Package gaiasky.scenegraph.camera
Class CameraManager
java.lang.Object
gaiasky.scenegraph.camera.CameraManager
public class CameraManager extends java.lang.Object implements ICamera, IObserver
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
CameraManager.CameraMode
Convenience enum to describe the camera mode -
Field Summary
Fields Modifier and Type Field Description ICamera
current
FovCamera
fovCamera
CameraManager.CameraMode
mode
NaturalCamera
naturalCamera
IFocus
previousClosest
RelativisticCamera
relativisticCamera
SpacecraftCamera
spacecraftCamera
protected double
speed
Current velocity in km/hprotected Vector3d
velocity
Velocity vectorprotected Vector3d
velocitynor
Velocity vector -
Constructor Summary
Constructors Constructor Description CameraManager(com.badlogic.gdx.assets.AssetManager manager, CameraManager.CameraMode mode, boolean vr)
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Method Summary
Modifier and Type Method Description void
checkClosestBody(IFocus focus)
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera nearvoid
checkClosestParticle(IFocus particle)
Sets the current closest particle to this camera.float
getAngleEdge()
Gets the angle of the edge of the screen, diagonally.com.badlogic.gdx.graphics.PerspectiveCamera
getCamera()
Returns the perspective camera.com.badlogic.gdx.graphics.PerspectiveCamera
getCameraStereoLeft()
com.badlogic.gdx.graphics.PerspectiveCamera
getCameraStereoRight()
IFocus
getCloseLightSource(int i)
Gets the current i-close light source to this cameraIFocus
getClosest()
Returns the current closest objectIFocus
getClosestBody()
IFocus
getClosestParticle()
Gets the current closest particle to this cameraICamera
getCurrent()
Vector3d
getDirection()
Vector3d[]
getDirections()
double
getDistance()
Gets the distance from the camera to the centre of our reference frame (Sun)double
getFar()
IFocus
getFocus()
Returns the foucs if anyfloat
getFovFactor()
com.badlogic.gdx.graphics.PerspectiveCamera[]
getFrontCameras()
static com.badlogic.gdx.math.Matrix4
getFrustumCornersEye(com.badlogic.gdx.graphics.PerspectiveCamera cam, com.badlogic.gdx.math.Matrix4 frustumCorners)
Stores the normalized rays representing the camera frustum in eye space in a 4x4 matrix.com.badlogic.gdx.math.Matrix4
getFrustumCornersWorld(com.badlogic.gdx.math.Matrix4 frustumCorners)
Stores the normalized rays representing the camera frustum in world space in a 4x4 matrix.Vector3b
getInversePos()
CameraManager
getManager()
CameraManager.CameraMode
getMode()
int
getNCameras()
double
getNear()
Vector3b
getPos()
Vector3b
getPreviousPos()
com.badlogic.gdx.math.Matrix4
getPreviousProjView()
com.badlogic.gdx.math.Matrix4
getProjView()
IFocus
getSecondClosestBody()
Vector3d
getShift()
double
getSpeed()
Gets the current velocity of the camera in km/h.Vector3d
getUp()
Vector3d
getVelocity()
boolean
isFocus(IFocus cb)
Checks if this body is the current focusboolean
isNatural()
boolean
isVisible(double viewAngle, Vector3d pos, double distToCamera)
boolean
isVisible(CelestialBody cb)
void
notify(Events event, java.lang.Object... data)
void
render(int rw, int rh)
void
resize(int width, int height)
void
setCamera(com.badlogic.gdx.graphics.PerspectiveCamera cam)
Sets the active cameravoid
setCameraStereoLeft(com.badlogic.gdx.graphics.PerspectiveCamera cam)
void
setCameraStereoRight(com.badlogic.gdx.graphics.PerspectiveCamera cam)
void
setClosest(IFocus focus)
Sets the closest of allvoid
setDirection(Vector3d dir)
void
setPos(Vector3b pos)
void
setPos(Vector3d pos)
void
setPreviousPos(Vector3b prevpos)
void
setPreviousPos(Vector3d prevpos)
void
setPreviousProjView(com.badlogic.gdx.math.Matrix4 mat)
void
setShift(Vector3d shift)
double
speedScaling()
void
swapBuffers()
void
update(double dt, ITimeFrameProvider time)
Update method.void
updateAngleEdge(int width, int height)
void
updateCurrentCamera(CameraManager.CameraMode previousMode)
void
updateFrustumPlanes()
void
updateMode(ICamera previousCam, CameraManager.CameraMode previousMode, CameraManager.CameraMode mode, boolean centerFocus, boolean postEvent)
