.gui.beans
- ComponentTypeBean(ComponentTypes.ComponentType) - Constructor for class gaiasky.gui.beans.ComponentTypeBean
- ComponentTypes - Class in gaiasky.render
- ComponentTypes() - Constructor for class gaiasky.render.ComponentTypes
- ComponentTypes(int) - Constructor for class gaiasky.render.ComponentTypes
- ComponentTypes(ComponentTypes.ComponentType...) - Constructor for class gaiasky.render.ComponentTypes
- ComponentTypes.ComponentType - Enum Class in gaiasky.render
- ComponentUtils - Class in gaiasky.scene.record
- ComponentUtils() - Constructor for class gaiasky.scene.record.ComponentUtils
- CompressTextures - Class in gaiasky.desktop.util
- CompressTextures() - Constructor for class gaiasky.desktop.util.CompressTextures
- computed - Variable in class gaiasky.scene.component.Base
-
Flag indicating whether the object has been computed in this step.
- computed - Variable in class gaiasky.scene.component.Flags
-
Flag indicating whether the object has been computed in this step.
- computedEnvironement - Variable in class gaiasky.util.gdx.model.gltf.scene3d.scene.SceneManager
- computeDirectionUp(double, Pair<Vector3d, Vector3d>) - Method in class gaiasky.scene.view.SpacecraftView
- computedSize - Variable in class gaiasky.scene.component.ParticleExtra
- computeExtrasolarSystemTransformMatrix(GraphNode, RefSysTransform) - Method in class gaiasky.scene.entity.TrajectoryUtils
- computeMeanPosition(Entity, ParticleSet) - Method in class gaiasky.scene.system.initialize.ParticleSetInitializer
- computeMinMeanMaxDistances(ParticleSet) - Method in class gaiasky.scene.system.initialize.ParticleSetInitializer
- computeMorphTargetsMask(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRDepthShader
- computeMorphTargetsMask(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShader
- computeMu() - Method in class gaiasky.scene.record.OrbitComponent
-
This method automatically computes the standard gravitational parameter (mu) of the orbit if the period and the semi-major axis are set as mu=4 pi^2 a^3 / T^2.
- computePageId() - Method in class gaiasky.util.tree.OctreeNode
- computePageIdRec(StringBuilder) - Method in class gaiasky.util.tree.OctreeNode
- computePosition(double, IFocus, double, Vector3d, Vector3d, Vector3d, Vector3d, Vector3d, Vector3b) - Method in class gaiasky.util.coord.SpacecraftCoordinates
- computeSpan() - Method in class gaiasky.util.gdx.model.IntModel
-
Once the model is fully loaded, this method computes its span, which is the length of the furthest vertex from the origin in this model.
- computeTangentSpace(float[], int[], VertexAttributes, boolean, boolean, VertexAttribute) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.geometry.MeshTangentSpaceGenerator
- computeTangentSpace(IntMesh, Material, boolean, boolean) - Static method in class gaiasky.util.gdx.model.gltf.loaders.shared.geometry.MeshTangentSpaceGenerator
- concatAll(String, String[]) - Static method in class gaiasky.util.TextUtils
-
Concatenates the base with each of the strings in suffixes
- concatenate(String, String...) - Static method in class gaiasky.util.TextUtils
-
Concatenates the strings using the given split
- concatenate(String, List<String>) - Static method in class gaiasky.util.TextUtils
-
Concatenates the strings using the given split
- concatWithArrayCopy(T[], T[]) - Static method in class gaiasky.util.ArrayUtils
- ConcreteAttitude - Class in gaiasky.util.gaia
- ConcreteAttitude(long, QuaternionDouble, boolean) - Constructor for class gaiasky.util.gaia.ConcreteAttitude
-
Construct object from time, and a quaternion.
- ConcreteAttitude(long, QuaternionDouble, QuaternionDouble, boolean) - Constructor for class gaiasky.util.gaia.ConcreteAttitude
-
Construct object from time, quaternion and its derivative.
