Class LensFlare

java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.LensFlare
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class LensFlare extends PostProcessorEffect
  • Constructor Details Link icon

    • LensFlare Link icon

      public LensFlare(int width, int height, float intensity, int type, boolean useLensDirt)
      Creates a new lens flare effect with the given parameters.
      Parameters:
      width - The viewport width.
      height - The viewport height.
      intensity - The intensity of the effect.
      type - The type, 0 for simple, 1 for complex.
      useLensDirt - Use lens dirt effect. Warning: very slow!
  • Method Details Link icon

    • setViewport Link icon

      public void setViewport(int width, int height)
    • setLightPositions Link icon

      public void setLightPositions(int nLights, float[] positions, float[] intensities)
    • setIntensity Link icon

      public void setIntensity(float intensity)
    • setColor Link icon

      public void setColor(float[] color)
    • setLensDirtTexture Link icon

      public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex)
    • setLensStarburstTexture Link icon

      public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex)
    • setStarburstOffset Link icon

      public void setStarburstOffset(float offset)
    • rebind Link icon

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render Link icon

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect