Logo
  • Installation
    • System requirements
    • Download
    • Installation
      • Linux
      • Windows
      • macOS
      • Compressed (TGZ) package
  • System Directories
    • Datasets location
    • Logs and crash reports
  • Run Gaia Sky
    • Run regular installation
      • Linux
      • Windows
      • macOS
    • Flatpak
    • Appimage
    • TAR.GZ package
    • Run from source
      • Requirements
      • Getting the catalog data
      • Compiling and running
    • CLI arguments
    • Packaging the software
  • User manual
    • Settings and configuration
      • Graphics settings
      • Scene settings
      • Interface settings
      • Performance
      • Controls
      • Screenshots
      • Frame output
      • Camrecorder
      • Panorama mode
      • Planetarium mode
      • Data
      • Gaia
      • System
    • The configuration file
      • Program settings
      • Controls settings
      • Graphics settings
      • Data settings
      • Scene settings
      • Post-processing settings
      • Proxy settings
    • Graphics configuration
      • Resolution and mode
      • Graphics settings
        • Graphics quality
        • Antialiasing
        • Point cloud style
        • Line style
        • Bloom effect
        • Unsharp mask factor
        • Lens flare
        • Star glow over objects
        • Fade time
      • Elevation representation
      • Shadows
      • Image levels
      • Virtual textures
        • Cache size
      • Experimental
    • Proxy configuration
      • Use system proxy
      • Direct configuration
        • HTTP
        • HTTPS
        • SOCKS
        • FTP
    • Dataset manager
      • Welcome screen
      • Dataset manager
        • Data location
        • Available datasets
        • Installed datasets
    • Controls
      • Keyboard controls
        • Keyboard mappings
        • Default camera controls
        • Default spacecraft controls
      • Mouse controls
        • Focus mode
        • Free mode
        • Game mode
      • Gamepad controls
        • Default camera mappings
        • Spacecraft camera mappings
        • Gamepad UI
      • GUI navigation
    • Camera modes
      • Focus mode
        • Object tracking
      • Free mode
      • Game mode
      • Spacecraft mode
    • Camera behaviors
      • Cinematic behavior
      • Non-cinematic behavior
    • Control panel
      • Time
      • Camera
      • Type visibility
        • Per-object visibility
        • Velocity vectors
      • Visual settings
      • Location log
      • Bookmarks
      • Datasets
      • Bottom buttons
        • Minimap
        • Load dataset
        • Preferences window
        • Log
        • About/help
        • Exit
    • Search objects
    • Focus panel
      • Focus object
      • Mouse pointer location
      • Camera information
    • Object visiblity
    • Datasets
      • Preparing datasets
        • Object IDs
        • Object names
        • Positions
        • Proper motions and radial velocities
        • Magnitudes
        • Colors
        • Variability
        • Other columns
      • Loading catalogs
        • Star catalogs
        • Particle datasets
        • Star cluster catalogs
        • Variable star catalogs
      • Managing datasets
        • Dataset highlight color
          • Dataset preferences
    • Stereoscopic (3D) mode
      • Stereoscopic profiles
    • Planetarium mode
      • Single-projector setup
        • Spherical mirror projection
      • Multi-projector setup
        • MPCDI
        • Gaia Sky configuration file
      • Re-projection shaders
    • Panorama mode
      • Configuration
      • Creating panorama images
        • Injecting panorama metadata to 360 images
      • Creating spherical (360) videos
    • Orthosphere view mode
    • Bookmarks
      • Creating bookmarks
    • Bounding shapes
      • Adding bounding shapes
      • Removing shape objects
    • Location log
    • Debug panel
    • External views
    • Connecting Gaia Sky instances
      • Configuration
      • Configuration: replica instance(s)
      • Configuration: primary instance
      • Caveats
    • Camera paths
      • Camera path file format
      • Recording camera paths
        • Real time recording
        • Keyframe editor
          • Keyframe and camera files
          • Creating and editing keyframes
          • Playback controls
          • Export keyframes to camera paths
          • Keyframes preferences
      • Playing camera paths
    • Scripting
      • Quick start
        • Requirements
        • Running a test script
      • The scripting API
        • Using the API remotely
        • API documentation
      • Writing scripts for Gaia Sky
        • Logging to Gaia Sky and Python
        • Method and attribute access
        • Strict parameter types
        • Loading datasets from scripts
        • Synchronizing with the main loop
        • Camera and scene runnables
        • Overriding object coordinates provider
        • More examples
      • Running and debugging scripts
    • REST API server
      • Using the REST API server
      • Debug
    • Capturing videos
      • Frame output system + ffmpeg
      • OpenGL/Screen recorders
        • Linux
        • Windows
    • Taking screenshots
      • Screenshot modes
    • SAMP integration
      • Implemented features
      • Unimplemented features
    • Procedural planetary surfaces
      • Surface generation process
        • Seamless (tilable) noise
        • Noise parametrization
      • Cloud generation process
      • Descriptor files
        • Randomize all
        • Surface description
          • Color look-up table
          • Noise parameters
        • Cloud description
        • Atmospheric parameters description
      • Procedural generation at runtime
    • System logs
      • Session log
      • Crash reports
    • Debug mode
  • Advanced topics