- ConcreteDuration - Class in gaiasky.util.gaia.time
- ConcreteDuration() - Constructor for class gaiasky.util.gaia.time.ConcreteDuration
- condition - Variable in class gaiasky.scene.system.render.pass.RenderPass
- cone(float, float, float, int) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- cone(float, float, float, int) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a cone
- cone(float, float, float, int, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- cone(float, float, float, int, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a cone
- cone(float, float, float, int, int, float, float) - Method in class gaiasky.util.gdx.IntIntMeshBuilder
- cone(float, float, float, int, int, float, float) - Method in interface gaiasky.util.gdx.IntMeshPartBuilder
-
Add a cone
- CONE - Enum constant in enum class gaiasky.gui.beans.ShapeComboBoxBean.Shape
- config - Variable in class gaiasky.util.gdx.shader.AtmosphereShader
- config - Variable in class gaiasky.util.gdx.shader.DefaultIntShader
- config - Variable in class gaiasky.util.gdx.shader.provider.AtmosphereShaderProvider
- config - Variable in class gaiasky.util.gdx.shader.provider.DefaultIntShaderProvider
- config - Variable in class gaiasky.util.gdx.shader.provider.DepthIntShaderProvider
- config - Variable in class gaiasky.util.gdx.shader.provider.GroundShaderProvider
- config - Variable in class gaiasky.util.gdx.shader.provider.RelativisticShaderProvider
- Config() - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader.Config
- Config() - Constructor for class gaiasky.util.gdx.shader.DefaultIntShader.Config
- Config() - Constructor for class gaiasky.util.gdx.shader.DepthIntShader.Config
- Config() - Constructor for class gaiasky.util.gdx.shader.provider.TessellationShaderProvider.Config
- Config(String, String) - Constructor for class gaiasky.util.gdx.shader.AtmosphereShader.Config
- Config(String, String) - Constructor for class gaiasky.util.gdx.shader.DefaultIntShader.Config
- Config(String, String) - Constructor for class gaiasky.util.gdx.shader.DepthIntShader.Config
- Config(String, String, String, String) - Constructor for class gaiasky.util.gdx.shader.DefaultIntShader.Config
- Config(String, String, String, String) - Constructor for class gaiasky.util.gdx.shader.provider.TessellationShaderProvider.Config
- CONFIG_FRAME_OUTPUT_CMD - Enum constant in enum class gaiasky.event.Event
-
Configures the render system.
- CONFIG_SCREENSHOT_CMD - Enum constant in enum class gaiasky.event.Event
-
Configures the screenshots.
- configFile - Variable in class gaiasky.util.Settings.ProgramSettings.NetSettings.SlaveSettings
- configureFrameOutput(int, int, double, String, String) - Method in class gaiasky.script.EventScriptingInterface
- configureFrameOutput(int, int, double, String, String) - Method in interface gaiasky.script.IScriptingInterface
-
Configures the frame output system, setting the resolution of the images, the target frames per second, the output directory and the image name prefix.
- configureFrameOutput(int, int, int, String, String) - Method in class gaiasky.script.EventScriptingInterface
- configureFrameOutput(int, int, int, String, String) - Method in interface gaiasky.script.IScriptingInterface
-
Configures the frame output system, setting the resolution of the images, the target frames per second, the output directory and the image name prefix.
- configureRenderOutput(int, int, int, String, String) - Method in class gaiasky.script.EventScriptingInterface
- configureRenderOutput(int, int, int, String, String) - Method in interface gaiasky.script.IScriptingInterface
-
Deprecated.
- configureScreenshots(int, int, String, String) - Method in class gaiasky.script.EventScriptingInterface
- configureScreenshots(int, int, String, String) - Method in interface gaiasky.script.IScriptingInterface
-
Configures the screenshot system, setting the resolution of the images, the output directory and the image name prefix.
- configVersion - Variable in class gaiasky.util.Settings
- conjugate() - Method in class gaiasky.util.math.QuaternionDouble
-
Conjugate the quaternion.
- connected(Controller) - Method in class gaiasky.gui.util.ControllerConnectionListener
- connected(Controller) - Method in class gaiasky.input.AbstractGamepadListener
- connectionChanged(boolean) - Method in class gaiasky.util.samp.GaiaSkyHubConnector
- CONSOLE_CMD - Enum constant in enum class gaiasky.event.Event
-
Shows and hides the console.
- consoleInterface - Variable in class gaiasky.gui.main.FullGui
- ConsoleInterface - Class in gaiasky.gui.iface
- ConsoleInterface(Skin, ConsoleManager) - Constructor for class gaiasky.gui.iface.ConsoleInterface
- ConsoleLogger - Class in gaiasky.gui.main
- ConsoleLogger() - Constructor for class gaiasky.gui.main.ConsoleLogger
- ConsoleManager - Class in gaiasky.script
-
Manages the Gaia Sky console/terminal, keeps its history and more.
- ConsoleManager() - Constructor for class gaiasky.script.ConsoleManager
- ConsoleManager.Message - Record Class in gaiasky.script
-
A single console message.
- ConsoleManager.MsgType - Enum Class in gaiasky.script
-
Type of console message.
- Constants - Class in gaiasky.util
- Constants() - Constructor for class gaiasky.util.Constants
- constel - Static variable in class gaiasky.scene.Mapper
- constel - Variable in class gaiasky.scene.view.LabelView
- Constel - Class in gaiasky.scene.component
- Constel() - Constructor for class gaiasky.scene.component.Constel
- CONSTELLATION_UPDATE_CMD - Enum constant in enum class gaiasky.event.Event
-
Command to update constellations.
- ConstellationExtractor - Class in gaiasky.scene.system.render.extract
- ConstellationExtractor(Family, int) - Constructor for class gaiasky.scene.system.render.extract.ConstellationExtractor
- ConstellationInitializer - Class in gaiasky.scene.system.initialize
- ConstellationInitializer(Scene, boolean, Family, int) - Constructor for class gaiasky.scene.system.initialize.ConstellationInitializer
- ConstellationRadio - Class in gaiasky.scene.entity
- ConstellationRadio(Entity) - Constructor for class gaiasky.scene.entity.ConstellationRadio
- constellations - Variable in class gaiasky.scene.Families
- Constellations - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- ConstellationUpdater - Class in gaiasky.scene.system.update
- ConstellationUpdater(Family, int) - Constructor for class gaiasky.scene.system.update.ConstellationUpdater
- constructPFMData(int, int, Function<Float, Float>) - Static method in class gaiasky.util.gdx.loader.PFMReader
- constructPFMData(int, int, Function<Float, Float>, Function<Float, Float>) - Static method in class gaiasky.util.gdx.loader.PFMReader
- constructString() - Method in class gaiasky.gui.bookmarks.BookmarkPath
- consumeCubemapData() - Method in class gaiasky.util.gdx.model.gltf.scene3d.utils.FacedMultiCubemapData
- consumeCustomData(int) - Method in class gaiasky.util.gdx.graphics.BufferedImageTextureData
- consumeCustomData(int) - Method in class gaiasky.util.gdx.graphics.ByteTextureData
- consumeCustomData(int) - Method in class gaiasky.util.gdx.graphics.FloatTextureDataExt
- consumeCustomData(int) - Method in class gaiasky.util.gdx.graphics.ShortTextureData
- consumePixmap() - Method in class gaiasky.util.gdx.graphics.BufferedImageTextureData
- consumePixmap() - Method in class gaiasky.util.gdx.graphics.ByteTextureData
- consumePixmap() - Method in class gaiasky.util.gdx.graphics.FloatTextureDataExt
- consumePixmap() - Method in class gaiasky.util.gdx.graphics.ShortTextureData
- Consumers - Class in gaiasky.util
- Consumers() - Constructor for class gaiasky.util.Consumers
- Consumers.Consumer10<One,
Two, - Interface in gaiasky.utilThree, Four, Five, Six, Seven, Eight, Nine, Ten> - Consumers.Consumer3<One,
Two, - Interface in gaiasky.utilThree> - Consumers.Consumer4<One,
Two, - Interface in gaiasky.utilThree, Four> - Consumers.Consumer5<One,
Two, - Interface in gaiasky.utilThree, Four, Five> - Consumers.Consumer6<One,
Two, - Interface in gaiasky.utilThree, Four, Five, Six> - Consumers.Consumer7<One,
Two, - Interface in gaiasky.utilThree, Four, Five, Six, Seven> - Consumers.Consumer8<One,
Two, - Interface in gaiasky.utilThree, Four, Five, Six, Seven, Eight> - Consumers.Consumer9<One,
Two, - Interface in gaiasky.utilThree, Four, Five, Six, Seven, Eight, Nine> - ContainerPane - Class in gaiasky.gui.main
- ContainerPane(Skin, String, Actor) - Constructor for class gaiasky.gui.main.ContainerPane
- contains(double) - Method in class gaiasky.util.DoubleArray
- contains(double, double, double) - Method in class gaiasky.util.math.BoundingBoxDouble
-
Returns whether the given position [xyz] is contained in this bounding box.
- contains(double, double, double) - Method in class gaiasky.util.tree.OctreeNode
- contains(float, float) - Method in class gaiasky.util.scene2d.ContextMenu
- contains(int, int, int) - Method in class gaiasky.util.svt.SVTQuadtree
- contains(int, int, Vector3[]) - Method in class gaiasky.gui.vr.MainVRGui
-
Checks whether the quadrilateral or polygon defined by points contains the point [x,y].
- contains(Place) - Method in interface gaiasky.util.gaia.utils.Area
-
Determine whether a given Place is within the Area
- contains(Place) - Method in class gaiasky.util.gaia.utils.CircleArea
- contains(Place) - Method in class gaiasky.util.gaia.utils.ComplexArea
- contains(BoundingBoxDouble) - Method in class gaiasky.util.math.BoundingBoxDouble
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3d) - Method in class gaiasky.util.math.BoundingBoxDouble
-
Returns whether the given vector is contained in this bounding box.
- contains(Vector3d) - Method in class gaiasky.util.tree.OctreeNode
- contains(String) - Method in class gaiasky.scene.Archetypes
- contains(String) - Method in class gaiasky.util.CatalogManager
- contains(String[], String) - Static method in class gaiasky.util.TextUtils
- contains(String[], String, boolean) - Static method in class gaiasky.util.TextUtils
- contains(String, List<String>) - Static method in class gaiasky.util.TextUtils
- containsAll(Bits) - Method in class gaiasky.util.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsEntity(String) - Method in class gaiasky.scene.Index
-
Checks whether the index contains an entity with the given name.
- containsKey(String) - Method in class gaiasky.scene.AttributeMap
-
Checks whether the given key is in the attribute map.
- containsKey(K) - Method in class gaiasky.util.ObjectDoubleMap
- containsKey(K) - Method in class gaiasky.util.TwoWayMap
- containsName(String) - Method in class gaiasky.gui.bookmarks.BookmarksManager
- containsNameRec(String, BookmarksManager.BookmarkNode) - Method in class gaiasky.gui.bookmarks.BookmarksManager
- containsObject(IOctreeObject) - Method in class gaiasky.util.tree.OctreeNode
- containsOrMatches(String[][], String, boolean) - Static method in class gaiasky.util.TextUtils
- containsOrMatches(String[], String, boolean) - Static method in class gaiasky.util.TextUtils
- containsPath(Path) - Method in class gaiasky.gui.bookmarks.BookmarksManager
- containsValue(double) - Method in class gaiasky.util.ObjectDoubleMap
-
Returns true if the specified value is in the map.
- containsValue(double, double) - Method in class gaiasky.util.ObjectDoubleMap
-
Returns true if the specified value is in the map.
- containsValue(V) - Method in class gaiasky.util.TwoWayMap
- content - Variable in class gaiasky.gui.window.GenericDialog
- context - Variable in class gaiasky.util.gdx.IntModelBatch
-
the
RenderContext
- context - Variable in class gaiasky.util.gdx.shader.BaseIntShader
- CONTEXT_MENU_CMD - Enum constant in enum class gaiasky.event.Event
-
Will show a popup menu for a focus candidate.
- ContextMenu - Class in gaiasky.util.scene2d
- ContextMenu(Skin, String) - Constructor for class gaiasky.util.scene2d.ContextMenu
- ContextMenu.ContextMenuListener - Interface in gaiasky.util.scene2d
-
Listener used to get events from
ContextMenu
. - ContextMenu.ContextMenuStyle - Class in gaiasky.util.scene2d
- ContextMenuStyle() - Constructor for class gaiasky.util.scene2d.ContextMenu.ContextMenuStyle
- ContextMenuStyle(Drawable, Drawable) - Constructor for class gaiasky.util.scene2d.ContextMenu.ContextMenuStyle
- ContextMenuStyle(ContextMenu.ContextMenuStyle) - Constructor for class gaiasky.util.scene2d.ContextMenu.ContextMenuStyle
- continuous - Variable in class gaiasky.util.math.BSplineDouble
- continuous - Variable in class gaiasky.util.math.CatmullRomSplineDouble
- contrast - Variable in class gaiasky.util.Settings.PostprocessSettings.LevelsSettings
- Contrast - Enum constant in enum class gaiasky.render.postprocess.filters.LevelsFilter.Param
- CONTRAST_CMD - Enum constant in enum class gaiasky.event.Event
-
Contains the contrast level (float) in [0,2].
- controlFile - Variable in class gaiasky.util.gdx.shader.provider.TessellationShaderProgramProvider.ShaderProgramParameter
-
File name to be used for the tessellation control shader.
- CONTROLLER_CONNECTED_INFO - Enum constant in enum class gaiasky.event.Event
-
A controller has been connected, contains the name.
- CONTROLLER_DISCONNECTED_INFO - Enum constant in enum class gaiasky.event.Event
-
A controller has been disconnected, contains the name.
- ControllerConnectionListener - Class in gaiasky.gui.util
- ControllerConnectionListener() - Constructor for class gaiasky.gui.util.ControllerConnectionListener
- controllerDevice - Variable in class gaiasky.vr.openxr.input.actions.Action
- controllerObjects - Variable in class gaiasky.render.process.RenderModeOpenXR
- controlPoints - Variable in class gaiasky.util.math.BSplineDouble
- controlPoints - Variable in class gaiasky.util.math.CatmullRomSplineDouble
- controlPoints - Variable in class gaiasky.util.math.LinearDouble
- controls - Variable in class gaiasky.util.Settings
- controlShader - Variable in class gaiasky.util.gdx.shader.provider.TessellationShaderProvider.Config
- controlShaderFile - Variable in class gaiasky.util.gdx.shader.TessellationShaderProgram
- controlsInterface - Variable in class gaiasky.gui.main.FullGui
- ControlsInterface - Class in gaiasky.gui.iface
- ControlsInterface(Skin, Stage, Scene, CatalogManager, ComponentTypes.ComponentType[], boolean[]) - Constructor for class gaiasky.gui.iface.ControlsInterface
- ControlsSettings() - Constructor for class gaiasky.util.Settings.ControlsSettings
- controlsWindow - Variable in class gaiasky.gui.main.FullGui
- ControlsWindow - Class in gaiasky.gui.window
- ControlsWindow(String, Skin, Stage, CatalogManager) - Constructor for class gaiasky.gui.window.ControlsWindow
- convert(long) - Method in class gaiasky.util.gaia.time.TimeMediator
-
Convert a given time.
