Class LensFlare
java.lang.Object
gaiasky.render.postprocess.PostProcessorEffect
gaiasky.render.postprocess.effects.LensFlare
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
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Field Summary
Fields inherited from class gaiasky.render.postprocess.PostProcessorEffect
disposables, disposed, enabled, enabledInCubemap, enabledInVR
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Constructor Summary
ConstructorDescriptionLensFlare
(int width, int height, float intensity, int type, boolean useLensDirt) Creates a new lens flare effect with the given parameters. -
Method Summary
Modifier and TypeMethodDescriptionvoid
rebind()
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost.void
render
(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Concrete objects shall implement its own rendering, given the source and destination buffers.void
setColor
(float[] color) void
setIntensity
(float intensity) void
setLensDirtTexture
(com.badlogic.gdx.graphics.Texture tex) void
setLensStarburstTexture
(com.badlogic.gdx.graphics.Texture tex) void
setLightPositions
(int nLights, float[] positions, float[] intensities) void
setStarburstOffset
(float offset) void
setViewport
(int width, int height) Methods inherited from class gaiasky.render.postprocess.PostProcessorEffect
dispose, isEnabled, isEnabledInCubemap, isEnabledInVR, restoreViewport, setEnabled, setEnabledInCubemap, setEnabledInVR, setEnabledOptions
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Constructor Details
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LensFlare
public LensFlare(int width, int height, float intensity, int type, boolean useLensDirt) Creates a new lens flare effect with the given parameters.- Parameters:
width
- The viewport width.height
- The viewport height.intensity
- The intensity of the effect.type
- The type, 0 for simple, 1 for complex.useLensDirt
- Use lens dirt effect. Warning: very slow!
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Method Details
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setViewport
public void setViewport(int width, int height) -
setLightPositions
public void setLightPositions(int nLights, float[] positions, float[] intensities) -
setIntensity
public void setIntensity(float intensity) -
setColor
public void setColor(float[] color) -
setLensDirtTexture
public void setLensDirtTexture(com.badlogic.gdx.graphics.Texture tex) -
setLensStarburstTexture
public void setLensStarburstTexture(com.badlogic.gdx.graphics.Texture tex) -
setStarburstOffset
public void setStarburstOffset(float offset) -
rebind
public void rebind()Description copied from class:PostProcessorEffect
Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.- Specified by:
rebind
in classPostProcessorEffect
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render
public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main) Description copied from class:PostProcessorEffect
Concrete objects shall implement its own rendering, given the source and destination buffers.- Specified by:
render
in classPostProcessorEffect
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