Class IntMeshPart
IntMesh
(for integer indices) instead of a regular Mesh
A MeshPart is composed of a subset of vertices of a IntMesh
, along with the primitive type. The vertices subset is
described by an offset and size. When the mesh is indexed (which is when IntMesh.getNumIndices()
> 0), then the
offset
represents the offset in the indices array and size
represents the number of indices. When the mesh
isn't indexed, then the offset
member represents the offset in the vertices array and the size
member
represents the number of vertices.
In other words: Regardless whether the mesh is indexed or not, when primitiveType
is not a strip, then size
equals the number of primitives multiplied by the number of vertices per primitive. So if the MeshPart represents 4 triangles (
primitiveType
is GL_TRIANGLES), then the size
member is 12 (4 triangles * 3 vertices = 12 vertices total).
Likewise, if the part represents 12 lines (primitiveType
is GL_LINES), then the size is 24 (12 lines * 2 vertices = 24
vertices total).
Note that some classes might require the mesh (part) to be indexed.
The IntMesh
referenced by the mesh
member must outlive the MeshPart. When the mesh is disposed, the MeshPart is
unusable.
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Field Summary
Modifier and TypeFieldDescriptionfinal com.badlogic.gdx.math.Vector3
The offset to the center of the bounding box of the shape, only valid after the call toupdate()
.final com.badlogic.gdx.math.Vector3
The location, relative tocenter
, of the corner of the axis aligned bounding box of the shape.Unique id within model, may be null.The Mesh the part references, also stored inIntModel
int
The offset in themesh
to this part.int
The primitive type, OpenGL constant e.g:GL20.GL_TRIANGLES
,GL20.GL_POINTS
,GL20.GL_LINES
,GL20.GL_LINE_STRIP
,GL20.GL_TRIANGLE_STRIP
float
The radius relative tocenter
of the bounding sphere of the shape, or negative if not calculated yet.int
The size (in total number of vertices) of this part in themesh
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Constructor Summary
ConstructorDescriptionConstruct a new MeshPart, with null values.IntMeshPart
(IntMeshPart copyFrom) Construct a new MeshPart which is an exact copy of the provided MeshPart.IntMeshPart
(String id, IntMesh mesh, int offset, int size, int type) Construct a new MeshPart and set all its values. -
Method Summary
Modifier and TypeMethodDescriptionboolean
equals
(IntMeshPart other) Compares this MeshPart to the specified MeshPart and returns true if they both reference the sameIntMesh
and theoffset
,size
andprimitiveType
members are equal.boolean
void
render
(ExtShaderProgram shader) Renders the mesh part using the specified shader, must be called in betweenExtShaderProgram.begin()
andExtShaderProgram.end()
.void
render
(ExtShaderProgram shader, boolean autoBind) Renders the mesh part using the specified shader, must be called in betweenExtShaderProgram.begin()
andExtShaderProgram.end()
.set
(IntMeshPart other) Set this MeshPart to be a copy of the other MeshPartSet this MeshPart to given values, does notupdate()
the bounding box values.void
update()
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Field Details
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center
public final com.badlogic.gdx.math.Vector3 centerThe offset to the center of the bounding box of the shape, only valid after the call toupdate()
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halfExtents
public final com.badlogic.gdx.math.Vector3 halfExtentsThe location, relative tocenter
, of the corner of the axis aligned bounding box of the shape. Or, in other words: half the dimensions of the bounding box of the shape, whereVector3.x
is half the width,Vector3.y
is half the height andVector3.z
is half the depth. Only valid after the call toupdate()
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id
Unique id within model, may be null. Will be ignored byequals(IntMeshPart)
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primitiveType
public int primitiveTypeThe primitive type, OpenGL constant e.g:GL20.GL_TRIANGLES
,GL20.GL_POINTS
,GL20.GL_LINES
,GL20.GL_LINE_STRIP
,GL20.GL_TRIANGLE_STRIP
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offset
public int offsetThe offset in themesh
to this part. If the mesh is indexed (Mesh.getNumIndices()
> 0), this is the offset in the indices array, otherwise it is the offset in the vertices array. -
size
public int sizeThe size (in total number of vertices) of this part in themesh
. When the mesh is indexed (Mesh.getNumIndices()
> 0), this is the number of indices, otherwise it is the number of vertices. -
mesh
The Mesh the part references, also stored inIntModel
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radius
public float radiusThe radius relative tocenter
of the bounding sphere of the shape, or negative if not calculated yet. This is the same as the length of thehalfExtents
member. Seeupdate()
.
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Constructor Details
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IntMeshPart
public IntMeshPart()Construct a new MeshPart, with null values. The MeshPart is unusable until you set all members. -
IntMeshPart
Construct a new MeshPart and set all its values.- Parameters:
id
- The id of the new part, may be null.mesh
- The mesh which holds all vertices and (optional) indices of this part.offset
- The offset within the mesh to this part.size
- The size (in total number of vertices) of the part.type
- The primitive type of the part (e.g. GL_TRIANGLES, GL_LINE_STRIP, etc.).
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IntMeshPart
Construct a new MeshPart which is an exact copy of the provided MeshPart.- Parameters:
copyFrom
- The MeshPart to copy.
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Method Details
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set
Set this MeshPart to be a copy of the other MeshPart- Parameters:
other
- The MeshPart from which to copy the values- Returns:
- this MeshPart, for chaining
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set
Set this MeshPart to given values, does notupdate()
the bounding box values.- Returns:
- this MeshPart, for chaining.
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update
public void update()Calculates and updates thecenter
,halfExtents
andradius
values. This is considered a costly operation and should not be called frequently. All vertices (points) of the shape are traversed to calculate the maximum and minimum x, y and z coordinate of the shape. Note that MeshPart is not aware of any transformation that might be applied when rendering. It calculates the untransformed (not moved, not scaled, not rotated) values. -
equals
Compares this MeshPart to the specified MeshPart and returns true if they both reference the sameIntMesh
and theoffset
,size
andprimitiveType
members are equal. Theid
member is ignored.- Parameters:
other
- The other IntMeshPart to compare this IntMeshPart to.- Returns:
- True when this IntMeshPart equals the other IntMeshPart (ignoring the
id
member), false otherwise.
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equals
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render
Renders the mesh part using the specified shader, must be called in betweenExtShaderProgram.begin()
andExtShaderProgram.end()
.- Parameters:
shader
- the shader to be usedautoBind
- overrides the autoBind member of the Mesh
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render
Renders the mesh part using the specified shader, must be called in betweenExtShaderProgram.begin()
andExtShaderProgram.end()
.- Parameters:
shader
- the shader to be used
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