- convert(long) - Method in interface gaiasky.util.gaia.time.TimeMediator.TimeConverter
- convert(IFocus, Proximity.NearbyRecord, ICamera) - Method in class gaiasky.util.camera.Proximity
- convert(IParticleRecord, Proximity.NearbyRecord, ICamera, double) - Method in class gaiasky.util.camera.Proximity
- converted - Variable in class gaiasky.util.ucd.UCD
- converter - Variable in class gaiasky.util.gaia.time.TimeMediator
- convertJsonToMap(JsonValue) - Method in class gaiasky.data.JsonLoader
- convertMaterial(OwnModelMaterial, TextureProvider) - Method in class gaiasky.util.gdx.model.IntModel
- convertMesh(IntModelMesh) - Method in class gaiasky.util.gdx.model.IntModel
- convertParameters(GLBWrapperLoader.GLBLoaderParameters) - Method in class gaiasky.util.gdx.loader.GLBWrapperLoader
- convertParameters(GLTFWrapperLoader.GLTFLoaderParameters) - Method in class gaiasky.util.gdx.loader.GLTFWrapperLoader
- convertToComponent(Map<Object, Object>) - Static method in class gaiasky.scene.record.MaterialComponent
- convertToDoubleArray(JsonValue, int, int) - Method in class gaiasky.data.GeoJsonLoader
- convertType(long) - Static method in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- convertType(long) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- Convolve1DFilter - Class in gaiasky.render.postprocess.filters
- Convolve1DFilter(int) - Constructor for class gaiasky.render.postprocess.filters.Convolve1DFilter
- Convolve1DFilter(int, float[]) - Constructor for class gaiasky.render.postprocess.filters.Convolve1DFilter
- Convolve1DFilter(int, float[], float[]) - Constructor for class gaiasky.render.postprocess.filters.Convolve1DFilter
- Convolve1DFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- Convolve2DFilter - Class in gaiasky.render.postprocess.filters
- Convolve2DFilter(int) - Constructor for class gaiasky.render.postprocess.filters.Convolve2DFilter
- coord - Variable in class gaiasky.scene.component.Trajectory
- coord - Variable in class gaiasky.scene.view.SpacecraftView
- coordinates - Variable in class gaiasky.scene.component.Coordinates
-
Coordinates provider.
- coordinates - Static variable in class gaiasky.scene.Mapper
- coordinates - Variable in class gaiasky.util.Settings.ProgramSettings.PointerSettings
- Coordinates - Class in gaiasky.scene.component
- Coordinates - Class in gaiasky.util.coord
- Coordinates() - Constructor for class gaiasky.scene.component.Coordinates
- Coordinates() - Constructor for class gaiasky.util.coord.Coordinates
- coordinateSystem - Variable in class gaiasky.scene.component.Mesh
- coordOffset - Variable in class gaiasky.scene.system.render.draw.PrimitiveVertexRenderSystem
- copy - Variable in class gaiasky.scene.component.Base
-
Is this just a copy?
- copy - Variable in class gaiasky.scene.component.Flags
-
Is this just a copy?
- copy - Variable in class gaiasky.scene.component.Octree
-
Is this just a copy?
- copy() - Method in class gaiasky.scene.component.AttitudeComponent
- copy() - Method in interface gaiasky.scene.record.ITransform
- copy() - Method in class gaiasky.scene.record.MatrixTransform
- copy() - Method in class gaiasky.scene.record.QuaternionTransform
- copy() - Method in class gaiasky.scene.record.RotateTransform
- copy() - Method in class gaiasky.scene.record.RotationComponent
- copy() - Method in class gaiasky.scene.record.ScaleTransform
- copy() - Method in class gaiasky.scene.record.TranslateTransform
- copy() - Method in class gaiasky.util.Bits
- copy() - Method in class gaiasky.util.datadesc.DatasetDesc
- copy() - Method in class gaiasky.util.filter.FilterRule
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.CascadeShadowMapAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.ClippingPlaneAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.FogAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.MirrorAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.MirrorSourceAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRColorAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRCubemapAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFlagAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRHDRColorAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRIridescenceAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRVolumeAttribute
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.model.NodePartPlus
- copy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.model.NodePlus
- copy() - Method in class gaiasky.util.gdx.model.IntModelInstance
- copy() - Method in class gaiasky.util.gdx.model.IntNode
-
Creates a nested copy of this Node, any child nodes are copied using this method as well.
- copy() - Method in class gaiasky.util.gdx.model.IntNodePart
- copy() - Method in class gaiasky.util.gdx.shader.attribute.AtmosphereAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Attribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.BlendingAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.CubemapAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.DepthTestAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.DirectionalLightsAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.IntAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Matrix3Attribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Matrix4Attribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.OcclusionCloudsAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.PointLightsAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.SpotLightsAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Vector2Attribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Vector3Attribute
- copy() - Method in class gaiasky.util.gdx.shader.attribute.Vector4Attribute
- copy() - Method in class gaiasky.util.gdx.shader.Material
-
Create a copy of this material
- copy(boolean) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Copies this mesh.
- copy(boolean, boolean, int[]) - Method in class gaiasky.util.gdx.mesh.IntMesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copyAnimation(IntAnimation, boolean) - Method in class gaiasky.util.gdx.model.gltf.scene3d.model.ModelInstanceHack
- copyFile(Path, Path, boolean) - Static method in class gaiasky.util.GlobalResources
- CopyFilter - Class in gaiasky.render.postprocess.filters
- CopyFilter() - Constructor for class gaiasky.render.postprocess.filters.CopyFilter
- CopyFilter.Param - Enum Class in gaiasky.render.postprocess.filters
- copyFrom(AtmosphereComponent) - Method in class gaiasky.scene.record.AtmosphereComponent
- copyFrom(CloudComponent) - Method in class gaiasky.scene.record.CloudComponent
- copyFrom(MaterialComponent) - Method in class gaiasky.scene.record.MaterialComponent
- copyFrom(NoiseComponent) - Method in class gaiasky.scene.record.NoiseComponent
- copyFrom(RotationComponent) - Method in class gaiasky.scene.record.RotationComponent
- copyParamsFrom(AbstractCamera) - Method in class gaiasky.scene.camera.AbstractCamera
- copyright - Variable in class gaiasky.util.gdx.model.gltf.data.GLTFAsset
- correctAspect() - Method in enum class gaiasky.util.Settings.StereoProfile
- correctSunLongitude(Vector3d, Instant) - Method in class gaiasky.data.orbit.HeliotropicOrbitDataLoader
-
Transforms the given vector to a heliotropic system using the given time.
- correctSunLongitude(Vector3d, Instant, float) - Method in class gaiasky.data.orbit.HeliotropicOrbitDataLoader
-
Transforms the given vector to a heliotropic system using the given time.
- correctVersionNumber(int) - Static method in class gaiasky.util.update.VersionChecker
-
Adapts to the new min.maj.rev-seq format automagically.
- cos(double) - Static method in class gaiasky.util.math.MathUtilsDouble
-
Returns the cosine in radians from a lookup table.
- COSINE - Enum constant in enum class gaiasky.util.gaia.ModifiedScanningLaw.TransitionFunction
- cosXi - Variable in class gaiasky.util.gaia.ModifiedScanningLaw
- count - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessor
- count - Variable in class gaiasky.util.gdx.model.gltf.data.data.GLTFAccessorSparse
- count - Variable in class gaiasky.util.gdx.model.gltf.scene3d.model.WeightVector
- count() - Method in class gaiasky.render.util.ItemsManager
-
Returns the number of items managed by this instance
- countLines(FileHandle) - Method in class gaiasky.data.group.AbstractStarGroupDataProvider
- countLines(InputStream) - Method in class gaiasky.data.group.AbstractStarGroupDataProvider
-
Counts the lines on this input stream
- countLines(String) - Static method in class gaiasky.util.TextUtils
- countObjects() - Method in class gaiasky.util.tree.OctreeNode
- countOccurrences(String, char) - Static method in class gaiasky.util.GlobalResources
- Countries - Enum constant in enum class gaiasky.render.ComponentTypes.ComponentType
- countsPerMag - Variable in class gaiasky.data.group.AbstractStarGroupDataProvider
- cPosD - Variable in class gaiasky.scene.component.ParticleSet
- cpy() - Method in class gaiasky.util.gdx.model.gltf.scene3d.model.WeightVector
- cpy() - Method in class gaiasky.util.math.Matrix4d
- cpy() - Method in class gaiasky.util.math.QuaternionDouble
- cpy() - Method in class gaiasky.util.math.RayDouble
- cpy() - Method in class gaiasky.util.math.Vector2d
- cpy() - Method in class gaiasky.util.math.Vector3b
- cpy() - Method in class gaiasky.util.math.Vector3d
- cpy() - Method in class gaiasky.util.math.Vector4d
- cpy() - Method in interface gaiasky.util.math.VectorDouble
- crash - Variable in class gaiasky.gui.main.CrashGui
- crashGui - Variable in class gaiasky.GaiaSky
-
The user interfaces.
- CrashGui - Class in gaiasky.gui.main
- CrashGui(Skin, Graphics, Float, Throwable) - Constructor for class gaiasky.gui.main.CrashGui
- CrashGui(Skin, Graphics, Float, Throwable, Boolean) - Constructor for class gaiasky.gui.main.CrashGui
- CrashReporter - Class in gaiasky.util
- CrashReporter() - Constructor for class gaiasky.util.CrashReporter
- create() - Method in class gaiasky.ErrorDialog
- create() - Method in class gaiasky.GaiaSky
- create() - Method in class gaiasky.GaiaSkyView
- create(float, int) - Method in class gaiasky.util.gdx.IcoSphereCreator
- create(float, int, boolean) - Method in class gaiasky.util.gdx.IcoSphereCreator
-
Creates an ico-sphere.
- create(float, int, boolean, boolean) - Method in class gaiasky.util.gdx.IcoSphereCreator
-
Creates an ico-sphere.
- create(float, int, boolean, boolean) - Method in class gaiasky.util.gdx.OctahedronSphereCreator
- create(int, float, float, boolean) - Method in class gaiasky.util.gdx.RingCreator
-
Creates a new ring with the given parameters.
- create(int, float, float, boolean, float, float) - Method in class gaiasky.util.gdx.RingCreator
-
Creates a new ring with the given parameters
- create(IntIntMeshBuilder, Matrix4, float, float, float, int, int, boolean, float, float, float, float) - Static method in class gaiasky.util.gdx.SphereCreator
- createAction(XrDriver, XrActionSet, int) - Method in class gaiasky.vr.openxr.input.actions.Action
- createActionSpace(XrDriver) - Method in class gaiasky.vr.openxr.input.actions.PoseAction
- createActionSpace(XrDriver) - Method in interface gaiasky.vr.openxr.input.actions.SpaceAwareAction
- createAlphaTest(float) - Static method in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- createAmbient(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createAmbient(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createAmbient(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createAmbient(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createAmbientLight(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createAmbientLight(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createArrow(float, float, float, float, float, float, float, float, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with an arrow.
- createArrow(Vector3, Vector3, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with an arrow.
- createAttributes(Bits) - Static method in class gaiasky.util.gdx.IntIntMeshBuilder
- createBaseColorFactor(Color) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRColorAttribute
- createBaseColorTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createBaseColorTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createBox(float, float, float, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBRDFLookupTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createBRDFLookupTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createBump(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createBump(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createCamera(Camera) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.Scene
- createCapsule(float, float, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCapsule(float, float, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCone(float, float, float, int, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, int, Material, Bits, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, Bits, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, Bits, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createConfig(int) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBREmissiveShaderProvider
- createCubemap(FileHandleResolver, String, String, String[]) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.utils.EnvironmentUtil
- createCubemap(FileHandleResolver, String, String, String, int, String[]) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.utils.EnvironmentUtil
- createCullFace(int) - Static method in class gaiasky.util.gdx.shader.attribute.IntAttribute
-
create a cull face attribute to be used in a material
- createCustom(DirectionalLight) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
- createCylinder(float, float, float, int, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, boolean, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, Bits, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, Bits, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefault(int) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefault(PBRShaderConfig) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefaultConfig() - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRDepthShaderProvider
- createDefaultConfig() - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefaultDepth(int) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefaultDepth(DepthIntShader.Config) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefaultDepthConfig() - Static method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createDefaultShader() - Static method in class gaiasky.util.gdx.g2d.ExtSpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createDiffuse(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createDiffuse(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createDiffuse(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createDiffuseEnv(OwnCubemap) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRCubemapAttribute
- createEmissive(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createEmissive(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createEmissive(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createEmissive(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createEmissiveIntensity(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createEmissiveTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createEmissiveTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createEntity() - Method in class gaiasky.scene.Archetype
- createEnvRotation(float) - Static method in class gaiasky.util.gdx.shader.attribute.Matrix4Attribute
- createEnvRotation(Matrix4) - Static method in class gaiasky.util.gdx.shader.attribute.Matrix4Attribute
- createFog(float, float, float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.FogAttribute
- createFog(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createFog(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createFrameBuffer(int, int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.lights.DirectionalShadowLight
- createFrameBuffer(int, int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.MirrorSource
- createFrameBuffer(int, int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.TransmissionSource
- createFromMesh(float[], VertexAttribute[], int[], int, Material) - Static method in class gaiasky.util.gdx.IntModelBuilder
-
Deprecated.
- createFromMesh(IntMesh, int, int, int, Material) - Static method in class gaiasky.util.gdx.IntModelBuilder
-
Deprecated.
- createFromMesh(IntMesh, int, Material) - Static method in class gaiasky.util.gdx.IntModelBuilder
-
Deprecated.
- createHandle(XrDriver) - Method in class gaiasky.vr.openxr.input.actionsets.ActionSet
- createHandle(XrActionSet, XrDriver) - Method in class gaiasky.vr.openxr.input.actions.Action
- createHeight(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createHeight(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createIcoSphere(float, int, boolean, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
- createIcoSphere(float, int, boolean, boolean, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing an ico-sphere shape.
- createIndoor(DirectionalLight) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
- createIOR(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createIridescenceTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createIridescenceTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createIridescenceThicknessTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createIridescenceThicknessTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createLight(int, int) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.CascadeShadowMap
-
Allow subclass to use their own shadow light implementation.
- createLight(BaseLight) - Method in class gaiasky.util.gdx.model.gltf.scene3d.scene.Scene
- createLineGrid(int, int, float, float, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model which represents a grid of lines on the XZ plane.
