Class MeshInitializer

java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
gaiasky.scene.system.initialize.AbstractInitSystem
gaiasky.scene.system.initialize.MeshInitializer
All Implemented Interfaces:
EntityInitializer

public class MeshInitializer extends AbstractInitSystem
Initializes mesh entities, setting up their visual models and labels.
  • Constructor Details

    • MeshInitializer

      public MeshInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority)
  • Method Details

    • initializeEntity

      public void initializeEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index. Typically, this adds resources to load via the asset manager, and initializes basic attributes.
      Parameters:
      entity - The entity.
    • setUpEntity

      public void setUpEntity(com.badlogic.ashley.core.Entity entity)
      Description copied from interface: EntityInitializer
      Contains the set-up of this entity, after the entity has been added to the scene graph, it is in the index, and assets have been loaded. Typically, this fetches loaded assets from the asset manager, and completes the initialization.
      Parameters:
      entity - The entity.
    • initializeCoordinateSystem

      public static void initializeCoordinateSystem(com.badlogic.ashley.core.Entity entity, Mesh mesh)