    • Performance
      • Maximum heap memory
        • Heap memory on Linux
        • Heap memory on Windows
        • Heap memory on macOS
        • Heap memory when running from source
      • Graphics performance
      • CPU performance
        • Multithreading
        • Limiting FPS
        • Draw distance (levels of detail)
        • Smooth transitions
    • Graphics performance
      • Graphics quality setting
      • Dynamic resolution
      • Star brightness
      • Star groups
        • Billboards
        • Labels
        • Velocity vectors
      • Model detail
      • Bloom, lens flare and light glow
      • Antialiasing
    • Internal reference system
      • Description
      • Internal units
    • Data format
      • Where are the data files defined?
        • $data/[dataset-name]/dataset.json example
        • default-data/dataset.json example file
      • Data loaders
      • Catalog formats
        • Star catalogs
          • Regular star catalogs
          • Level-of-detail star catalogs
      • JSON data format
        • Data morphology
        • Objects vs Updates
        • Basic attributes
        • Proper motions
        • Magnitudes
        • Labels
        • Coordinates and ephemerides
          • Orbit coordinates
          • Static coordinates
          • VSOP87
          • VSOP2000
          • Chebyshev polynomials
          • Heliotropic orbits
          • Moon AA coordinates
          • Pluto coordinates
          • Python scripting coordinates
        • Model objects
          • Rotation
          • Model
          • Clouds
          • Atmospheric scattering parameters
        • Mesh objects
        • Orbits
        • Grids and other special objects
        • Affine transformations
        • Reference system transformations
      • Creating your own catalog loaders
      • Loading data using scripts
    • Archetypes
    • Components
      • Base
      • Body
      • GraphNode
      • Coordinates
      • Rotation
      • Celestial
      • Magnitude
      • ProperMotion
      • SolidAngle
      • Shape
      • Trajectory
      • ModelScaffolding
      • Model
      • Atmosphere
      • Cloud
      • RenderFlags
      • MotorEngine
      • RefSysTransform
      • AffineTransformations
      • Fade
      • DatasetDescription
      • Label
      • RenderType
      • BillboardSet
      • Title
      • Axis
      • LocationMark
      • Constel
      • Boundaries
      • ParticleSet
      • StarSet
      • Attitude
      • ParticleExtra
      • Mesh
      • Focus
      • Raymarching
    • Star rendering
      • Pseudo-size determination
      • Star shader and rendering
    • Level-of-detail catalogs
      • Data format
        • Metadata file
          • Version 0
          • Version 1
        • Particle files
          • Version 0
          • Version 1
          • Version 2
      • Catalog processing
        • Distances
        • Magnitude/color corrections
    • Defining an extrasolar system
      • Initial set up
      • Defining the objects
        • Stars
        • Planets
    • Cubemaps
    • Virtual Textures
      • Overview
      • Creating Virtual Texture Datasets
      • Preparing the tiles
      • Tools
      • Limitations
    • Mesh warping
  • Gaia Sky VR
    • System requirements
    • Set-up
      • Windows
      • Linux
    • Downloading datasets
    • Controls
    • Caveats
    • Common problems
  • Tutorials and workshops
    • Video tutorials
    • Written tutorials/workshops
      • Video production tutorial (2020)
        • Before starting…
        • The User Interface of Gaia Sky
        • Loading datasets
        • Camrecorder: recording and playing back camera files
          • Keyframe system
        • Frame output system
        • Scripting
      • General tutorial (2021)
        • Before starting…
        • Basic controls
          • Movement
          • Selection
        • The User Interface
          • Control panel
          • Quick info bar
          • Debug panel
        • Time controls
        • Camera modes
        • Special render modes
        • Toggle visibility of components
          • Velocity vectors
        • Visual settings
        • Loading external datasets
          • Working with datasets
        • External information
        • Camera paths
          • Keyframe system
        • Frame output system
        • Scripting
        • Conclusion
      • Video & scripting workshop (2023)
        • Before starting…
        • Introduction
          • Dataset manager
          • Basic controls
            • Movement
            • Selection
          • The User Interface
            • Control panel
            • Quick info bar
            • Debug panel
            • Time controls
          • Camera modes
          • Special render modes
          • Component visibility
            • Velocity vectors
          • Visual settings
          • External datasets
            • Working with datasets
          • External information
        • Scripting
        • Camera paths
          • Keyframe system
          • Frame output system
        • Videos with ffmpeg
  • Frequently Asked Questions
    • Q: What is the base-data package?
    • Q: Why do you have two different download pages?
    • Q: Why so many Gaia-DR catalogs?
    • Q: Gaia Sky crashes at start-up, what to do?
    • Q: I’m running out of memory, what to do?
    • Q: I can’t see the elevation data on Earth or other planets!
    • Q: What is the internal reference system used in Gaia Sky?
    • Q: Can I contribute?
    • Q: I like Gaia Sky so much, can I donate to contribute to the project?
  • API reference
  • Changelog
  • About
    • Contact
    • Author
    • Acknowledgements
Gaia Sky
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  • Tutorials and workshops
  • View page source
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Tutorials and workshops

