Package gaiasky.util.gdx.shader
Class DepthIntShader
java.lang.Object
gaiasky.util.gdx.shader.BaseIntShader
gaiasky.util.gdx.shader.DefaultIntShader
gaiasky.util.gdx.shader.DepthIntShader
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,IntShader
- Direct Known Subclasses:
PBRDepthShader
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Nested Class Summary
Nested classes/interfaces inherited from class gaiasky.util.gdx.shader.DefaultIntShader
DefaultIntShader.Inputs, DefaultIntShader.Setters
Nested classes/interfaces inherited from class gaiasky.util.gdx.shader.BaseIntShader
BaseIntShader.GlobalSetter, BaseIntShader.LocalSetter, BaseIntShader.Setter, BaseIntShader.Uniform, BaseIntShader.Validator
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Field Summary
Fields inherited from class gaiasky.util.gdx.shader.DefaultIntShader
attributesMask, config, directionalLights, dirLightsColorOffset, dirLightsDirectionOffset, dirLightsLoc, dirLightsSize, lighting, pointLights, pointLightsColorOffset, pointLightsIntensityOffset, pointLightsLoc, pointLightsPositionOffset, pointLightsSize, shadowMap, u_alphaTest, u_ambientCubemap, u_aoCubemap, u_aoTexture, u_bodySize, u_bones, u_cameraDirection, u_cameraK, u_cameraNearFar, u_cameraPosition, u_cameraUp, u_csmClip, u_csmPCF, u_csmSamplers, u_csmTransforms, u_diffuseColor, u_diffuseCubemap, u_diffuseScatteringColor, u_diffuseTexture, u_dirLights0color, u_dirLights0direction, u_dirLights1color, u_eclipseOutlines, u_eclipsingBodyPos, u_eclipsingBodyRadius, u_elevationMultiplier, u_emissiveColor, u_emissiveCubemap, u_emissiveTexture, u_fogColor, u_generic1, u_generic2, u_heightCubemap, u_heightNoiseSize, u_heightScale, u_heightSize, u_heightTexture, u_ior, u_iridescenceFactor, u_iridescenceIOR, u_iridescenceTexture, u_iridescenceThicknessMax, u_iridescenceThicknessMin, u_iridescenceThicknessTexture, u_metallicColor, u_metallicCubemap, u_metallicTexture, u_normalCubemap, u_normalMatrix, u_normalTexture, u_occlusionMetallicRoughnessTexture, u_opacity, u_pointLights0color, u_pointLights0intensity, u_pointLights0position, u_pointLights1color, u_projTrans, u_projViewTrans, u_reflectionCubemap, u_roughnessColor, u_roughnessCubemap, u_roughnessTexture, u_shadowMapProjViewTrans, u_shadowMapProjViewTransGlobal, u_shadowPCFOffset, u_shadowTexture, u_shadowTextureGlobal, u_shininess, u_specularColor, u_specularCubemap, u_specularTexture, u_svtBufferTexture, u_svtDepth, u_svtDetectionFactor, u_svtId, u_svtIndirectionAoTexture, u_svtIndirectionDiffuseTexture, u_svtIndirectionEmissiveTexture, u_svtIndirectionHeightTexture, u_svtIndirectionMetallicTexture, u_svtIndirectionNormalTexture, u_svtIndirectionRoughnessTexture, u_svtIndirectionSpecularTexture, u_svtResolution, u_svtTileSize, u_tessQuality, u_thicknessFactor, u_thicknessTexture, u_time, u_volumeColor, u_volumeDistance, u_vrOffset, u_vrScale, u_worldTrans
Fields inherited from class gaiasky.util.gdx.shader.BaseIntShader
camera, context, program
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Constructor Summary
ConstructorDescriptionDepthIntShader
(IntRenderable renderable) DepthIntShader
(IntRenderable renderable, DepthIntShader.Config config) DepthIntShader
(IntRenderable renderable, DepthIntShader.Config config, ExtShaderProgram shaderProgram) DepthIntShader
(IntRenderable renderable, DepthIntShader.Config config, String prefix) DepthIntShader
(IntRenderable renderable, DepthIntShader.Config config, String prefix, String vertexShader, String fragmentShader) -
Method Summary
Modifier and TypeMethodDescriptionboolean
canRender
(IntRenderable renderable) Checks whether this shader is intended to render theIntRenderable
.static String
createPrefix
(IntRenderable renderable, DepthIntShader.Config config) static String
static String
void
render
(IntRenderable renderable, Attributes combinedAttributes) Methods inherited from class gaiasky.util.gdx.shader.DefaultIntShader
begin, bindLights, bindMaterial, compareTo, createPrefix, dispose, end, equals, equals, getDefaultCullFace, getDefaultDepthFunc, init, setDefaultCullFace, setDefaultDepthFunc
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Field Details
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numBones
public final int numBones -
weights
public final int weights
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Constructor Details
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DepthIntShader
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DepthIntShader
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DepthIntShader
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DepthIntShader
public DepthIntShader(IntRenderable renderable, DepthIntShader.Config config, String prefix, String vertexShader, String fragmentShader) -
DepthIntShader
public DepthIntShader(IntRenderable renderable, DepthIntShader.Config config, ExtShaderProgram shaderProgram)
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Method Details
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getDefaultVertexShader
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getDefaultFragmentShader
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createPrefix
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canRender
Description copied from interface:IntShader
Checks whether this shader is intended to render theIntRenderable
. Use this to make sure a call to theIntShader.render(IntRenderable)
method will succeed. This is expected to be a fast, non-blocking method. Note that this method will only return true if it is intended to be used. Even when it returns false the IntShader might still be capable of rendering, but it's not preferred to do so.- Specified by:
canRender
in interfaceIntShader
- Overrides:
canRender
in classDefaultIntShader
- Parameters:
renderable
- The renderable to check against this shader.- Returns:
- true if this shader is intended to render the
IntRenderable
, false otherwise.
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render
- Overrides:
render
in classDefaultIntShader
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