Class BillboardSetInitializer
java.lang.Object
com.badlogic.ashley.core.EntitySystem
com.badlogic.ashley.systems.IteratingSystem
gaiasky.scene.system.initialize.AbstractInitSystem
gaiasky.scene.system.initialize.BillboardSetInitializer
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EntityInitializer
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Field Summary
Fields inherited from class AbstractInitSystem
engineBackup, loggerFields inherited from class com.badlogic.ashley.core.EntitySystem
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Constructor Summary
ConstructorsConstructorDescriptionBillboardSetInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority) -
Method Summary
Modifier and TypeMethodDescriptionvoidinitializeEntity(com.badlogic.ashley.core.Entity entity) Contains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index.voidreloadData(com.badlogic.ashley.core.Entity entity) voidsetUpEntity(com.badlogic.ashley.core.Entity entity) Contains the set up of this entity, after the entity has been added to the scene graph and it is in the index.voidtransformData(com.badlogic.ashley.core.Entity entity) Methods inherited from class AbstractInitSystem
addedToEngine, isModeInit, isModeSetUp, processEntity, setModeInit, setModeSetUp, toStringMethods inherited from class com.badlogic.ashley.systems.IteratingSystem
getEntities, getFamily, removedFromEngine, updateMethods inherited from class com.badlogic.ashley.core.EntitySystem
checkProcessing, getEngine, setProcessing
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Constructor Details
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BillboardSetInitializer
public BillboardSetInitializer(boolean setUp, com.badlogic.ashley.core.Family family, int priority)
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Method Details
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initializeEntity
public void initializeEntity(com.badlogic.ashley.core.Entity entity) Description copied from interface:EntityInitializerContains the initialization of this entity before the scene graph structure has been constructed, or the entity is in the index.- Parameters:
entity- The entity.
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setUpEntity
public void setUpEntity(com.badlogic.ashley.core.Entity entity) Description copied from interface:EntityInitializerContains the set up of this entity, after the entity has been added to the scene graph and it is in the index.- Parameters:
entity- The entity.
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reloadData
public void reloadData(com.badlogic.ashley.core.Entity entity) -
transformData
public void transformData(com.badlogic.ashley.core.Entity entity)
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