This page gathers a list of learning resources about Gaia Sky. Find them below int the video tutorials and workshops sections.

Video tutorials

  • Gaia Sky video tutorials

  • Gaia Sky videos channel

Written tutorials/workshops

  • Video production tutorial (2020)
    • Before starting…
    • The User Interface of Gaia Sky
    • Loading datasets
    • Camrecorder: recording and playing back camera files
      • Keyframe system
    • Frame output system
    • Scripting
  • General tutorial (2021)
    • Before starting…
    • Basic controls
      • Movement
      • Selection
    • The User Interface
      • Control panel
      • Quick info bar
      • Debug panel
    • Time controls
    • Camera modes
    • Special render modes
    • Toggle visibility of components
      • Velocity vectors
    • Visual settings
    • Loading external datasets
      • Working with datasets
    • External information
    • Camera paths
      • Keyframe system
    • Frame output system
    • Scripting
    • Conclusion
  • Video & scripting workshop (2023)
    • Before starting…
    • Introduction
      • Dataset manager
      • Basic controls
      • The User Interface
      • Camera modes
      • Special render modes
      • Component visibility
      • Visual settings
      • External datasets
      • External information
    • Scripting
    • Camera paths
      • Keyframe system
      • Frame output system
    • Videos with ffmpeg
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