Interface IFocus

All Known Implementing Classes:
FocusView, Proximity.NearbyRecord

public interface IFocus
  • Method Details

    • isEmpty

      boolean isEmpty()
      Whether this focus object actually contains a focus.
      Returns:
      True if the focus is not set, false otherwise.
    • isValid

      boolean isValid()
      Whether this contains a valid focus object. This returns true in the case of focus views, and only when the focus view is correctly set up and initialized with a valid entity.
      Returns:
      Whether this focus is valid or not.
    • getId

      long getId()
      Return the unique id of this focus.
      Returns:
      The id.
    • getCandidateId

      long getCandidateId()
      Return the id of the focus candidate of this object. Defaults to getId().
      Returns:
      The id of the candidate.
    • hasId

      boolean hasId()
      Return whether the curent focus has a valid identifier number.
      Returns:
      True if the ID is valid.
    • getLocalizedName

      String getLocalizedName()
      Return the localized name of this focus. If it has no localized name, it returns the default name.
      Returns:
      The localized name.
    • getName

      String getName()
      Return the first name of this focus.
      Returns:
      The first name.
    • getNames

      String[] getNames()
      Return all names of this focus.
      Returns:
      All names of this focus.
    • hasName

      boolean hasName(String name)
      Checks whether the focus has the given name.
      Parameters:
      name - The name.
      Returns:
      True if there is a match.
    • hasName

      boolean hasName(String name, boolean matchCase)
      Checks whether the focus has the given name.
      Parameters:
      name - The name.
      matchCase - Whether to match the case when comparing.
      Returns:
      True if there is a match.
    • getClosestName

      String getClosestName()
      Same as getName().
      Returns:
      The name.
    • getClosestLocalizedName

      String getClosestLocalizedName()
      Gets the name of the closest object, localized.
      Returns:
      The localized name.
    • getCandidateName

      String getCandidateName()
      Return the name of the focus candidate of this object. Defaults to getName().
      Returns:
      The name of the candidate.
    • getCt

      Return the component types of this focus.
      Returns:
      The component types.
    • isFocusActive

      boolean isFocusActive()
      Return whether this focus object is active or not. The active status determines whether the object can be focussed or not.
      Returns:
      The active status.
    • getPos

      Vector3Q getPos()
      Return the position.
      Returns:
      The position.
    • getFirstStarAncestorEntity

      com.badlogic.ashley.core.Entity getFirstStarAncestorEntity()
      Gets the first ancestor of this node that is a star.
      Returns:
      The first star ancestor.
    • getFirstStarAncestor

      IFocus getFirstStarAncestor()
    • getAbsolutePosition

      Vector3Q getAbsolutePosition(Vector3Q out)
      Return the absolute position of this entity in the native coordinates (equatorial system).
      Parameters:
      out - The out vector.
      Returns:
      The absolute position, same as aux.
    • getAbsolutePosition

      Vector3Q getAbsolutePosition(String name, Vector3Q out)
      Return the absolute position of the entity identified by name within this entity in the native reference system.
      Parameters:
      name - The name (lowercase) of the entity to get the position from (useful in case of star groups).
      out - Vector3D to put the return value.
      Returns:
      The absolute position of the entity if it exists, null otherwise.
    • getClosestAbsolutePos

      Vector3Q getClosestAbsolutePos(Vector3Q out)
      Parameters:
      out - Vector3D where to put the return value.
      Returns:
      The absolute position, same as aux.
    • getPosSph

      Vector2D getPosSph()
      Gets the position in equatorial spherical coordinates.
      Returns:
      The position in alpha, delta.
    • getPredictedPosition

      Vector3Q getPredictedPosition(Vector3Q aux, ITimeFrameProvider time, ICamera camera, boolean force)
      Gets the position of this entity in the next time step in the internal reference system using the given time provider and the given camera.
      Parameters:
      aux - The out vector where the result will be stored.
      time - The time frame provider.
      camera - The camera.
      force - Whether to force the computation if time is off.
      Returns:
      The aux vector for chaining.
    • getPredictedPosition

      Vector3Q getPredictedPosition(Vector3Q aux, double deltaTime)
      Gets the position of this entity at the given delta time in the future in the internal reference system.
      Parameters:
      aux - The out vector where the result will be stored.
      deltaTime - Delta time in seconds.
      Returns:
      The aux vector for chaining.
    • getDistToCamera

      double getDistToCamera()
      Return the current distance to the camera in internal units.
      Returns:
      The current distance to the camera, in internal units.
    • getClosestDistToCamera

      double getClosestDistToCamera()
      Returns:
      The distance to the camera in internal units.
    • getSolidAngle

      double getSolidAngle()
      Return the current view angle of this entity, in radians.
      Returns:
      The view angle in radians.
    • getSolidAngleApparent

      double getSolidAngleApparent()
      Return the current apparent view angle (view angle corrected with the field of view) of this entity, in radians.
      Returns:
      The apparent view angle in radians.
    • getCandidateSolidAngleApparent

      double getCandidateSolidAngleApparent()
      Return the candidate apparent view angle (view angle corrected with the field of view) of this entity, in radians.
      Returns:
      The apparent view angle in radians.
    • getAlpha

