Class WarpingMesh

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.WarpingMesh
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public final class WarpingMesh extends PostProcessorEffect
  • Constructor Details

    • WarpingMesh

      public WarpingMesh(PFMData data, float rw, float rh)
    • WarpingMesh

      public WarpingMesh(PFMData data, com.badlogic.gdx.graphics.Texture blend)
    • WarpingMesh

      public WarpingMesh(WarpMeshReader.WarpMesh data, int rw, int rh)
  • Method Details

    • setViewportSize

      public void setViewportSize(int width, int height)
    • setBlendTexture

      public void setBlendTexture(com.badlogic.gdx.graphics.Texture tex)
    • rebind

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect