User interface
Note
Since Gaia Sky 3.5.5, Gaia Sky offers two UI modes: the new UI and the old control panel.
The main elements in the user interface are the control panes, the camera info panel, the quick info bar, the action buttons and the system info panel. They are all described in this section.
Contents
Control panes
The most important actions in Gaia Sky can be accessed via the control panes, anchored to the top-left of the screen. There are seven panes, Time, Camera, Type visibility, Visual settings, Datasets, Objects, and Music.
The panes are accessed via the control panel (in the old UI), or via buttons anchored to the left of the screen (new UI).
The new UI, based on anchored
buttons to the left of the screen.
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Collapsed control panel
(old UI)
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Expanded control panel
(old UI)
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The seven panes, except for the Time pane in the old UI, are hidden at startup. To expand them and reveal its controls just click on the little arrow bottom icon at the right of the pane title (in the old UI), or click on the corresponding button (new UI). Use the arrow right icon , or the corresponding button to collapse them again. In the old UI, panes can also be detached to their own window. To do so, use the detach icon .
The seven panes are:
Time pane
Hint
Expand and collapse the time pane by clicking on the clock button or with t.
Play and pause the simulation using the / Play/Pause
buttons in the time pane, or toggle using Space. You can also change time warp, which is expressed as a scaling factor, using the provided Warp factor slider. Use , or and . or to divide by 2 and double the value of the time warp respectively. If you keep either of those pressed, the warp factor will increase or decrease steadily.
Use the Reset time and warp button to reset the time warp to x1, and set the time to the current real world time (UTC).
Camera pane
Hint
Expand and collapse the camera pane by clicking on the camera button or with c.
In the camera options pane on the left you can select the type of camera. This can also be done by using the Numpad 0-3 keys.
There are four camera modes:
Free mode – the camera is not linked to any object and its velocity is exponential with respect to the distance to the origin (Sun).
Focus mode – the camera is linked to a focus object and it rotates and rolls with respect to it.
Game mode – a game mode which maps the controls wasd + mouse look.
Spacecraft– take control of a spacecraft and navigate around at will.
For more information on the camera modes, see the Camera modes section.
Additionally, there are a number of sliders for you to control different parameters of the camera:
Field of view – control the field of view angle of the camera. The bigger it is, the larger the portion of the scene represented.
Camera speed – control the longitudinal speed of the camera, i.e. how fast it goes forward and backward.
Rotation speed – control the transversal speed of the camera, i.e. how fast it rotates around an object.
Turn speed – control the turning speed of the camera, i.e. how fast it changes its orientation (yaw, pitch and roll).
The checkbox Cinematic camera enables the cinematic behavior, described in the camera behaviors section.
The checkbox Lock the camera to focus links the reference system of the camera to that of the focus object and thus it moves with it. When focus lock is checked, the camera stays at the same relative position to the focus object.
The checkbox Lock orientation applies the rotation transformation of the focus to the camera, so that the camera rotates when the focus does.
Visibility pane
Hint
Expand and collapse the visibility pane by clicking on the eye button or with v.
The visibility pane offers controls to hide and show object types. Object types are groups of objects that are of the same category, like stars, planets, labels, galaxies, grids, etc. The pane also contains a button at the bottom that gives access to the per-object visibility window, which enables visibility control for individual objects.
For example you can hide the stars by clicking on the stars
toggle. The object types available are the following:
– Stars
– Planets
– Moons
– Satellites
– Asteroids
– Star clusters
– Milky Way
– Galaxies
– Nebulae
– Meshes
– Equatorial grid
– Ecliptic grid
– Galactic grid
– Recursive grid
– Labels
– Titles
– Orbits
– Locations
– Cosmic locations
– Countries
– Constellations
– Constellation boundaries
– Rulers
– Particle effects
– Atmospheres
– Clouds
– Axes
– Velocity vectors
– Keyframes
– Others
Per-object visibility
This button provides access to controls to manipulate the individual visibility of objects.
As shown in the image above, when clicking the Per-object visibility button, a new dialog appears, from which individual objects can be toggled on and off. They are organized per object type (top of the dialog). Once the object type is selected, the list of object appears in the bottom part.
Hint
Stars do not appear in the per-object visibility panel!
Since there are so many stars, they are not in the per-object visibility panel as single objects. Instead, they show up in groups. A single standalone catalog is a single star group. In the case of LOD catalogs like the ones based on Gaia data releases, each octree node contains a star group. However, individual star visibility can still be manipulated using the eye icon in the focus information pane when the star is focused.
Velocity vectors
Enabling velocity vectors activates the representation of star velocities, if the currently loaded catalog provides them. Once velocity vectors are activated, a few extra controls become available to tweak their length and color.
Number factor – control how many velocity vectors are rendered. The stars are sorted by magnitude (ascending) so the brightest stars will get velocity vectors first.
Length factor – length factor to scale the velocity vectors.
Color mode – choose the color scheme for the velocity vectors:
Direction – color-code the vectors by their direction. The vectors are pre-processed () and then the components are mapped to the colors .
Speed – the speed is normalized in from to and then mapped to colors using a long rainbow colormap (see here).
Has radial velocity – stars in blue have radial velocity, stars in red have no radial velocity.
Redshift from the Sun – map the redshift (radial velocity) from the sun using a red-to-blue colormap.
Redshift from the camera – map the redshift (radial velocity) from the current camera position using a red-to-blue colormap.
Solid color – use a solid color for all arrows.
Show arrowheads – Whether to show the vectors with arrow caps or not.
Hint
Control the width of the velocity vectors with the line width slider in the visual settings pane.
Visual settings pane
Hint
Expand and collapse the visual settings pane by clicking on the bolt button or with l.
The visual settings pane contains a few options to control the shading of stars and other elements:
Brightness power – exponent of power function that controls the brightness of stars. Makes bright stars brighter and faint stars fainter.
Star brightness – control the brightness of stars.
Star size (px) – control the size of point-like stars.
Min. star opacity – set a minimum opacity for the faintest stars.
Ambient light – control the amount of ambient light. This only affects the models such as the planets or satellites.
Line width – control the width of all lines in Gaia Sky (orbits, velocity vectors, etc.).
Label size – control the size of the labels.
Elevation multiplier – scale the height representation.
Datasets pane
Hint
Expand and collapse the datasets pane by clicking on the hard disk button or with d.
The datasets pane contains all the datasets currently loaded. For each dataset, a highlight color can be defined. The dataset visual settings window can be used to modify the particle aspect, highlighting properties or the transition limits.
It is also possible to define arbitrary filters on any of the properties of the elements of the dataset, and to add arbitrary affine transformations. Datasets can be highlighted by clicking on the little crosshair below the name.
Please see the datasets pane section for more information on this.
Location log pane
Hint
Expand and collapse the location log pane by clicking on the map marker button.
Gaia Sky keeps track of the visited locations during a session, up to 200 entries. More information on the location log can be found in the location log section.
Bookmarks pane
Hint
Expand and collapse the bookmarks pane by clicking on the bookmark button or with b.
Gaia Sky offers a bookmark system to keep your favorite objects organized and at hand. This panel centralizes the operation of bookmarks. You can find more information on this in the bookmarks section.
Camera info panel
The camera info panel, also known as focus info panel, is anchored to the bottom-right of the main window. See the camera info panel section for more information.
Quick info bar
Anchored to the top of the screen is the quick info bar, which provides the following information at a glance:
Simulation date and time – click it to open the date/time picker window to edit the time.
Time warp – the current speed of time, or “time off” if time is paused.
Current focus object – the current camera focus object, if any.
Current closest object – the current object closest to our location.
Current home object – the home object. This is typically the Earth, but can be changed by editing the configuration file.
The colors of the focus, closest and home objects correspond to the colors of the cross-hairs. The cross-hairs can be enabled or disabled from the Interface settings tab in the preferences window (use p to bring it up).
System info panel
Bring up the system info panel by hitting Ctrl + d, or by using the Show debug info checkbox in the System tab in the preferences window. The system information panel section contains more information on this topic.