Class AccumulationBlur

java.lang.Object
gaiasky.util.gdx.contrib.postprocess.PostProcessorEffect
gaiasky.util.gdx.contrib.postprocess.effects.AccumulationBlur
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class AccumulationBlur extends PostProcessorEffect
  • Constructor Details Link icon

    • AccumulationBlur Link icon

      public AccumulationBlur(int width, int height)
  • Method Details Link icon

    • setBlurOpacity Link icon

      public void setBlurOpacity(float blurOpacity)
    • setBlurRadius Link icon

      public void setBlurRadius(float blurRadius)
    • setResolution Link icon

      public void setResolution(int w, int h)
    • rebind Link icon

      public void rebind()
      Description copied from class: PostProcessorEffect
      Concrete objects shall be responsible to recreate or rebind its own resources whenever its needed, usually when the OpenGL context is lost. E.g., frame buffer textures should be updated and shader parameters should be re-uploaded/rebound.
      Specified by:
      rebind in class PostProcessorEffect
    • render Link icon

      public void render(com.badlogic.gdx.graphics.glutils.FrameBuffer src, com.badlogic.gdx.graphics.glutils.FrameBuffer dest, GaiaSkyFrameBuffer main)
      Description copied from class: PostProcessorEffect
      Concrete objects shall implement its own rendering, given the source and destination buffers.
      Specified by:
      render in class PostProcessorEffect