Runs on each camera after a mode change.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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mode
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current
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naturalCamera
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fovCamera
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spacecraftCamera
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relativisticCamera
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previousClosest
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speed
protected double speedCurrent velocity in km/h -
velocity
Velocity vector -
velocitynor
Velocity vector
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Constructor Details
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CameraManager
public CameraManager(com.badlogic.gdx.assets.AssetManager manager, CameraManager.CameraMode mode, boolean vr)
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Method Details
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updateCurrentCamera
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isNatural
public boolean isNatural() -
getCamera
public com.badlogic.gdx.graphics.PerspectiveCamera getCamera()Description copied from interface:ICamera
Returns the perspective camera. -
getFovFactor
public float getFovFactor()- Specified by:
getFovFactor
in interfaceICamera
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getPos
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setPos
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setPos
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getPreviousPos
- Specified by:
getPreviousPos
in interfaceICamera
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setPreviousPos
- Specified by:
setPreviousPos
in interfaceICamera
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setPreviousPos
- Specified by:
setPreviousPos
in interfaceICamera
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getInversePos
- Specified by:
getInversePos
in interfaceICamera
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getVelocity
- Specified by:
getVelocity
in interfaceICamera
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getDirection
- Specified by:
getDirection
in interfaceICamera
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setDirection
- Specified by:
setDirection
in interfaceICamera
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getUp
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swapBuffers
public void swapBuffers()- Specified by:
swapBuffers
in interfaceICamera
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update
Update method. -
updateMode
public void updateMode(ICamera previousCam, CameraManager.CameraMode previousMode, CameraManager.CameraMode mode, boolean centerFocus, boolean postEvent)Runs on each camera after a mode change.- Specified by:
updateMode
in interfaceICamera
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notify
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getDirections
- Specified by:
getDirections
in interfaceICamera
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getNCameras
public int getNCameras()- Specified by:
getNCameras
in interfaceICamera
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getFrontCameras
public com.badlogic.gdx.graphics.PerspectiveCamera[] getFrontCameras()- Specified by:
getFrontCameras
in interfaceICamera
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getMode
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updateAngleEdge
public void updateAngleEdge(int width, int height)- Specified by:
updateAngleEdge
in interfaceICamera
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getAngleEdge
public float getAngleEdge()Description copied from interface:ICamera
Gets the angle of the edge of the screen, diagonally. It assumes the vertical angle is the field of view and corrects the horizontal using the aspect ratio. It depends on the viewport size and the field of view itself.- Specified by:
getAngleEdge
in interfaceICamera
- Returns:
- The angle in radians.
