Class GamepadConfigWindow
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
gaiasky.util.scene2d.OwnWindow
gaiasky.util.scene2d.CollapsibleWindow
gaiasky.gui.window.GenericDialog
gaiasky.gui.window.GamepadConfigWindow
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable, com.badlogic.gdx.scenes.scene2d.utils.Layout, IObserver
Create and control the GUI window used to configure gamepad mappings live.
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect -
Field Summary
FieldsFields inherited from class GenericDialog
acceptButton, acceptListener, backupGamepadListeners, backupMouseKbdListeners, bottom, buttonGroup, cancelButton, cancelListener, closeListener, content, defaultGamepadListener, defaultMouseKbdListener, enterExit, escExit, gamepadListener, ignoreTouchDown, keysListener, lastPosX, lastPosY, me, modal, mouseKbdListener, pad10, pad18, pad20, pad34, scrolls, selectedTab, skin, stage, tabButtons, tabContents, tabStackFields inherited from class CollapsibleWindow
collapseSpeedFields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColorFields inherited from class com.badlogic.gdx.scenes.scene2d.Actor
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Constructor Summary
ConstructorsConstructorDescriptionGamepadConfigWindow(String controllerName, GamepadMappings mappings, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanaccept()The accept function, if any.protected voidbuild()Build the content here.protected voidcancel()The cancel function, if any.voiddispose()protected int[]Returns an integer array with [0] the code and [1] the type.voidEvent notification call.Methods inherited from class GenericDialog
act, addSeparator, addSeparator, addTabContent, buildSuper, closeAccept, closeCancel, enableComponents, focusFirstInputWidget, getBottmGroup, getBottom, getButtonsGroup, getContent, getCurrentContentContainer, getStage, getTabButtons, hasAcceptRunnable, hasCancelRunnable, hasCloseRunnable, hide, hide, recalculateButtonSize, setAcceptButtonColor, setAcceptButtonStyle, setAcceptListener, setAcceptText, setCancelButtonColors, setCancelButtonStyle, setCancelListener, setCancelText, setCloseListener, setKeyboardFocus, setModal, setUpTabListeners, show, show, show, showDialogHook, tabLeft, tabRight, touch, updatePadsMethods inherited from class CollapsibleWindow
collapse, collapseInstant, drawBackground, expand, expandInstant, getHeight, getMaxHeight, getMaxWidth, getPrefHeight, getPrefWidth, getWidth, isCollapsed, isCollapsible, pack, setCollapsible, setResizable, toggleCollapsedMethods inherited from class OwnWindow
draw, drawStageBackground, getStyle, getTitleLabel, getTitleTable, hg, hit, isModal, isResizable, keepWithinStage, setMovable, setResizable, setStyleMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, topMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, invalidateHierarchy, needsLayout, setFillParent, setLayoutEnabled, sizeChanged, validateMethods inherited from class com.badlogic.gdx.scenes.scene2d.Group
addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toStringMethods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getTop, getTouchable, getUserObject, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Field Details
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savedFile
Saved file, at the end, if any.
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Constructor Details
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GamepadConfigWindow
public GamepadConfigWindow(String controllerName, GamepadMappings mappings, com.badlogic.gdx.scenes.scene2d.Stage stage, com.badlogic.gdx.scenes.scene2d.ui.Skin skin)
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Method Details
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build
protected void build()Description copied from class:GenericDialogBuild the content here.- Specified by:
buildin classGenericDialog
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getInput
Returns an integer array with [0] the code and [1] the type.- Parameters:
gp- The gamepad input.- Returns:
- The array with the configuration.
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accept
protected boolean accept()Description copied from class:GenericDialogThe accept function, if any.- Specified by:
acceptin classGenericDialog- Returns:
- True if the dialog must close after the call, false otherwise.
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cancel
protected void cancel()Description copied from class:GenericDialogThe cancel function, if any.- Specified by:
cancelin classGenericDialog
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dispose
public void dispose()- Specified by:
disposein classGenericDialog
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notify
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