- createMainFrameBuffer(int, int, boolean, boolean, boolean, Pixmap.Format, boolean) - Static method in class gaiasky.render.postprocess.util.PingPongBuffer
- createMaterialLoader(TextureResolver) - Method in class gaiasky.util.gdx.model.gltf.loaders.shared.GLTFLoaderBase
- createMeshData() - Method in class gaiasky.render.system.ImmediateModeRenderSystem
-
Creates a new mesh data object and adds it to the first available index in the meshes array
- createMetallic(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createMetallic(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createMetallic(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createMetallic(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createMetallic(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createMetallicRoughnessTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createMetallicRoughnessTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createModelParameters(long, double, boolean) - Method in class gaiasky.scene.record.NamedComponent
- createNormal(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createNormal(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createNormalScale(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createNormalTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createNormalTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createOcclusionStrength(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createOcclusionTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createOcclusionTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createOctahedronSphere(float, int, boolean, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Creates an octahedron-sphere
- createOctahedronSphere(float, int, boolean, boolean, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing an octahedron-sphere shape.
- createOpenGLBinding(MemoryStack, long) - Static method in class gaiasky.vr.openxr.XrHelper
-
Allocates a
XrGraphicsBindingOpenGL**
struct for the current platform onto the given stack. - createOpenXRInstance() - Method in class gaiasky.vr.openxr.XrDriver
-
Creates the OpenXR instance object.
- createOpenXRReferenceSpace() - Method in class gaiasky.vr.openxr.XrDriver
-
Creates an XrSpace from the previously created session.
- createOpenXRSwapchains() - Method in class gaiasky.vr.openxr.XrDriver
-
Initializes the XR swapchains.
- createOutdoor(DirectionalLight) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.utils.IBLBuilder
- createPatch(String) - Method in class gaiasky.util.gdx.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
. - createPlane(float, float, int, int, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
- createPlane(float, int, int, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
- createPrefix(IntRenderable) - Static method in class gaiasky.util.gdx.shader.AtmosphereShader
- createPrefix(IntRenderable, DefaultIntShader.Config) - Static method in class gaiasky.util.gdx.shader.DefaultIntShader
- createPrefix(IntRenderable, DefaultIntShader.Config) - Static method in class gaiasky.util.gdx.shader.GroundShader
- createPrefix(IntRenderable, DefaultIntShader.Config) - Static method in class gaiasky.util.gdx.shader.RelativisticShader
- createPrefix(IntRenderable, DepthIntShader.Config) - Static method in class gaiasky.util.gdx.shader.DepthIntShader
- createPrefix(IntRenderable, TessellationShaderProvider.Config) - Static method in class gaiasky.util.gdx.shader.TessellationShader
- createPrefixBase(IntRenderable, PBRShaderConfig) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
-
override this method in order to add your own prefix.
- createPrefixSRGB(IntRenderable, PBRShaderConfig) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createProgram() - Method in class gaiasky.util.gdx.shader.ShaderCache
- createProjectionMatrixBuffer(MemoryStack, XrFovf, float, float, boolean) - Static method in class gaiasky.vr.openxr.XrHelper
-
Allocates a
FloatBuffer
onto the given stack and fills it such that it can be used as parameter to the set method of Matrix4f. - createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createReflection(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createReflection(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createRing(float, int, int, float, float, int, int, Material, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a ring model.
- createRoughness(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createRoughness(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createRoughness(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRDepthShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBREmissiveShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.AtmosphereShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.BaseIntShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.DefaultIntShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.DepthIntShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.GroundShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.RelativisticShaderProvider
- createShader(IntRenderable) - Method in class gaiasky.util.gdx.shader.provider.TessellationShaderProvider
- createShader(IntRenderable, PBRShaderConfig, String) - Method in class gaiasky.util.gdx.model.gltf.scene3d.shaders.PBRShaderProvider
-
override this method in order to provide your own PBRShader subclass.
- createShininess(float) - Static method in class gaiasky.util.gdx.shader.attribute.FloatAttribute
- createSpecular() - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.MirrorAttribute
- createSpecular(float, float, float, float) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createSpecular(Color) - Static method in class gaiasky.util.gdx.shader.attribute.ColorAttribute
- createSpecular(TextureRegion) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createSpecular(Texture) - Static method in class gaiasky.util.gdx.shader.attribute.TextureAttribute
- createSpecularEnv(OwnCubemap) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRCubemapAttribute
- createSpecularFactor(float) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRFloatAttribute
- createSpecularFactorTexture(TextureRegion) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createSpecularFactorTexture(Texture) - Static method in class gaiasky.util.gdx.model.gltf.scene3d.attributes.PBRTextureAttribute
- createSphere(float, float, float, int, int, boolean, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, boolean, int, Material, Bits, float, float, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, boolean, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, boolean, Material, Bits, float, float, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, Bits) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, Bits, float, float, float, float) - Method in class gaiasky.util.gdx.IntModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, Material, Bits) - Method in class gaiasky.util.gdx.
IScriptingInterface.collapseUIPane(String)
.