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getManager
- Specified by:
getManager
in interfaceICamera
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render
public void render(int rw, int rh) -
getCurrent
- Specified by:
getCurrent
in interfaceICamera
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getSpeed
public double getSpeed()Description copied from interface:ICamera
Gets the current velocity of the camera in km/h. -
isFocus
Description copied from interface:ICamera
Checks if this body is the current focus -
checkClosestBody
Description copied from interface:ICamera
Called after updating the body's distance to the cam, it updates the closest body in the camera to figure out the camera near- Specified by:
checkClosestBody
in interfaceICamera
- Parameters:
focus
- The body to check
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getFocus
Description copied from interface:ICamera
Returns the foucs if any -
isVisible
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isVisible
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getDistance
public double getDistance()Description copied from interface:ICamera
Gets the distance from the camera to the centre of our reference frame (Sun)- Specified by:
getDistance
in interfaceICamera
- Returns:
- The distance
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setCamera
public void setCamera(com.badlogic.gdx.graphics.PerspectiveCamera cam)Description copied from interface:ICamera
Sets the active camera -
setCameraStereoLeft
public void setCameraStereoLeft(com.badlogic.gdx.graphics.PerspectiveCamera cam)- Specified by:
setCameraStereoLeft
in interfaceICamera
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setCameraStereoRight
public void setCameraStereoRight(com.badlogic.gdx.graphics.PerspectiveCamera cam)- Specified by:
setCameraStereoRight
in interfaceICamera
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getCameraStereoLeft
public com.badlogic.gdx.graphics.PerspectiveCamera getCameraStereoLeft()- Specified by:
getCameraStereoLeft
in interfaceICamera
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getCameraStereoRight
public com.badlogic.gdx.graphics.PerspectiveCamera getCameraStereoRight()- Specified by:
getCameraStereoRight
in interfaceICamera
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getClosestBody
- Specified by:
getClosestBody
in interfaceICamera
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getSecondClosestBody
- Specified by:
getSecondClosestBody
in interfaceICamera
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getCloseLightSource
Description copied from interface:ICamera
Gets the current i-close light source to this camera- Specified by:
getCloseLightSource
in interfaceICamera
- Returns:
- The i close light source (star?)
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resize
public void resize(int width, int height) -
setShift
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getShift
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getProjView
public com.badlogic.gdx.math.Matrix4 getProjView()- Specified by:
getProjView
in interfaceICamera
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getPreviousProjView
public com.badlogic.gdx.math.Matrix4 getPreviousProjView()- Specified by:
getPreviousProjView
in interfaceICamera
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setPreviousProjView
public void setPreviousProjView(com.badlogic.gdx.math.Matrix4 mat)- Specified by:
setPreviousProjView
in interfaceICamera
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getClosestParticle
Description copied from interface:ICamera
Gets the current closest particle to this camera- Specified by:
getClosestParticle
in interfaceICamera
- Returns:
- The closest particle
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checkClosestParticle
Description copied from interface:ICamera
Sets the current closest particle to this camera. This will be only set if the given particle is closer than the current.- Specified by:
checkClosestParticle
in interfaceICamera
- Parameters:
particle
- The candidate particle
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getClosest
Description copied from interface:ICamera
Returns the current closest object- Specified by:
getClosest
in interfaceICamera
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setClosest
Description copied from interface:ICamera
Sets the closest of all- Specified by:
setClosest
in interfaceICamera
- Parameters:
focus
- The new closest object
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speedScaling
public double speedScaling()- Specified by:
speedScaling
in interfaceICamera
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updateFrustumPlanes
public void updateFrustumPlanes()- Specified by:
updateFrustumPlanes
in interfaceICamera
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getNear
public double getNear() -
getFar
public double getFar() -
getFrustumCornersWorld
public com.badlogic.gdx.math.Matrix4 getFrustumCornersWorld(com.badlogic.gdx.math.Matrix4 frustumCorners)Stores the normalized rays representing the camera frustum in world space in a 4x4 matrix. Each row is a vector.- Parameters:
frustumCorners
- The matrix to fill- Returns:
- The same matrix
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getFrustumCornersEye
public static com.badlogic.gdx.math.Matrix4 getFrustumCornersEye(com.badlogic.gdx.graphics.PerspectiveCamera cam, com.badlogic.gdx.math.Matrix4 frustumCorners)Stores the normalized rays representing the camera frustum in eye space in a 4x4 matrix. Each row is a vector.- Parameters:
cam
- The perspective camerafrustumCorners
- The matrix to fill- Returns:
- The same matrix
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