      double getAlpha()
      Return the right ascension angle of this focus object.
      Returns:
      The right ascension angle in degrees.
    • getDelta

      double getDelta()
      Return the declination angle of this focus object.
      Returns:
      The declination angle in degrees.
    • getSize

      double getSize()
      Return the size (diameter) of this entity in internal units.
      Returns:
      The size in internal units.
    • getRadius

      double getRadius()
      Return the radius of this focus object in internal units.
      Returns:
      The radius of the focus, in internal units.
    • getTEff

      double getTEff()
      Return the effective temperature.
      Returns:
      The effective temperature of the object, in Kelvins.
    • getElevationAt

      double getElevationAt(Vector3Q camPos)
      Return the surface elevation of the projected position of the current camera on this focus object, which is usually the radius plus a value lookup in the height texture (if exists).
      Parameters:
      camPos - The camera position.
      Returns:
      The height of the projected position of the current camera.
    • getElevationAt

      double getElevationAt(Vector3Q camPos, boolean useFuturePosition)
      Same as getElevationAt(Vector3Q) but with the option to use the future position of the body instead of the current one.
      Parameters:
      camPos - The camera position.
      useFuturePosition - Whether to use the future position or the current one.
      Returns:
      The height of the projected position of the current camera on the surface.
    • getElevationAt

      double getElevationAt(Vector3Q camPos, Vector3Q nextPos)
      Same as getElevationAt(Vector3Q) but with the option to use the given future position of the body instead of the current one.
      Parameters:
      camPos - The camera position.
      nextPos - The future position of this body to use.
      Returns:
      The height of the projected position of the current camera on the surface.
    • getHeightScale

      double getHeightScale()
      Return the height scale of this focus, or 0 if it has no height info.
      Returns:
      The height scale in internal units.
    • getAppmag

      float getAppmag()
      Get the apparent magnitude.
      Returns:
      The apparent magnitude.
    • getAbsmag

      float getAbsmag()
      Get the absolute magnitude.
      Returns:
      The absolute magnitude.
    • getOrientation

      Matrix4D getOrientation()
      Return the orientation matrix of this focus.
      Returns:
      The orientation matrix. Can be null.
    • getRotationComponent

      RotationComponent getRotationComponent()
      Return the rotation component of this focus.
      Returns:
      The rotation component. Can be null.
    • getOrientationQuaternion

      QuaternionDouble getOrientationQuaternion()
      Return the orientation quaternion of this focus.
      Returns:
      The orientation quaternion. Can be null.
    • addEntityHitCoordinate

      void addEntityHitCoordinate(int screenX, int screenY, int w, int h, int pixelDist, NaturalCamera camera, com.badlogic.gdx.utils.Array<com.badlogic.ashley.core.Entity> hits)
      Add this focus to the hits list if it is hit by the [screenX, screenY] position.
      Parameters:
      screenX - The x position of the hit.
      screenY - The y position of the hit.
      w - The viewport width.
      h - The viewport height.
      pixelDist - The minimum pixel distance to consider as hit.
      camera - The camera.
      hits - The list where to add the element.
    • addEntityHitRay

      void addEntityHitRay(Vector3D p0, Vector3D p1, NaturalCamera camera, com.badlogic.gdx.utils.Array<com.badlogic.ashley.core.Entity> hits)
    • makeFocus

      void makeFocus()
      Hook that runs when the candidate is actually made focus.
    • getFocus

      IFocus getFocus(String name)
      Prepare the candidate with the given name.
      Parameters:
      name - The name in lower case.
    • isCoordinatesTimeOverflow

      boolean isCoordinatesTimeOverflow()
      Check whether this focus is within its valid time range, so that it can be used as a focus.
      Returns:
      Whether the focus object is within its valid time range.
    • getSceneGraphDepth

      int getSceneGraphDepth()
      Get the depth of this focus object in the scene graph.
      Returns:
      The depth of the scene graph.
    • getOctant

      OctreeNode getOctant()
      Get the octant this focus belongs to, if any. This will return null if this focus is not part of an octree.
      Returns:
      The octant this focus belongs to. Null if it is not part of an octree.
    • isCopy

      boolean isCopy()
      Check whether this is a copy or not.
      Returns:
      Whether the object is a copy or not.
    • isFocusable

      boolean isFocusable()
      Check whether this focus is actually focusable. This checks the attribute 'focusable' of the Focus component.
      Returns:
      Whether the focus is focusable.
    • isCameraCollision

      boolean isCameraCollision()
      Check whether this focus has camera collisions enabled.
      Returns:
      Whether the focus has camera collisions enabled.
    • getColor

      float[] getColor()
      Gets the color of this object.
      Returns:
      The color as an RGBA float array.
    • isForceLabel

      boolean isForceLabel()
      Is the label of the entity forced to display?
      Returns:
      The force label property.
    • isForceLabel

      boolean isForceLabel(String name)
    • isRenderLabel

      boolean isRenderLabel()
      Is the label of the entity rendered?
      Returns:
      The render label property.
    • isRenderLabel

      boolean isRenderLabel(String name)