Class DefaultIntShader
- java.lang.Object
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- gaia.cu9.ari.gaiaorbit.util.gdx.shader.BaseIntShader
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- gaia.cu9.ari.gaiaorbit.util.gdx.shader.DefaultIntShader
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- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,IntShader
- Direct Known Subclasses:
DepthIntShader
,RelativisticShader
public class DefaultIntShader extends BaseIntShader
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
DefaultIntShader.Config
static class
DefaultIntShader.Inputs
static class
DefaultIntShader.Setters
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Nested classes/interfaces inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.shader.BaseIntShader
BaseIntShader.GlobalSetter, BaseIntShader.LocalSetter, BaseIntShader.Setter, BaseIntShader.Uniform, BaseIntShader.Validator
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Field Summary
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Fields inherited from class gaia.cu9.ari.gaiaorbit.util.gdx.shader.BaseIntShader
camera, context, program
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Constructor Summary
Constructors Constructor Description DefaultIntShader(IntRenderable renderable)
DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config)
DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, ExtShaderProgram shaderProgram)
DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, java.lang.String prefix)
DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, java.lang.String prefix, java.lang.String vertexShader, java.lang.String fragmentShader)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
begin(com.badlogic.gdx.graphics.Camera camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext context)
Initializes the context for exclusive rendering by this shader.protected void
bindLights(IntRenderable renderable, com.badlogic.gdx.graphics.g3d.Attributes attributes)
protected void
bindMaterial(com.badlogic.gdx.graphics.g3d.Attributes attributes)
boolean
canRender(IntRenderable renderable)
Checks whether this shader is intended to render theIntRenderable
.int
compareTo(IntShader other)
Compare this shader against the other, used for sorting, light weight shaders are rendered first.static java.lang.String
createPrefix(IntRenderable renderable, DefaultIntShader.Config config)
void
dispose()
void
end()
Cleanup the context so other shaders can render.boolean
equals(DefaultIntShader obj)
boolean
equals(java.lang.Object obj)
int
getDefaultCullFace()
int
getDefaultDepthFunc()
static java.lang.String
getDefaultFragmentShader()
static java.lang.String
getDefaultVertexShader()
void
init()
Initializes the IntShader, must be called before the IntShader can be used.void
render(IntRenderable renderable, com.badlogic.gdx.graphics.g3d.Attributes combinedAttributes)
void
setDefaultCullFace(int cullFace)
void
setDefaultDepthFunc(int depthFunc)
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Field Detail
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implementedFlags
protected static long implementedFlags
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defaultCullFace
@Deprecated public static int defaultCullFace
Deprecated.Replaced byDefaultIntShader.Config.defaultCullFace
Set to 0 to disable culling
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defaultDepthFunc
@Deprecated public static int defaultDepthFunc
Deprecated.Replaced byDefaultIntShader.Config.defaultDepthFunc
Set to 0 to disable depth test
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u_projTrans
public final int u_projTrans
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u_viewTrans
public final int u_viewTrans
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u_projViewTrans
public final int u_projViewTrans
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u_cameraPosition
public final int u_cameraPosition
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u_cameraDirection
public final int u_cameraDirection
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u_cameraUp
public final int u_cameraUp
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u_cameraNearFar
public final int u_cameraNearFar
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u_time
public final int u_time
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u_worldTrans
public final int u_worldTrans
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u_viewWorldTrans
public final int u_viewWorldTrans
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u_projViewWorldTrans
public final int u_projViewWorldTrans
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u_normalMatrix
public final int u_normalMatrix
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u_bones
public final int u_bones
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u_shininess
public final int u_shininess
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u_opacity
public final int u_opacity
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u_diffuseColor
public final int u_diffuseColor
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u_diffuseTexture
public final int u_diffuseTexture
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u_specularColor
public final int u_specularColor
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u_specularTexture
public final int u_specularTexture
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u_emissiveColor
public final int u_emissiveColor
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u_emissiveTexture
public final int u_emissiveTexture
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u_nightTexture
public final int u_nightTexture
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u_reflectionColor
public final int u_reflectionColor
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u_reflectionTexture
public final int u_reflectionTexture
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u_normalTexture
public final int u_normalTexture
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u_ambientTexture
public final int u_ambientTexture
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u_heightTexture
public final int u_heightTexture
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u_heightScale
public final int u_heightScale
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u_heightNoiseSize
public final int u_heightNoiseSize
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u_heightSize
public final int u_heightSize
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u_tessQuality
public final int u_tessQuality
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u_alphaTest
public final int u_alphaTest
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u_ambientCubemap
protected final int u_ambientCubemap
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u_environmentCubemap
protected final int u_environmentCubemap
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u_dirLights0color
protected final int u_dirLights0color
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u_dirLights0direction
protected final int u_dirLights0direction
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u_dirLights1color
protected final int u_dirLights1color
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u_pointLights0color
protected final int u_pointLights0color
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u_pointLights0position
protected final int u_pointLights0position
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u_pointLights0intensity
protected final int u_pointLights0intensity
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u_pointLights1color
protected final int u_pointLights1color
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u_spotLights0color
protected final int u_spotLights0color
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u_spotLights0position
protected final int u_spotLights0position
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u_spotLights0intensity
protected final int u_spotLights0intensity
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u_spotLights0direction
protected final int u_spotLights0direction
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u_spotLights0cutoffAngle
protected final int u_spotLights0cutoffAngle
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u_spotLights0exponent
protected final int u_spotLights0exponent
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u_spotLights1color
protected final int u_spotLights1color
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u_fogColor
protected final int u_fogColor
