Class ShapeInitializer

java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
gaiasky.scene.system.initialize.AbstractInitSystem
gaiasky.scene.system.initialize.ShapeInitializer
All Implemented Interfaces:
EntityInitializer

public class ShapeInitializer extends AbstractInitSystem
Initializes shape entities, such as boxes, spheres, or cylinders.
  • Constructor Details

    • ShapeInitializer

      public ShapeInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority)
  • Method Details

    • initializeEntity

      public void initializeEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index. Typically, this adds resources to load via the asset manager, and initializes basic attributes.
      Parameters:
      entity - The entity.
    • setUpEntity

      public void setUpEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the set-up of this entity, after the entity has been added to the scene graph, it is in the index, and assets have been loaded. Typically, this fetches loaded assets from the asset manager, and completes the initialization.
      Parameters:
      entity - The entity.
    • initModel

      public void initModel(com.badlogic.ashley.core.Entity entity)