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u_shadowMapProjViewTrans
protected final int u_shadowMapProjViewTrans
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u_shadowTexture
protected final int u_shadowTexture
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u_shadowPCFOffset
protected final int u_shadowPCFOffset
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dirLightsLoc
protected int dirLightsLoc
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dirLightsColorOffset
protected int dirLightsColorOffset
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dirLightsDirectionOffset
protected int dirLightsDirectionOffset
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dirLightsSize
protected int dirLightsSize
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pointLightsLoc
protected int pointLightsLoc
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pointLightsColorOffset
protected int pointLightsColorOffset
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pointLightsPositionOffset
protected int pointLightsPositionOffset
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pointLightsIntensityOffset
protected int pointLightsIntensityOffset
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pointLightsSize
protected int pointLightsSize
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spotLightsLoc
protected int spotLightsLoc
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spotLightsColorOffset
protected int spotLightsColorOffset
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spotLightsPositionOffset
protected int spotLightsPositionOffset
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spotLightsDirectionOffset
protected int spotLightsDirectionOffset
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spotLightsIntensityOffset
protected int spotLightsIntensityOffset
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spotLightsCutoffAngleOffset
protected int spotLightsCutoffAngleOffset
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spotLightsExponentOffset
protected int spotLightsExponentOffset
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spotLightsSize
protected int spotLightsSize
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lighting
protected final boolean lighting
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environmentCubemap
protected final boolean environmentCubemap
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shadowMap
protected final boolean shadowMap
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ambientCubemap
protected final com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap ambientCubemap
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directionalLights
protected final com.badlogic.gdx.graphics.g3d.environment.DirectionalLight[] directionalLights
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pointLights
protected final com.badlogic.gdx.graphics.g3d.environment.PointLight[] pointLights
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spotLights
protected final com.badlogic.gdx.graphics.g3d.environment.SpotLight[] spotLights
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attributesMask
protected final long attributesMask
The attributes that this shader supports
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config
protected final DefaultIntShader.Config config
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Constructor Detail
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DefaultIntShader
public DefaultIntShader(IntRenderable renderable)
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DefaultIntShader
public DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config)
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DefaultIntShader
public DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, java.lang.String prefix)
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DefaultIntShader
public DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, java.lang.String prefix, java.lang.String vertexShader, java.lang.String fragmentShader)
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DefaultIntShader
public DefaultIntShader(IntRenderable renderable, DefaultIntShader.Config config, ExtShaderProgram shaderProgram)
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Method Detail
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getDefaultVertexShader
public static java.lang.String getDefaultVertexShader()
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getDefaultFragmentShader
public static java.lang.String getDefaultFragmentShader()
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init
public void init()
Description copied from interface:IntShader
Initializes the IntShader, must be called before the IntShader can be used. This typically compiles aShaderProgram
, fetches uniform locations and performs other preparations for usage of the IntShader.
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createPrefix
public static java.lang.String createPrefix(IntRenderable renderable, DefaultIntShader.Config config)
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canRender
public boolean canRender(IntRenderable renderable)
Description copied from interface:IntShader
Checks whether this shader is intended to render theIntRenderable
. Use this to make sure a call to theIntShader.render(IntRenderable)
method will succeed. This is expected to be a fast, non-blocking method. Note that this method will only return true if it is intended to be used. Even when it returns false the IntShader might still be capable of rendering, but it's not preferred to do so.- Parameters:
renderable
- The renderable to check against this shader.- Returns:
- true if this shader is intended to render the
IntRenderable
, false otherwise.
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compareTo
public int compareTo(IntShader other)
Description copied from interface:IntShader
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
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equals
public boolean equals(java.lang.Object obj)
- Overrides:
equals
in classjava.lang.Object
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equals
public boolean equals(DefaultIntShader obj)
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begin
public void begin(com.badlogic.gdx.graphics.Camera camera, com.badlogic.gdx.graphics.g3d.utils.RenderContext context)
Description copied from interface:IntShader
Initializes the context for exclusive rendering by this shader. Use theIntShader.render(IntRenderable)
method to render aIntRenderable
. When done rendering theIntShader.end()
method must be called.- Specified by:
begin
in interfaceIntShader
- Overrides:
begin
in classBaseIntShader
- Parameters:
camera
- The camera to use when renderingcontext
- The context to be used, which must be exclusive available for the shader until the call to theIntShader.end()
method.
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render
public void render(IntRenderable renderable, com.badlogic.gdx.graphics.g3d.Attributes combinedAttributes)
- Overrides:
render
in classBaseIntShader
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end
public void end()
Description copied from interface:IntShader
Cleanup the context so other shaders can render. Must be called when done rendering using theIntShader.render(IntRenderable)
method, which must be preceded by a call toIntShader.begin(Camera, RenderContext)
. After a call to this method an call to theIntShader.render(IntRenderable)
method will fail until theIntShader.begin(Camera, RenderContext)
is called.- Specified by:
end
in interfaceIntShader
- Overrides:
end
in classBaseIntShader
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bindMaterial
protected void bindMaterial(com.badlogic.gdx.graphics.g3d.Attributes attributes)
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bindLights
protected void bindLights(IntRenderable renderable, com.badlogic.gdx.graphics.g3d.Attributes attributes)
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dispose
public void dispose()
- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classBaseIntShader
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getDefaultCullFace
public int getDefaultCullFace()
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setDefaultCullFace
public void setDefaultCullFace(int cullFace)
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getDefaultDepthFunc
public int getDefaultDepthFunc()
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setDefaultDepthFunc
public void setDefaultDepthFunc(int depthFunc)
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